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Old 08-19-17, 01:35 PM   #571
Bor Gullet
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NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and plug away. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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Old 08-19-17, 04:15 PM   #572
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A Warm Welcome To The Subsim Community > Bor Gullitt
Subsim <> How To Donate <> See The Benefits <> Support The Community
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Old 08-19-17, 08:36 PM   #573
Onkel Neal
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Quote:
Originally Posted by I dunno View Post
NUKE SUBSIM SKIPPER


pretty accurate.
I'm assuming that in the hydrophones question, the delay is normalized by the base distance and speed of sound.
Haha, you're a lot smarter than me on that
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Old 08-19-17, 08:53 PM   #574
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Default Welcome to SUBSIM Bor Gullet

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Old 08-20-17, 03:40 PM   #575
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Default What kind of subsim skipper am I?

STRATEGIC SUBSIM SKIPPER
For you, Silent Hunter 4 is just Battleship with shiny, moving pieces. You see the big picture, you think long term, and you are indifferent to political consequences. They would not have put you in charge of a $2 billion attack sub if they didn't want you to use it. You learned that back in Red Storm Rising and you never forgot. You prefer handling large scale operations like Fleet Command and Fighting Steel. Half your time is spent setting up mind-numbingly complex battle plans, with 8 layers of contingencies. You pray for the day Sonalysts will release a ballistic missile sub. With nukes. Every day is a good day for the other side to die. Your motto is "Be my friend or be a mushroom cloud."
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Old 08-21-17, 03:13 PM   #576
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Yep another Hardcore Core Korvettenkapitän here.

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Old 09-07-17, 08:44 AM   #577
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Whoohoo! I do play at 85%, I keep external view and action cam just because sometimes I like to watch the sub maneuver through the environment sometimes, or I try and recreate those movie shots you see of the sub surfacing at speed and breaching partway above the surface. That and I like to see the torpedoes hit and the explosions, but so far am not that good at sinking ships.

HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.

You are the "sim" in Subsim.

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Old 09-13-17, 08:25 AM   #578
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HARDCORE SUBSIM SKIPPER
No doubt about it, you are hardcore. You are the kind of subsim player who pins up the Kriegsmarine gridmap on your wall, you use a redlamp when playing at night, your wife lets you know her mother is visiting by shouting "Alarm!" and you didn't know--or care--that Silent Hunter III has a save game feature. You cut your teeth plotting attacks in Gato, sank 28,000 tons in your first Aces of the Deep patrol, and played Dangerous Waters at 100% realism. You scoff at wannabes who whine about some niggling detail in a subsim but use the red triangle-infested auto TDC and auto-map updates. You never, ever, use anything but full realism.

You are the "sim" in Subsim.

Plastic SH3 Grid Map 57" x 47"



Just Selection of SC and HX Convoys From January -1941 - June - 1941
Steel Sharks Campaign



Small SH3 Wall Map with 99 Grid Square Guide Also Rockall Banks Area AM Grids



Seriously blackswn40 you need to get out more What like out on Patrol Capital Idea

Ho Brother Another SH3 SUBSIM Nut Job I'm in Good Company here then

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Old 09-15-17, 06:57 AM   #579
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I would have guessed Hardcore Skipper for you
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Old 10-10-17, 08:03 AM   #580
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A lit-tle old-er than your typical subsim skipper- Am a m.f'cking role playing subsim skipper
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Old 10-11-17, 03:56 AM   #581
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You do have to agree that all this Skipper-levels have names that could become Stripper levels as well.... and the fact that the names look alike doesn't help either
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Old 12-30-17, 09:16 PM   #582
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ACTION-ORIENTED SUBSIM SKIPPER

Oh hell, who are we kidding? Working TMA in Dangerous Waters is as exciting as watching paint dry. You want no part of it, and rightfully so, you are a man of action, the reason games with good graphics sell. You may try a hand at Silent Hunter 4 but only with fast reloads and never dud torpedoes. Who says you cannot sink a whole convoy and never drop below 16x time compression? And manual TDC? Are they crazy? If you wanted to work trig problems, you could do that in school. No, you like fast-paced games like Battlestations: Midway, Crash Dive, and Steel Tide. Blow stuff up real good! Zoom! Blam! Full speed ahead!

OK what gives with these tests LOL
physiologically a sub skipper would have to be a have all the info he can get and he or she (who knows some day ) anyway if you are not a go getter and cool headed and willing to go with your guts you do not stay a captain for long if your crew gets lucky
but if a sim captain was to go up against a real sub skipper who would win the match?
IMO the sim captain like in 688 I played against a real skipper a trashier grad infect and he could not locate my sub LOL used the thermal layers and he did not thank to check above or below so was easy to get him but Ii did have to fire 2 torps then use some imagination by hitting emergency blow and fire off a few decoys he hit the decoys LOL then boom he went to the bottom Or at least that is my stories LOL
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Old 01-04-18, 11:07 AM   #583
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Role-playing subsim skipper
Your taste in sub and naval games runs the gamut from Grey Wolf to Silent Hunter 4. You have tried them all, at varying realism options. Your a lit-tle old-er than the typical subsim skipper, and probably remember using a tape cassette player to load programs onto your Radio Shack TRS-80. Your primary joy is using your imagination to put yourself into the game. You are able to overlook little details like the crew appearing instantly on the bridge, or wonky AI: to you, these are easily worked into the story as a crew who are really light on their feet, and frigates that have green skippers. The game platform gets you halfway there, your imagination does the rest. You spend lots of time setting up your crew management so it's just right and may even talk to them. You relish managing support and logistics in games like Pacific Storm, Navy Field, and Silent War.
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Old 05-26-18, 11:22 PM   #584
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I can't believe that they called me a "Casual Skipper".


I am hardcore. I'll have everyone know that I KNEW the answer to the Type C2 cargo ship, thank you!


If anyone thinks that I am "casual", I always run my boat with a time compression of 1 ... to the uneducated, that is "normal speed". When I'm at home, I sit in view of both the TV and the computer, and let the simulation run for many hours.


I loose no more two torpedoes at an unescorted cargo vessel. If it refuses to go down, I surface and sink the d a m n thing with gunfire.


I don't listen to Das Boot in English. German, all the way, is my motto. And my version isn't two hours long ... it's the full, unedited, 5 1/2 hour long version.


And I'm supposed to be casual.



Sheesh ...


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Old 08-29-18, 01:59 PM   #585
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Default Rediscovered DW recently

Took the test:

NUKE SUBSIM SKIPPER

Periscopes are for wimps. Let's face it, any snapperhead can bring a WWII subsim to periscope depth, lock onto the red triangle and fire a slavo in the general direction of the target. Real men never get closer than 8000 yards to their target. Your subsim of choice is made by a company in Waterford, Conn or two guys named Killerfish. You thrive on complex Target-Motion Analysis equations, deciphering broadband contacts, and gauging ESM signal strength. You are paler than Siberian stripper and proud of it. You long for the day you can take your Seawolf class nuke into an online game against a whole fleet of Type VIICs. One ADCAP equals "make my day".
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