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Old 06-03-2016, 04:06 PM   #1
SkvaderStudios
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Hello everyone, here comes some updates!

As you may have noticed, it is currently very complicated to connect to a host behind a router. This is because of network address translation, meaning that the router gives the computer behind the router an internal IP address, and then translates any outgoing call from that address to it’s own. To bypass the problem, both parties need to connect to a third party server that performs a NAT punchthrough operation.

Since we are greenlit now, we should be able to use Steam’s services to connect players. This, however, means rewriting most of the net code, so this might take a while. In the meanwhile we’ll try to get the game on steam as is, meaning you still have to play through a virtual private network if you are hosting behind a router. Having the game on Steam is still beneficial, since it enables automatic updating, bug reporting and other nice features, but the goal is to use Steam’s matchmaking and friend lists to set up online multiplayer matches.

While Oscar is working on integrating the game with Steam, I have started creating player avatars. This first set of avatars will be placeholders for more detailed models that will be added at a later stage in development. The avatars will be implemented as soon as possible.

/ Einar
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Old 06-03-2016, 04:08 PM   #2
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Old 06-03-2016, 08:46 PM   #3
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I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?

Last edited by sober; 06-04-2016 at 02:15 AM.
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Old 06-04-2016, 12:24 AM   #4
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Current multiplayer can be 1 person per sub, or 4 people per sub (multiplayer with multicrew), or anywhere in between. Single player is what I understand AI crewmembers will be used in.
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Old 06-04-2016, 06:28 AM   #5
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Quote:
Originally Posted by sober View Post
I havnt played it yet so I will keep my idea brief . In multiplayer mode , once you pick a station are you relegated to just that station ?
you dont actually pick a station, you pick a sub and then you can go around and do whatever you want in that sub, but usually if you can communicate with the other players you try to figure out who does what, that makes it all a lot more simple
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Old 06-07-2016, 07:59 AM   #6
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Good news. Steam is a standard and using their tools for matchmaking is perfect.
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Old 08-08-2016, 11:17 AM   #7
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any news Neal ?
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Old 01-30-2017, 02:57 PM   #8
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It's been a while now, going on 10 days.
I feel like I have OCD; I check this thread multiple times per day.
Any updates on the progress of Wolfpack?
Hope all is going well with the development.
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Old 01-31-2017, 11:11 AM   #9
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Hopefully it is just bad PR/management. The two guys from Sweden were just doing fine without subsim.
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Old 01-31-2017, 01:37 PM   #10
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Quote:
Originally Posted by Psychophoria View Post
It's been a while now, going on 10 days.
I feel like I have OCD; I check this thread multiple times per day.
Any updates on the progress of Wolfpack?
Hope all is going well with the development.
A fresh information you can find on Wolfpack facebook page.
The're currently working at crew animation...
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Old 01-31-2017, 01:59 PM   #11
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FB!? Could we get the latest info here NOW!? *shakes head in disbelieve icon*. Hopefully you were only joking us?
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Old 02-01-2017, 01:18 PM   #12
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To think it was always as simple as checking the facebook page, who knew . To be honest I completely forgot about them even having one but then again I hardly check mine.

The link for it for convenience sake. (https://www.facebook.com/WolfpackGameOfficial/)
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Old 02-01-2017, 08:29 PM   #13
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Leo, could you post the content of that 'facebook', so the rest of us (that will never set foot into that ****hole) can see also?
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Old 05-10-2017, 07:23 AM   #14
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Great Work!
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