SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-16-2019, 06:25 PM   #1
Dale1957
Helmsman
 
Join Date: Jan 2009
Location: Herndon,Virginia
Posts: 103
Downloads: 3
Uploads: 0
Default Getting To Patrol Area

have not played silent hunter in about fifteen years so I purchased through the subsim store SH4 gold.anyone know any tricks on how to complete entering your assigned patrol area?. I keep cruising around by the big gold star,but it keeps saying incomplete.I forgot that this was a pain,lol
Dale1957 is offline   Reply With Quote
Old 04-16-2019, 07:51 PM   #2
Slyguy3129
Sonar Guy
 
Join Date: Jan 2011
Location: Texas
Posts: 396
Downloads: 149
Uploads: 0
Default

Quote:
Originally Posted by Dale1957 View Post
have not played silent hunter in about fifteen years so I purchased through the subsim store SH4 gold.anyone know any tricks on how to complete entering your assigned patrol area?. I keep cruising around by the big gold star,but it keeps saying incomplete.I forgot that this was a pain,lol
You usually need to keep station for a few hours to a few days. The mission brief before you leave port will tell you how long, and the area size you need to stay in.

Perhaps you clicked away that screen too fast?
__________________
I may disagree with what you say, but I will fight, even to death, for your right to say it. By: Someone more articulate than I, but in my words.
Slyguy3129 is offline   Reply With Quote
Old 04-16-2019, 08:44 PM   #3
jimmbbo
Bosun
 
Join Date: Jun 2016
Posts: 64
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by Dale1957 View Post
have not played silent hunter in about fifteen years so I purchased through the subsim store SH4 gold.anyone know any tricks on how to complete entering your assigned patrol area?. I keep cruising around by the big gold star,but it keeps saying incomplete.I forgot that this was a pain,lol
You need to stay within a radius of the star for a period of time (48 hr IIRC). I draw a 55nm circle and remain within it till the star turns gray... Don't need to be moving, as the only scoring element is time spent.
jimmbbo is online   Reply With Quote
Old 04-16-2019, 09:10 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 4,578
Downloads: 247
Uploads: 0


Default

If your orders said something to the effect of "Deploy to the area of XX and engage enemy merchant shipping" (with "the area of XX" being any one of a number of locations), then you have a "Sink" mission objective. When you arrived at the "Star" location, did you get a message "ENGAGE ENEMY MERCHANT SHIPPING IN AREA XX"? That would be the 'Part 2' of the mission. You generally have to sink 10,000 tons worth of shipping. But it doesn't come to you, you have to go find it. You may have to sink two or three ships, depending upon their sizes.

If your orders said something like "Patrol area XX and engage enemy shipping" (with "area XX" being any one of a number of locations), then you have to stay within a given distance of the "Star" for a given time period. Generally speaking, you are talking about a 'radius' of 100 kilometers, or a diameter of just over 100 nautical miles. Draw yourself a circle that size (I use 75nm to be 'safe'), and stay within it. The time period is usually 2880 minutes, which is 48 hours, or two days...

There are also SpecOps that you could be assigned to, such as a photo recon, or an insertion of a spy or coast watcher or supplies, or maybe they want you to lifeguard for downed pilots. These missions have unusual circumstances. If you have one, let us know.

If you have a mod, all of the above can be and probably are changed.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 04-17-2019, 08:19 AM   #5
Dale1957
Helmsman
 
Join Date: Jan 2009
Location: Herndon,Virginia
Posts: 103
Downloads: 3
Uploads: 0
Default

thanks guys.
Dale1957 is offline   Reply With Quote
Old 04-17-2019, 10:04 AM   #6
Dale1957
Helmsman
 
Join Date: Jan 2009
Location: Herndon,Virginia
Posts: 103
Downloads: 3
Uploads: 0
Default

I got it. plotted a course 200 nm around area then with speed at 0,increased time until star turned gray.
Dale1957 is offline   Reply With Quote
Old 04-17-2019, 10:18 AM   #7
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 4,578
Downloads: 247
Uploads: 0


Default

That works.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 04-17-2019, 11:37 AM   #8
Dale1957
Helmsman
 
Join Date: Jan 2009
Location: Herndon,Virginia
Posts: 103
Downloads: 3
Uploads: 0
Default

thnx man.you know of any voice mods that replace the wimpy stock versions?
Dale1957 is offline   Reply With Quote
Old 04-17-2019, 06:59 PM   #9
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 4,578
Downloads: 247
Uploads: 0


Default

Not off the top of my head. There are nine folders in the "Data / Sound / Speech" folder, that have almost (not quite) identical phrases for the crew, but with different pitch and EQ applied to them. My guess is that they didn't have a whole lot of voice talent when they did the game, so they use the same person's voice at a low pitch, normal pitch, high pitch, and then have whisper, normal, and shout phrases for everything. Some folks have tried to mod portions of that. Now, if you want them speaking German, there's that...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim