SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-27-10, 02:44 PM   #136
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

How does this mod affect your ability to successfully complete Campaign objectives? Being as they are so rediculous (sinking cap ships like merchants is just silly) or tonnage so high?
Faamecanic is offline   Reply With Quote
Old 06-27-10, 04:49 PM   #137
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Should make it a little easier; ships are overall easier to sink, since you're not forced to deplete all the ships hull HP. 1 lucky hit, typically 2 (need good aim though), sometimes 3rd coup-de-grace hit to sink 'm (HP tweak allows for 4th hit, guaranteed kill). That's assuming freighters with the HP tweak in place, stock HP is a little lower, typically depleting HP with 3rd or 4th hit. It varies a lot with warships, but they certainly aren't any more difficult to sink.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-01-10, 10:38 AM   #138
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Quote:
Originally Posted by MattDizzle View Post
Arclight: Would you consent to this being put into part of a larger Compilation mod, as i said in another thread on this forum?

I'm looking to assemble several mods in a large easy for new people to install "Community Mod pack", and full, prominent credit would be given to you and the other mod authors involved. Would you be willing to help the community by allowing your mod to be used?
Awesome Matt!!

Now if someone would just make a Grammphone/radio function mod.... this would really be a nice add-on into your Community Mod Mega Pack.
Faamecanic is offline   Reply With Quote
Old 07-02-10, 07:28 PM   #139
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Ok...finally made it back to port after my 90k patrol gotta love arcade level

Ok...so will BARF work with the Uboat Historical Specifications mod?
Faamecanic is offline   Reply With Quote
Old 07-02-10, 07:53 PM   #140
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Good question.

Depends on what it changes, I'm guessing it includes zones.cfg, so the short answer is no.

If there's demand though, I'd happily combine the 2, with the authors permission.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-02-10, 08:01 PM   #141
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Oh, never mind. That mod does not change anything BRF does, so yes, it is fully compatible. Including the HP re-balance and Damage Assessment.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-02-10, 09:15 PM   #142
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

You are the man (i think...if not dont take offense)..... you must live on these forums (like me )

Thanks bud! Trying out both BARF and U boat Historical specs now.
Faamecanic is offline   Reply With Quote
Old 07-02-10, 10:07 PM   #143
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

I wouldn't say live, but yeah, it's always open in a browser at any point in time.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-18-10, 07:02 PM   #144
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

thread title updated, cheers on getting her out of beta
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 07-19-10, 06:45 AM   #145
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Thanks, much appreciated.

Should have asked long ago though.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-21-10, 02:12 PM   #146
Royale-Adio
Officer
 
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
Default

So this mods works kinda like NSM4?
__________________
Lurking In The Dark...
Royale-Adio is offline   Reply With Quote
Old 07-21-10, 02:20 PM   #147
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

Same principle, yes.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-22-10, 12:41 PM   #148
Royale-Adio
Officer
 
Join Date: Jul 2009
Posts: 238
Downloads: 119
Uploads: 5
Default

So... with only one torp hit, it will eventually sink? (and this WILL take a long time)

Just to be absolutely sure, and I read your first post, no more F-ING HP bar depletion to sinking?

It's important for me to know because your mod could totally change my interest in the game, and for the better.
__________________
Lurking In The Dark...
Royale-Adio is offline   Reply With Quote
Old 07-22-10, 04:00 PM   #149
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

It will sink if you do enough damage. If you install the HP tweak as well, it's possible to sink any ship through flooding, instead of depleting all of it's HP. The HP system is still in place though, as a fallback, so ships don't absorb more torpedoes than you would normally need.

Think I'll have a more hardcore HP tweak this weekend, forcing you to sink through flooding.
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 07-22-10, 10:40 PM   #150
shamuboy1
Seaman
 
Join Date: Jan 2010
Posts: 36
Downloads: 84
Uploads: 0
Default

Well I guess now it is VERY unlikely that Ubisoft are gonna release another patch for the game. That kinda sucks, but that's what mods are for! Right? Anyways, on topic. Have you made any progress with Capsizing ships?
shamuboy1 is offline   Reply With Quote
Reply

Tags
barf, brf


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.