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Old 10-17-15, 10:39 AM   #376
Anvar1061
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Quote:
Originally Posted by THEGAMETIPER View Post
but I am wondering is there a reason when I use it that,
it only works in training missions not career single mission or multiplayer
with me it crashes the game beyond the bugs I meet this interior is awesome.
#1
As with interiors VX.X, the system requirements are higher than the stock game.
For a steady 60fps i would recommend a minimum spec of:
Win7 64bit
8Gb system ram
Any modern dx10/11 card with 1Gb ram or more.
Additionally the use of the 4Gb patch is STRONGLY advised.
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Old 10-17-15, 02:52 PM   #377
THEGAMETIPER
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well as I said before to everyone thank you for the greetings

if you are asking about system spec.
do you mean the os graph card and frame rate?

I will try to explain best I can I am not a tech.

win 7

screen 1024 * 768 32 bit 85 hz

graph NVidia GeForce gt 640

but if its the graphics why would it only work in the training and not in the multiplayer single or career would it had crashed in training too?

but there was one thing I did not see where is the bath room?
what was the meat that was hanging I know ham and ribs what was the other?
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Old 02-07-16, 01:10 PM   #378
CaptBones
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Default Compatability questions

Well, I hope this isn't a case of bringing forth a zombie thread...but here goes.

After years of not being particularly unhappy about being confined to the control room, radio/hydrophone rooms, my tiny little "cabin", and a couple of topside locations, I made a separate (Multi SH3) installation of LSH3 2015 and have been wandering through the boat, looking for my crew, but otherwise very pleased with the details.

So, I'd like to install the interiors in my GWX3 submarines, both Type II and Type VII (is there anything like this for the Type IX?). I've opened the folders in this MOD and looked through the files and have found a couple of things in the "Commands_en" file that look like conflicts with Ace's Crew on Deck and ThomsenSoundPack (specifically Cmd39, Cmd150, Cmd204, Cmd250, Cmd262, Cmd300, Cmd313, Cmd418, Cmd429, and Cmd453). I'm sure there would also be conflicts with GWX-Open Hatch and Raptor's Interior and probably others as well. So, if anyone has installed these MODs together, I'd like some suggestions on whether there are serious problems and/or are there any ways to resolve the conflicts (I don't mind tinkering with text files or tweaking files with S3D).

BTW...yes, I could experiment and try to fumble around to see if I can stumble across the answers myself, but why not ask the community and see what some of the experts have to say? Besides, I'm sure there are some other conflicts/over-riding issues (with the environmental MODs, for instance) that will be apparent to someone.

My current MODs (these have been working well together for a long time):
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX_LifeBoats&Debris_v4
GWX_Ships_Buoyance&Draught_mod
GWX_Waterstream+Exhaust Combi V2.3
GWX_Waterstream+Exhaust Combi V2.3- Single Exhaust for TypeII
GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX - Open Hatch Mod
Aces' Combined SH3.SDL Files v2
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Das Boot Officers
OLC's Modified Searchlight Beams for GWX3
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Rapt0r's Uniforms
SH-5 Water for SH-3 20 Km V84
Thomsen's Sound Pack V3.2cg
TeifeMkI(German)
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
TorpedoTubesFireFinal vGW
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
Ricks_GWX_Rec_Man_Final
V16B1 (JSGME)

Thanks, in advance.
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Old 05-04-16, 03:33 PM   #379
flyer102
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This mod is CTD for me, even though I'm not running any other mods besides GWX, and SH3 commander...

Any help?





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Old 05-06-16, 05:41 AM   #380
Anvar1061
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Quote:
Originally Posted by flyer102 View Post
This mod is CTD for me, even though I'm not running any other mods besides GWX, and SH3 commander...

Any help?





http://www.subsim.com/radioroom/show...&postcount=377
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Old 06-14-16, 05:44 PM   #381
CoffeelinFine
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Hey guys. Maybe a noob question but is this safe to use along with a UI mod? They conflict with each other for some reason so I'm curious.
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Old 06-15-16, 12:23 AM   #382
Anvar1061
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Quote:
Originally Posted by CoffeelinFine View Post
Hey guys. Maybe a noob question but is this safe to use along with a UI mod? They conflict with each other for some reason so I'm curious.
Did you mean interface mod? You need to compare the differences in data/Cfg/сommands_**.сfg and make changes if necessary. There is a backup of the original file if you need to restore it.
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Old 06-24-16, 06:40 PM   #383
Extreme96
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Its compatible wih Thomsens Sound pack ? ask because both mods have the same file NSS_Uboat7_CR.dsd

Last edited by Extreme96; 06-24-16 at 07:53 PM.
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Old 07-10-16, 11:34 AM   #384
Tovarisch Lucas
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What a great mod! Now I don't need SH5 anymore. Thank you mate for spending your time to make this awesome mod!
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Old 07-10-16, 02:15 PM   #385
Aktungbby
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Default Welcome aboard!

Tovarisch Lucas!
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Old 07-10-16, 07:11 PM   #386
Jimbuna
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Welcome to SubSim Tovarisch
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Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 03-14-17, 04:57 PM   #387
cookiemonste
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Quote:
Originally Posted by Extreme96 View Post
Its compatible wih Thomsens Sound pack ? ask because both mods have the same file NSS_Uboat7_CR.dsd
It seems to work.

Last edited by cookiemonste; 03-14-17 at 06:51 PM.
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Old 04-07-17, 02:40 AM   #388
shadow_wxh
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This is really cool stuff,can we make it compatible with other GUIs?I am curently using MaGui 3.4.
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Old 04-07-17, 08:46 AM   #389
BigWalleye
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Flakmonkey is still around. PM him. He would probably give you permission to do so.
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Old 09-10-17, 02:44 PM   #390
Hof1976
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Default Operation Monsun.

Any chance of incorporating these interiors. to SH4 for the OM mod?
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