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Old 08-01-2011, 03:03 PM   #46
Victor Schutze
Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0

Thank you ANZACMICK for your work and sharing with the community!
Don't rejoice in his defeat, you men.

For though the world stood up and stopped the bastard,

The bitch that bore him is in heat again.

Bertolt Brecht
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Old 08-01-2011, 03:12 PM   #47
Navy Dude
Join Date: Jul 2006
Posts: 177
Downloads: 62
Uploads: 0

Originally Posted by david-dutch View Post
Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.
Thank you. I'm definitely interested in that deck gun damage texture. I'll fiddle around with my textures later today.

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Old 08-03-2018, 02:22 PM   #48
Join Date: Jan 2018
Location: Penvénan (Bretagne, France)
Posts: 86
Downloads: 89
Uploads: 5

"One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary."

That also what i think, so i made patches for 3 mods that i use.

* GWX 3 Wilhemshafen St Nazaire Schluese and xtra ship v6

* Merchant Fleet Mod Improved v3.3

* WB's USAM v69.69.1

JSGME ready, and read me inclued ;-)


Last edited by Dagoth_Ur; 08-06-2018 at 04:12 AM.
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