SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-05-14, 05:42 PM   #1
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default Has anyone else noticed this bug?

hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
avers is offline   Reply With Quote
Old 11-05-14, 06:15 PM   #2
Dread Knot
Ace of the Deep
 
Join Date: Mar 2007
Location: Hawkeye State Highlands
Posts: 1,288
Downloads: 84
Uploads: 0
Default

Quote:
Originally Posted by avers View Post
hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
Can't say I've ever seen that happen before.

Have you tried tossing a few shells from your deck gun their way to see if that wakes the AI up?
Dread Knot is offline   Reply With Quote
Old 11-05-14, 07:29 PM   #3
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

I did shoot at the ships and they did respond, but still the escorts don't see me until I shoot at them.
avers is offline   Reply With Quote
Old 11-05-14, 08:18 PM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by avers View Post
hey guys, when I play sh4 with RFB, sometimes at night the escorts don't spot me! Even when I'm literally 2 ft. away from an enemy ship it doesn't spot me! Has anyone noticed this? and is there a way to fix this bug?
I haven't noticed this, either.

I'll assume you have the latest version of the game, and the latest version of RFB. What is your complete mod list?


TorpX is offline   Reply With Quote
Old 11-05-14, 08:20 PM   #5
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

It's just RFB, RFB patch, RSRDC RFB V575 and RSRDC v5xx patch 1.
avers is offline   Reply With Quote
Old 11-05-14, 09:06 PM   #6
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Well, if you aren't spotted on very dark, moonless nights, that is not unrealistic. If you are not spotted on moonlit nights that are only kinda-sorta dark, I can see why you are asking.

The last time I was in such a situation, I found out it wasn't really dark enough; I got a large volume of shells thrown in my direction. Tbh, I am leery of putting the enemy eyes to the test, and will usually make submerged attacks, when possible.

One other thing: It may be a matter of your monitor settings. That is, if you have your monitor settings adjusted to make your nights bright, the game may consider the environment very dark, even though you can see the enemy ships pretty well. I have my monitor adjusted so that nights are pretty dark, and this seems to work well. You might want to check yours.

Oh, and you might want to check the file structure of all your mods. Sometimes mods have a double folder that prevents them being enabled by JSGME. For many mods/patches this would not be noticed, but make for problems in game. For instance, if the RFB_2.0_Patch_23April2010 "patch" isn't properly enabled and active, you get terrible diving behavior in the S-class.








Last edited by TorpX; 11-05-14 at 09:11 PM. Reason: Added paragraph
TorpX is offline   Reply With Quote
Old 11-05-14, 09:27 PM   #7
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

A normal mods list from JSGME should look like this:

Generic Mod Enabler - v2.6.0.157
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
EAXsoundsim_without_WebstersManeuver_STOCK_GFO_OM
Classe_Balao_CamoTri
Improved Ship Physics_2.1

While it's true you can get in close the issue is not the mods. Your smaller running slower and much harder to see at night and I think it does a fair job of modeling that. It was much easier to profile ships against the sky but not so much the lower profiled submarine. Not impossible to see it simply harder.

Opening fire on them from short range ... yeah they might notice that that ... I would have fired fish first but hey that is me.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍


Last edited by merc4ulfate; 11-05-14 at 09:44 PM.
merc4ulfate is offline   Reply With Quote
Old 11-27-14, 09:38 PM   #8
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

just an idea, is there a way for me to manually edit the enemy sensors to get rid of this bug?
avers is offline   Reply With Quote
Old 11-27-14, 11:17 PM   #9
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,864
Downloads: 364
Uploads: 0


Default

I only played a lil RFB. Do you really actually mean you can get right up next to the enemy within feet? I don't recall this and in no situation should you get within 700 yards, unless heavy fog.

Seems with TMO if I did the right things at night, I could get to about 1500 yards against a vet escort. Problem is, if I turned showing my profile, they see from much further away.

I did play with numerous values, including env to make my own version of night surface attacks with TMO, doing things right, I can get to about 1000 yards.

During the day with stock, seems the setting was about 3000 yards, with TMO they can see you up to 10,000 yards.

Been a long time since I've played with settings, but they're many values that deal with AI values and they connect with each other. It really seems like you have a problem or corrupt file if you're not being seen during a clear night and can get to even 500 yards.

Not sure the env, but the quick fix for night visuals without messing up the overall ai is to adjust the env light values for night. Colors also come into play, but unless you do a lot of work, changing colors may not give you the desired realistic look. In the env atl file you'll see 3 weather types, the first one is no clouds, 2nd is clouds, 3rd is overcast. You don't need to mess with the 3rd. Again, been a long time so don't remember exact file names. Each weather type has several time lines adjusting the env from day to night. Easy to figure when you open them because the nights use the dark colors. Most have 8 lines and night is basically the last one. Course, within that is numerous values for colors and light. Look for values that adjust light. Now, the game uses the sun as the moon in the night files. You should see something like SunReflection on water; SunSkyInfluence, etc. Increase those and the game will produce more light, increasing visuals. This should also increase your visuals as well.

Many of us that make our own night environments prefer to darken all the colors, clouds, water, fog, ambiance, etc...which decreases visuals, but then adjust light factors to increase them back up...For me, this is a more realistic look and the AI responds better to moonlight...rather than colors. You have to plan your attacks better with angle of moon in the sky and when the moon is not out, you can get in real close...
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 11-28-14, 11:09 AM   #10
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

Quote:
Originally Posted by Armistead View Post
I only played a lil RFB. Do you really actually mean you can get right up next to the enemy within feet? I don't recall this and in no situation should you get within 700 yards, unless heavy fog.
Yes, I even rammed a ship in a convoy and got no reaction.
avers is offline   Reply With Quote
Old 11-28-14, 03:10 PM   #11
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

You did a bad install
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 11-28-14, 09:06 PM   #12
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Also, you might want to verify that your mods/patches have the correct file structure, and are properly enabled. Sometimes there is no easy way to tell if they are or not.
TorpX is offline   Reply With Quote
Old 12-03-14, 05:43 PM   #13
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

Quote:
Originally Posted by merc4ulfate View Post
You did a bad install
How can I get a good install? ive tried re doenloading RFB and the bug still happens.
avers is offline   Reply With Quote
Old 12-03-14, 10:20 PM   #14
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

I assume you have verified the file structure, and are satisfied that your mods are actually enabled?
TorpX is offline   Reply With Quote
Old 12-07-14, 02:19 PM   #15
avers
Seasoned Skipper
 
Join Date: Sep 2012
Location: South Carolina, United States of America
Posts: 672
Downloads: 586
Uploads: 0
Default

I can confirm that the bug is caused by the RFB patch so how can I possibly fix that and how can I see if the file structure is right?
avers is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.