SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Subsims & Naval Games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-2019, 03:00 PM   #31
JU_88
Ocean Warrior
 
Join Date: Jan 2006
Location: UK
Posts: 3,414
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by TDK1044 View Post
I've watched several of the game play videos on You Tube, and the game does have an arcade feel about it to me. I know that nihilcat doesn't like that term, but it feels more like that than a sim to me. Maybe it needs to be in order to sell more copies. A personal gripe of mine going back to Beta testing on the SH series, is that the ships attacked are ghost ships. I remember Dan from Ubisoft telling me that that was due to the rating that could be attached to the game. Eventually, SH did introduce some activity on the ships being attacked, and I hope that this game does too. I'll purchase Uboat to support the genre, but I'll wait a few months to see what the modders do with it, before playing it.
Well I've played the backer demo, and I can say there is no 'arcade feel' but there is not exactly a 'sim feel' either strictly speaking. It feels like neither,
since its not a binary thing, where games are either 'sim or arcade', modern games are typically way WAY more complicated than many legacy examples of either.

honestly the term 'arcade' is so out dated, to me it doesn't really mean anything now when applied to modern games. There are few modern PC /console games that play like an Arcade - in the Street fighter II/ Daytona USA/Time Crisis sense of the word.

Even 'simulation' is misleading, since simulators only simulate the aspects deemed important enough to be simulated, the trade off is that everything else is a mishmash and given little to no care.
e.g silent hunter 3/4/5, might take care to accurately simulate a torpedo launch, but if you get rammed by a another ship, - well its 'like an arcade' your boat just bounces off and appear to be intact like it was carved out of solid titatium, the watch crew still have their feet glued to the conning tower, still peering though their binoculars as if absolutely nothing happened. hell, GTA 5 provides a better 'simulation' of a collision than Silent Hunter does.

So it really depends what parts of a game you are looking at, my theory is that if the parts we think deserved the most attention, got that level of attention then, 'its a sim' if they didn't then 'its arcade'.
Truth is, 'Arcades' and 'Sims' are more or less history at this point -And alot of the references to them in modern games is just meaningless indervidual perception.

Last edited by JU_88; 04-22-2019 at 03:57 PM.
JU_88 is offline   Reply With Quote
Old 04-22-2019, 03:24 PM   #32
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,663
Downloads: 25
Uploads: 0
Default

Maybe 'video game' would be a better term than 'arcade game'. From what I've seen in online videos, what it adds in crew interaction, it loses in atmosphere. In the videos that I've watched, there isn't the same fear of detection that I enjoyed in SH3. Now, in all fairness, SH3 had to go through four significant patches and heavy modding to get there, so I'm hoping that this offering can be similarly modded. I'm happy to purchase it though.
TDK1044 is online   Reply With Quote
Old 04-22-2019, 04:10 PM   #33
JU_88
Ocean Warrior
 
Join Date: Jan 2006
Location: UK
Posts: 3,414
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by TDK1044 View Post
Maybe 'video game' would be a better term than 'arcade game'. From what I've seen in online videos, what it adds in crew interaction, it loses in atmosphere. In the videos that I've watched, there isn't the same fear of detection that I enjoyed in SH3. Now, in all fairness, SH3 had to go through four significant patches and heavy modding to get there, so I'm hoping that this offering can be similarly modded. I'm happy to purchase it though.
I think that will come with time,
you should see Tmtc's stream where he gets torpedoed by an MTB, if that doesn't put the fear of god in to the player, I don't know what will.
But it might just be the way the beta testers are approaching the game, in a more technical way than an immersive one.
Ill admit silent hunter did the hunter/hunted part very well indeed. but outside of that most of the game was spent staring at the navigation map and UI in time compression - that part, not so good.

Last edited by JU_88; 04-22-2019 at 04:18 PM.
JU_88 is offline   Reply With Quote
Old 04-24-2019, 08:15 AM   #34
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,663
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by JU_88 View Post
I think that will come with time,
you should see Tmtc's stream where he gets torpedoed by an MTB, if that doesn't put the fear of god in to the player, I don't know what will.
But it might just be the way the beta testers are approaching the game, in a more technical way than an immersive one.
Ill admit silent hunter did the hunter/hunted part very well indeed. but outside of that most of the game was spent staring at the navigation map and UI in time compression - that part, not so good.
Yep. Points well made.
TDK1044 is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim