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Old 05-17-2018, 01:51 PM   #151
HanSolo78
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@Padi

Maybe there is a duplicated ID or a name conflict!


I converted SH4 DC racks to SH3 and made single files called: DC_R_KG_SH4 & DC_X_H_SH4.
I created new IDs and new names... but maybe they conflict with yours.
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Old 05-20-2018, 02:54 PM   #152
padi
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Quote:
Originally Posted by HanSolo78 View Post
@Padi

Maybe there is a duplicated ID or a name conflict!


I converted SH4 DC racks to SH3 and made single files called: DC_R_KG_SH4 & DC_X_H_SH4.
I created new IDs and new names... but maybe they conflict with yours.

I have checked that and there are no name or ID-conflicts.


For bughunting I have deactivated my mod and created a mod only with the .eqp of the Buckley, in which I have changed the name of one Rack to the vanilla name. The vanilla DC Rack had the wrong position, the SH4-Rack was positioned correct.
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Old 05-27-2018, 01:06 PM   #153
gap
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Just a quick preview of one of my latest creations, the 20 lb HE (Cooper) bomb:



This was an anti-personnel weapon, first introduced during WWI, but going by Ark Royal's official war diary, the bomb was still part of ammo loadouts usually carried by Blackburn Skuas and Fairey Swordfish aboard the British carrier as late as July 1940. Useless to say that in the ASW role it was totally useless, but they called them "happy times" for a reason

If you don't mind me spamming your thread with more examples of the work I have done during the last months, I will post more in the next few days, together with some info I have collected in the meanwhile about ASW planes and the ordnance they carried
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Old 07-08-2018, 05:19 AM   #154
padi
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Sorry that it had took so lang, I had health issues again and also at that temperature beeing at the lake is nicer than on the computer...
I have finished the research of the british and US ships, only for 5 classes I was unable to find all informations...


I thought that I should share the informations after they are finished and not after all the nations are finished...


Here you can find the document: http://www.mediafire.com/file/wucf0h...hipclasses.ods
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Old 07-13-2018, 09:36 PM   #155
Mad Mardigan
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SHO Re: Real ASW mod

Following this with bated breath... since I have SH3 married to GWX, LSH3-2015 & finally WAC 5.0, which I have to say, I love for the almost completely realistic look of the water & the subs... crew, needs some further tweaking, but look a lot better than either stock SH3, GWX or LSH3, which in the aforementioned mod versions, the crew kinda have a minecraft'ish look to them, standing still... they are fine, as it where... when they move, well... that's where the minecraft reference comes into play.. WAC 5.0, it is still there, but not as bad as with the other mods...

As it goes, I have to agree, the effects of depth charges seems to be... lacking punch, when it affects your sub, in the aspect of depth of explosion, distance of the explosion to your sub.

Any way, to get back on track... know that it was mentioned of

[QUOTE=Niume]

IS this mod compatible with wac 5.1?

[QUOTE=padi][QUOTE=Niume]

Sadly no because I have experienced positioning problems with the DC Racks which I'm not able to fix...
There is anything different with the Racks than in vanilla and the other mods and even changing them to vanilla doesn't fix that.

but just want to get a clear definitive understanding, of mods, that this will be available for...

GWX y/n ???

LSH3 y/n ???

WAC y/n ??? (Has the situation changed for mod work, for WAC or is there no hope for WAC to have this mod work with it & time to pull the plug on any hope for it to work with WAC...

As I said, just want to have a clear definitive understanding...

Know that modding takes a lot of time, know how & patience... so know that your efforts in working on this is appreciated, Thanks.

Mad Mardigan

Last edited by Mad Mardigan; 07-18-2018 at 12:19 AM.
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asw , depth charge , mod , real , realismn

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