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01-18-14, 07:55 AM | #16 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Real nice. I really hope the clock gets adopted to different GUI mods in the future
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
01-18-14, 03:47 PM | #17 |
Sea Lord
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I think the point of making it available as a DIY is that you can easily drop it into whatever GUI you happen to be using. So anyone can use it in their game, whether stock, modded, or custom. IMO, for a relatively simple addition like this, Tycho's approach is very practical and convenient.
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01-23-14, 01:40 AM | #18 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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The approach is the best there can be. I wish it would be added to different GUI's for two reasons. Some players won't make any kind of changes to the game without JSGME and some unorganized mod soupers (like me) have got stuck to a situation where the menu file is such a complicated, individualized mess that even the simplest changes are somewhat stressful.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
01-23-14, 07:45 AM | #19 | |
Sea Lord
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Quote:
This may be an obvious solution that everybody else already uses. I don't mean to insult anyone's intelligence. But it has made my life, and juggling mods, a lot easier. |
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01-23-14, 09:39 AM | #20 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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A very good idea and one I need to implement ASAP
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
01-23-14, 11:32 PM | #21 |
Sea Lord
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01-24-14, 02:51 AM | #22 |
Commodore
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
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Does anyone know what GUI Tycho is using ?
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01-24-14, 04:15 AM | #23 |
Sonar Guy
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If you ride like lightning, you're gonna crash like thunder. |
01-24-14, 04:41 AM | #24 | |
Commodore
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
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Quote:
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01-24-14, 07:42 AM | #25 |
Commodore
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
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[/url]
Is the brown map part if that GUI ? |
01-24-14, 08:50 AM | #26 |
Sonar Guy
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No, my map is combination between:
- edited with hex editor Terrain.act file. Very similar to this: http://www.subsim.com/radioroom/showthread.php?t=164173 - "\data\terrain\maps\" files from: http://www.subsim.com/radioroom/showthread.php?t=163133 - and my StrTactMap.tga file
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If you ride like lightning, you're gonna crash like thunder. |
01-24-14, 12:57 PM | #27 |
Commodore
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 292
Uploads: 64
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02-22-14, 11:31 AM | #28 |
Sonar Guy
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If you ride like lightning, you're gonna crash like thunder. |
02-27-14, 06:22 AM | #29 |
Sonar Guy
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Ok. Here is my final version of the clock. It is with different parameters in menu_1024_768.ini, instruction in readme.txt file!
Final Analog Clock
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If you ride like lightning, you're gonna crash like thunder. |
09-13-14, 05:34 PM | #30 |
A-ganger
Join Date: Aug 2009
Location: 51° 31′ N, 7° 28′ E
Posts: 76
Downloads: 158
Uploads: 0
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Looks great, but before i start to edit files I have 2 questions?
Is the clock working on all screens? Can i start/stop/reset it from any screen? Cheers niwo |
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