SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-17-08, 02:59 PM   #151
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

SH4 is eyecandy......but SHIII is pure live because of your work ! Great Job !
__________________
McHibbins is offline   Reply With Quote
Old 04-17-08, 03:03 PM   #152
Subject
Sparky
 
Join Date: Mar 2007
Posts: 158
Downloads: 0
Uploads: 0
Default

Update and installation went on without a hiccup - as always!

Now I'm looking for a IXD2, but can't get one before januar 1943???
__________________
Subject is offline   Reply With Quote
Old 04-17-08, 03:06 PM   #153
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Kaleu. Jochen Mohr
(now im going to try and use my career of 2.0 on 2.1)
The problem with that is that it may run fine for several patrols... but may inexplicably CTD uder the right circumstances.
Why would this be. I'm thinking of trying the same thing.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 04-17-08, 03:10 PM   #154
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by 3Jane
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Kaleu. Jochen Mohr
(now im going to try and use my career of 2.0 on 2.1)
The problem with that is that it may run fine for several patrols... but may inexplicably CTD uder the right circumstances.
Why would this be. I'm thinking of trying the same thing.
Because various file changes tie into the career files... and sometimes when there is a data conflict DUE to those changes... (1+1=3) the discreppancy fails to compute / cannot resolve... resulting in a CTD.

(This is why it is so risky to add mods on top of comprehensive work.)
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-17-08, 03:22 PM   #155
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Thanks. Damn, damn, just had one of my best outings to date. Nine ships in a single escort convoy plus others on the way, 21 ships in total. Am at present 10k from Calais with destroyer smoke in the distance ready to make one of my decks awash wunder breakthroughs. Ah well, ah well.
Would it work if I did a dummy first patrol, returned to Willhelmshaven then substituted my present 2.0 first patrol 'patrols 0' file in the new 2.1 career folder.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 04-17-08, 03:34 PM   #156
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by 3Jane
Thanks. Damn, damn, just had one of my best outings to date. Nine ships in a single escort convoy plus others on the way, 21 ships in total. Am at present 10k from Calais with destroyer smoke in the distance ready to make one of my decks awash wunder breakthroughs. Ah well, ah well.
Would it work if I did a dummy first patrol, returned to Willhelmshaven then substituted my present 2.0 first patrol 'patrols 0' file in the new 2.1 career folder.
Maybe, maybe not. It really is at your own risk maam. There are simply too many variables to attempt a full analysis of each player's carreer files.

For that reason, we've got to stick with 'safe' recommendations.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-17-08, 03:37 PM   #157
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by 3Jane
Thanks. Damn, damn, just had one of my best outings to date. Nine ships in a single escort convoy plus others on the way, 21 ships in total. Am at present 10k from Calais with destroyer smoke in the distance ready to make one of my decks awash wunder breakthroughs. Ah well, ah well.
Would it work if I did a dummy first patrol, returned to Willhelmshaven then substituted my present 2.0 first patrol 'patrols 0' file in the new 2.1 career folder.
Maybe, maybe not. It really is at your own risk maam. There are simply too many variables to attempt a full analysis of each player's carreer files.

For that reason, we've got to stick with 'safe' recommendations.
Thanks. May as well start a new one. As this was my first outing in Sep 39 after being sunk off the cape verde isles it isn't such a long way back to go. Will continue with the present breakthrough just to see how it turns out :p
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 04-17-08, 03:49 PM   #158
mainexpress
Ensign
 
Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 220
Downloads: 292
Uploads: 0
Default

Are Iambecomelifes new ships in the update?

Last edited by mainexpress; 04-17-08 at 05:17 PM.
mainexpress is offline   Reply With Quote
Old 04-17-08, 03:51 PM   #159
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by mainexpress
Are Iambecomelifes new ships in the update?
No, however on a slightly different note, thanks to GWX dev teamer Diving Duck... all sail-bearing vessels in GWX now have animated sails.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-17-08, 03:56 PM   #160
sh3rules
Sonar Guy
 
Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 388
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by bruschi sauro
Quote:
Originally Posted by Barbac
Quote:
Originally Posted by sh3rules
2.1 has been released! These are the best news since my last girlfriend told me she wasn’t pregnant.
:rotfl: :rotfl: :rotfl:
paura eh............:rotfl: :rotfl:

I thought it was a suitable comparison
sh3rules is offline   Reply With Quote
Old 04-17-08, 03:57 PM   #161
Yorktown_Class
Lieutenant
 
Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 64
Uploads: 0
Default

I went ahead and uninstalled it and started from scratch,all went great.
Thank you guys for this wonderful work,brings more life into SH3 for a long time

All my other mods seem to work also..
__________________
David
Yorktown_Class is offline   Reply With Quote
Old 04-17-08, 04:35 PM   #162
owner20071963
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Thanks Guys

Thank you all for making sh3,now look like sh5,well done GWX Crew,and many thanks,from all of us Captains at comsubspac.spruz.com
  Reply With Quote
Old 04-17-08, 04:38 PM   #163
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
Default Where are all these Ships????

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by mainexpress
Are Iambecomelifes new ships in the update?
No, however on a slightly different note, thanks to GWX dev teamer Diving Duck... all sail-bearing vessels in GWX now have animated sails.
@KL

[quote=Kpt. Lehmann]
Quote:
Originally Posted by mainexpress
Are Iambecomelifes new ships in the update?
Why then these entries in the English/GermanNames.cfg?

;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
M01A=Medium Merchant 01
M05A=Medium Merchant 05
M10A=Medium Merchant 10
M16A=Medium Merchant 16
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
T01A=Tanker 01
T02A=Tanker 02
T03A=Tanker 03
T04A=Tanker 04
T09A=Tanker 09
T11A=Tanker 11
T13A=Tanker 13
T15A=Tanker 15
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04
;AOTDMAXS Mod
KLSSHansa=Medium Hansa Freighter
KMCSHansa=Hansa Freighter
KMSSHansa=Hansa Type Freighter
LUSBremen=TS Bremen
LUSEuropa=TS Europa
M35Hansa=Hansa Freighter
KGHAN=Large Hansa Freighter
NPL_Hap=Small Passenger\Steamer
NPL_KDF=KDF Steamer
PKDF=KDF Liner
PPLHansa=Hapag Liner
NKSS_CAT=Cam Merchant
NKSMM=Small Cargo
PPP=Liner Pasteur
TUS=Large Liner

Thanks for the GWX_update 2.1
nautilus42 is offline   Reply With Quote
Old 04-17-08, 04:49 PM   #164
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

[quote=nautilus42]
Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by mainexpress
Are Iambecomelifes new ships in the update?
No, however on a slightly different note, thanks to GWX dev teamer Diving Duck... all sail-bearing vessels in GWX now have animated sails.
@KL

Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by mainexpress
Are Iambecomelifes new ships in the update?
Why then these entries in the English/GermanNames.cfg?

;Iambecomes MF mod
L01B=Heavy Merchant 01
L02B=Heavy Merchant 02
L03B=Heavy Merchant 03
M01B=Medium Merchant 01
M02B=Medium Merchant 02
M03B=Medium Merchant 03
M04B=Medium Merchant 04
M06B=Medium Merchant 06
M07B=Medium Merchant 07
M08B=Medium Merchant 08
M09B=Medium Merchant 09
M10B=Medium Merchant 10
M11B=Medium Merchant 11
M12B=Medium Merchant 12
M14B=Medium Merchant 14
M15B=Medium Merchant 15
M16B=Medium Merchant 16
M17B=Medium Merchant 17
M18B=Medium Merchant 18
M19B=Medium Merchant 19
M20B=Medium Merchant 20
M21B=CAM-Ship 02
S01B=Light Merchant 01
S02B=Light Merchant 02
S03B=Light Merchant 03
S04B=Light Merchant 04
T01B=Tanker 01
T02B=Tanker 02
T03B=Tanker 03
T05B=Tanker 05
T06B=Tanker 06
T07B=Tanker 07
T08B=Tanker 08
T11B=Tanker 11
T12B=Tanker 12
T13B=Tanker 13
T14B=Tanker CAM-Ship
T16B=Tanker 16
P01B=Converted Transport 01
P02B=Converted Transport 02
P03B=Converted Transport 03
L02A=Heavy Merchant 02
M01A=Medium Merchant 01
M05A=Medium Merchant 05
M10A=Medium Merchant 10
M16A=Medium Merchant 16
M18A=Medium Merchant 18
M19A=Medium Merchant 19
M20A=Medium Merchant 20
S01A=Light Merchant 01
S02A=Light Merchant 02
S03A=Light Merchant 03
S04A=Light Merchant 04
T01A=Tanker 01
T02A=Tanker 02
T03A=Tanker 03
T04A=Tanker 04
T09A=Tanker 09
T11A=Tanker 11
T13A=Tanker 13
T15A=Tanker 15
T16A=Tanker 16
T17A=Tanker 17
T18A=Tanker 18
O01A=Naval Oiler 01
P01A=Converted Transport 01
P02A=Converted Transport 02
P03A=Converted Transport 03
F01B=Steam Trawler 01
F02B=Steam Trawler 02
F03B=Steam Trawler 03
F04B=Steam Trawler 04
;AOTDMAXS Mod
KLSSHansa=Medium Hansa Freighter
KMCSHansa=Hansa Freighter
KMSSHansa=Hansa Type Freighter
LUSBremen=TS Bremen
LUSEuropa=TS Europa
M35Hansa=Hansa Freighter
KGHAN=Large Hansa Freighter
NPL_Hap=Small Passenger\Steamer
NPL_KDF=KDF Steamer
PKDF=KDF Liner
PPLHansa=Hapag Liner
NKSS_CAT=Cam Merchant
NKSMM=Small Cargo
PPP=Liner Pasteur
TUS=Large Liner

Thanks for the GWX_update 2.1
That code was added to facilitate future compatability with those ships.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-17-08, 05:03 PM   #165
Robb782
Nub
 
Join Date: Aug 2007
Posts: 2
Downloads: 11
Uploads: 0
Default

Thank you men! Thank you for your incredible work.:p
You are great!!
Goodbye and good hunting.
Robb782 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:53 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.