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Old 06-30-13, 02:35 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default [REL] SH3 underwater dust&suspended particles

Mod Released!
From the "readme":

Quote:
SP 28/07/2013
Rubini´s underwater dust&plancton effect v1
-------------------------------------------

- What this mod does?
This mod adds underwater dust&plancton effect in front of the object, free and event camera. This effect is present in sh4 and sh5 using shaders, what isn´t disposable on sh3.I added this effect using particles attached to the above cameras. Isn´t perfect but seems very reasonable and imersive anyway.

- Things that i must know?
1.Take in mind that the number of particles can be virtually "infinite" as their shapes colors and properties. Its very bore to test and test all the possibilities, so i finished with some that was good for my taste and environment. This is very important because sh3 have a lot of different environments (read here underwater colors, fog and light) and millions of self adjusts. So the present effects could end not so good for you. You always can open the files, changes the dust&planctons textures, their sizes, colours, opacity, etc, etc to fit better your taste&environment. If you do so, please share your "version" with the comunnity.

2. I also added to this version some blur effects and the destabilized object camera. Some ppl could not like this. I will try to release an solo version later.

3. The effect on this first version are very tiny and discrete. The effect on object view is yet more discrete than the free cam view. Let me know your preference.

4. I also prefer and have tried a more fine particles but they just vanish in the underwater restrict colors/environment of sh3. It´s really not easy to make the same effect good for day and night colors. So this first version is a compromisse and a WIP! Please let me know yours comments.

- How to easily adjust the "amount" of visible particles on object cam?
Open the mod´s cameras.val file with s3d and locate on the "line" 48: "FastParticleGenerator", GlobalScale, OpacityScale. Just change this number from 1,2 to 1,4 and you will see a considerable more "amount" of particles - in truth they were already there just barelly visible. Try with different numbers. Also individual particles can have their opacity adjusted individually.

- How to Install?
It´s jsgme ready and just one tiny file.
Ahoy!
Rubini.

Link
Mediafire

Version without Blur effect:
http://www.mediafire.com/?8znftjef137nahv

================================================== ==========================================
Old first post:
Hi guys,

Few days ago I finally achieved to make a very desired mod for my self: add some life and realistic feeling to the empty underwater world of Sh3! SH4 and Sh5 already have very good effects below water. Now we have some of them also for Sh3!
Take a look at this video and let me know your comments. Take in mind that the effect is better in game than in the vídeo because the suspended particles are sometimes very discrete.


(it´s necessary to watch the vídeo in hi resolution and in full size)



Ahoy!

Rubini.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 09-18-13 at 11:33 PM.
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