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Old 06-30-17, 01:16 PM   #1
aaken
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Default Soviet Campaign (North Atlantic 1984)

Fellow subsimmers,

here is the beta version of the Soviet Campaign.
It now includes both 1984 Campaign (you will find it in the campaign menu as North Atlantic Red 1984) and 1968 Campaign (North Atlantic Red 1968)

Link for download:

http://www.subsim.com/radioroom/down...=5264&act=down

To install, unzip the ColdWatersSovietCampaign.zip file, copy the override folder in you Cold Waters install path (typically C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets).

Here is the main information:

Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968)

The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective.
Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models.
Playable submarines:
* wp_ssbn_typhoon
* wp_ssgn_oscar
* wp_ssgn_charlie1
* wp_ssgn_charlie2
* wp_ssgn_echo2
* wp_ssn_sierra
* wp_ssn_alfa
* wp_ssn_victor3
* wp_ssn_victor2
* wp_ssn_victor1
* wp_ssn_november
* wp_ss_kilo
* wp_ss_tango
* wp_ss_foxtrot

Added NATO merchants (based on wp_vt_boris_chilikin, wp_vt_dubna, wp_vt_kazbek, wp_vtr_amguema, wp_vtr_andizhan, wp_vtr_andizhan_mod, wp_vtr_yuniy_partizan, wp_fv_trawler models):
* usn_vt_fleet-tanker
* usn_vt_small-fl-tanker
* usn_vt_oiler
* usn_vtr_transport
* usn_vtr_cargo
* usn_vtr_cargo_mod
* usn_vtr_small-cargo
* usn_fv_trawler

Added USN units:
* usn_bpk_perry (based on Kashin model)
* usn_bpk_knox (based on Kashin model)
* usn_bpk_spruance (based on Udaloy model)
* usn_bpk_adams (based on Kashin model)
* usn_bpk_farragut (based on Kashin model)
* usn_bpk_garcia (based on Kashin model)
* usn_takr_essex (based on Kiev model)
* usn_ssn_los_angeles_688i
* usn_ssbn_ohio (based on Narwhal)
* usn_ssbn_ethan_allen (based on Skipjack)
* usn_ssbn_washington (based on Skipjack)

Added USN aerial units:
* SH60 Lamp (based on Helix model)
* SH3D Sea King (based on Helix model)

Added weapons:
* MK-46 torpedo
* MK-50 torpedo
* ASROC
* P6 Shaddock
* P70 Ametist
* P120 Malakhit
* P500 Bazalt
* P700 Granit

Note:
* US submarines signatures have been added.
* Soviet submarines have, mostly, the weapon load-outs of the original game, with the exception of VLS equipped submarines (Oscar and Typhoon). Where changed, the changes were done based on information available on www.deepstorm.ru.
* Knox class FFG is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SQR-18 TA, AN/SPS-10 radar
* Perry class FFG is equipped with 2 mk-38 guns, 6 mk-50 torpedo launchers, 4 CIWS gun installs, 2 LAMP helicopters, chaff, noisemaker, AN/SQS-56 A/P sonar, AN/SQR-19 TA, AN/SPS-49 radar
* Spruance class DDG is equipped with 2 mk-45 guns, 2x3 mk-46 torpedo launchers, 2 ASROC launchers (4+4 missiles), 2 Tomahawk launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-53 A/P sonar, AN/SQR-19 TA, AN/SPS-55 radar
* LAMP helicopter is equipped with AN/APS-124 radar, AN/AQS-13 A/P dipping sonar, 3 mk-50 torpedoes, depth bombs, active & passive sono-buoys
* Farragut class destroyer is equipped with 2 mk-42 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Charles F. Adams destroyer is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Garcia class destroyer is equipped with 2 mk-33 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SPS-10 radar
* Essex class ASW carrier is equipped with 2 mk-38 guns, CIWS gun install, chaff, noisemaker, 14 SH3D Sea King helicopters, AN/SQS-23 A/P sonar, AN/SPS-10 radar

Each US unit has its own sensors, but no claim is made on sensors realism.
MAD detection range has been lowered to 500 yards, in config file.
Noise levels of all units has been adjusted (see database in excel sheet) in an attempt to make the sim more balanced yet realistic.

Playable submarines in the 1984 campaign are:
* Victor II
* Victor III
* Alfa
* Sierra
* Oscar
* Charlie I
* Charlie II

Playable submarines in the 1968 campaign are:
* Victor I
* November
* Echo2
* Foxtrot
* Charlie I

Main campaign scope is to cut off North Atlantic sea lanes.
Current mission types for player unit are SSN_Wolfpack, Resupply_Convoy apart of the usual (hardcoded) RTB and SSBN_Patrol.
Current mission types for enemy units are SSN_Patrol, Resupply_Convoy, ASW_Patrol

Credits: CaptainX3 for original model of Typhoon, Oscar and Los Angeles Improved with VLS, P500 and P700 missiles, Mk50 torpedo and soviet weapon sprites.

changelog:
ver 1.0 first release
ver 1.01 second release

- Merged files changed with version 1.05b.
- Temporary fix for asroc bug, with ship firing asroc but torpedo not dropping and missile circling over drop point. Apparently torpedo drop from missiles is hardcoded so Knox and Spruance class units will shoot ss-n-14 silex with range revised to meet asroc range. Silex torpedo has been changed to mk46.
- Slight adjustment to sonar parameters for US surface ships and helicopter
- Fixed ownship invulnerability bug

ver 1.01b hotfix1

- Fixed unsinkability of Perry and Knox frigates

ver 1.01c hotfix2

- Fixed Charlie2 bug that cause the game to crash upon selecting it

ver 1.02 third release

- fixed several errors in 1984 campaign and added 1968 campaign

ver 1.03 fourth release

- Reduced height of ownship icon on Condition display. Now bottom of ownship indicates depth of your boat
- Fixed problem with Charlie 1 and Charlie 2 damage control panels not showing
- Added missions to locate and sink Carrier group in both 1984 and 1968 campaigns

ver 1.03a hotfix

- created distinct models for early ASROC, firing Mk46 mod1 torpedoes and late ASROC, firing Mk46 mod5 torpedoes
- early ASROC associated to Farragut, Garcia and Charles F. Adams class destroyers, late ASROC associated to Spruance and Knox class escorts
- created late Essex class ASW carrier model for 1984 campaign, identical to Essex class ASW carrier but equipped with SH-60 helicopters instead of SH-3D
- adjusted warhead weight of light weight torpedoes.It will require more hits from Mk46, Mk50 and UGMT-1 to kill a submarine. Adjusted warhead weight of Soviet torpedoes and missiles
In case you want to let me know about bugs, please post here or send me a PM.

Aaken
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Last edited by aaken; 07-14-17 at 12:32 PM. Reason: Updated ver. 1.03a
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Old 06-30-17, 01:34 PM   #2
max-peck
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This sound very promising aaken
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Old 06-30-17, 11:43 PM   #3
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so excited for this mod
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Old 07-01-17, 12:25 AM   #4
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Nuke

Hurra !!
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Old 07-01-17, 04:27 AM   #5
cookiemonste
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Why do I have the feeling that everybody is going to play as Alfa?
Sounds interessting. Keep up the work.
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Old 07-01-17, 08:52 AM   #6
aaken
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Link to first beta release added on first post of the thread
Cheers,
Aaken
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Old 07-02-17, 05:43 PM   #7
suitednate
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Played one mission in an Oscar and promptly got blown up by an American helo dropping two torpedos on me. Man that Oscar handles like a brick. Lol. Anyways I was rescued by friendly comrades and went to select a new sub for continuing the campaign. I selected the Charlie 2 and the game seemed to crash/lock up at a screen that looked like this.......https://imgur.com/a/9Frp0.

PS. Arrggghh. Looks like I'm having trouble posting an image. I posted a link to my image at Imgur and it doesn't look like it's visible on here. Just follow the link I guess. Any tips for how to correctly post an I shed where it's viewable on here would be welcome.

Last edited by suitednate; 07-02-17 at 06:40 PM.
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Old 07-02-17, 11:52 PM   #8
aaken
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Fixed crash with Charlie2. Updated link at first page
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Old 07-03-17, 02:53 AM   #9
suitednate
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Got a mission (as a Soviet) to find and intercept an enemy cruise missle submarine (I'm an Oscar class).........gotta be a bug right?

PS. I love this mod. ��
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Old 07-03-17, 03:02 AM   #10
suitednate
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I failed to find the cruise missile sub.......mission failed.....I get a news report of how I failed to protect "Soviet Convoys".....what??!! Didn't know the Soviets had convoys ding dongin around the Norwegian or Greenland Seas in the event of hostilities between them and NATO......

What Soviet convoys?! This wasn't a war strategy of their's (the Soviets)......this makes sense on no level.

Again I love your mod. These just seem like glaring oversights.
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Old 07-03-17, 03:15 AM   #11
cookiemonste
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The american subs are ultra hard to find.
That might be due to the fact that that the russians are not intended to be played.

Last edited by cookiemonste; 07-03-17 at 03:41 AM.
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Old 07-03-17, 04:19 AM   #12
aaken
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Will check the coherency of the tasking messages. I am converting the 1968 campaign and thinking to include asw carriers (like essex, iwo jima and so on) to the asw groups. Unfortunately this week I will be on business trip. I may try to work a bit in hotel.
Cheers
Aaken

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Old 07-03-17, 09:44 AM   #13
Daldryk
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Russian submarines are really too disadvantaged vis-à-vis the Americans. Their code must be rewritten.
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Old 07-03-17, 10:16 AM   #14
aaken
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Indeed the sonar and acoustic performance has not been changed with respect to vanilla 1.05.
Also consider that you are probably playing with more advanced soviet subs, like the victor 3. Wait to try the old november in the 68 campaign ; )
I have not changed any of those values since i don't have data to back the modification. I mean, i could arbitrarily increase or reduce the noise level of such boat but it would remain an arbitrary modification. But I'm open to suggestions

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Old 07-03-17, 11:27 AM   #15
Daldryk
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Hello

I play the Alfa and before it detects something receives 3 torpedoes.

I would like to believe that the American submarines detects more easily but there is abuse there.
In fact the game is not made to play the Russians or you have to change the values.
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