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Old 12-22-2008, 12:28 AM   #16
McHibbins
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Remember : Turrets were..are...armored ! By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further.

Keep up the good work anzacmick
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Old 12-24-2008, 10:28 AM   #17
anzacmick
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McHibbins:
Quote:
By the way : Is ist possible to make torpedodamage more visual on the surface ?
It seems to be to deep...but maybe i have to test a little bit further.
As far as i know, the decal displays outward from the centre of the impact area....
I dont think its possible to alter where it displays from, this is determined by the impact area..which is obviously variable.
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Old 03-17-2009, 02:26 PM   #18
h.sie
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i currently found this one. damage textures look very good. is it still under construction or finished?
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Old 03-18-2009, 03:38 AM   #19
Lupo
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hi!

and is this mod for gwx 3.0??????????

mfg lupo!
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Old 03-18-2009, 03:59 AM   #20
charognard
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Yeaaa exactly what i m loocking for !! a graphical damage mod linked to the quantity off damage deal to the target, realy very good !!! Intalling now. Thx
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Old 03-18-2009, 06:00 PM   #21
McHibbins
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F....ng good to hear that you´re still working on it mate
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Old 03-19-2009, 07:55 AM   #22
Graf Paper
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Beautiful, anzacmick, absolutely beautiful!

You, sir, are not only a genius but an extraordinarily gifted artist! I love how you've made the holes and torn metal vary according to the ordnance that hits a vessel, far better than the merely blackened scorches seen until now.

It's also good visual indicator for judging how much damage you're dealing as well as how much has been dealt to yourself in turn (the latter being a more realistic way of gauging the health of your u-boat, rather than the Hull Integrity % or those rather vague blackened spots).

The brightness around the edges of the holes seems a bit out of place, though. Maybe darken that just a shade or two, except for right at the very edges where you might expect to see shiny metal from being sheared apart by the blast.

Will any of the three u-boat damage decals reflect crumpling of the hull from indirect hits by depth charges detonating outside the lethal range?

Seeing my u-boat blackened from damage was already distressing but your mod will make it absolutely disturbing to view the damage and knowing I'll have to dive with those weakened spots in my boat's structure.

I can hardly wait to see the end results!
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Old 03-27-2009, 11:13 AM   #23
Anubis2k24
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Looking forward to the final version of this mod... seems to b mre than just on par with the Final Torpedo Damage V2 Mod...
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Old 04-20-2009, 10:10 AM   #24
McHibbins
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Still WIP ?
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Old 04-20-2009, 12:13 PM   #25
h.sie
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last activity of anzacmick: 03-20-2009
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Old 04-20-2009, 01:40 PM   #26
McHibbins
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Do you think he´s abandoned the ship? Hm...maybe he´s on R&R or stuck in RL.
Hope so....
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Old 08-10-2009, 07:10 AM   #27
Ermintrude
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Anyone know where I can get this mod from? The link in the first post doesn't seem to have it.
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Old 08-10-2009, 07:26 AM   #28
rs77
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I think that it's available at bts-mods (which is currently unavailable)

If you really want it and you need it now, here you go:

http://www.mediafire.com/file/wwwimlehoyz/ANZACMICKS DAMAGE IMMERSION.7z
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Old 08-10-2009, 07:47 AM   #29
Ermintrude
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Thanks for the quick reply - I don't need it now now now, just worried that it had gone forever.

Thanks again.
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Old 08-10-2009, 07:53 AM   #30
rs77
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no problem

I wasn't really very serious in the previous post either
Hope it works for you well and enjoy
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