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Old 04-30-2008, 09:41 PM   #106
Yorktown_Class
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Yorktown_Class
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you
What are the problems?
I am having no problems,but read that it may not be compatable with GWX 2.1..
And wanted to check with you.
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Old 04-30-2008, 09:46 PM   #107
Philipp_Thomsen
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Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Yorktown_Class
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you
What are the problems?
I am having no problems,but read that it may not be compatable with GWX 2.1..
And wanted to check with you.
Well... I don't know for sure if the sh3.sdl was changed from 2.0 to 2.1... If not, its compatible... If it was, its not compatible, but it works... Being a sound mod, you don't have to worry too much about breaking functionalities, once you're just replacing sounds (almost). I'm not sure if its 100% compatible with 2.1, but Im using my mod and using gwx 2.1 and so far I have not noticed anything strange. So I dare to say its compatible.

If I'm wrong, Kpt. Lehmann will be around to correct me...
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Old 05-01-2008, 12:33 AM   #108
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Yorktown_Class
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true???

Thank you
What are the problems?
I am having no problems,but read that it may not be compatable with GWX 2.1..
And wanted to check with you.
Well... I don't know for sure if the sh3.sdl was changed from 2.0 to 2.1... If not, its compatible... If it was, its not compatible, but it works... Being a sound mod, you don't have to worry too much about breaking functionalities, once you're just replacing sounds (almost). I'm not sure if its 100% compatible with 2.1, but Im using my mod and using gwx 2.1 and so far I have not noticed anything strange. So I dare to say its compatible.

If I'm wrong, Kpt. Lehmann will be around to correct me...

Thank you,I was hoping you would say that...great mod
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Old 05-01-2008, 03:10 PM   #109
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Was wondering if this sound mod is compatable with the new lifeboats mod V2 by Rubini?If it isn't would it be at all possible to modify it so that it was,which would be brilliant cause they are both Excellent mods which really add to the atmosphere of a patrol:hmm:
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Old 05-01-2008, 08:06 PM   #110
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Originally Posted by nikbear
Was wondering if this sound mod is compatable with the new lifeboats mod V2 by Rubini?If it isn't would it be at all possible to modify it so that it was,which would be brilliant cause they are both Excellent mods which really add to the atmosphere of a patrol:hmm:
I am using both with no problems
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Old 05-01-2008, 10:39 PM   #111
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I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
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Old 05-01-2008, 11:06 PM   #112
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Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3

Anyway to work around this?

Thanks thomsen for the wonderfull mod btw.
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Old 05-01-2008, 11:15 PM   #113
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Quote:
Originally Posted by Wartzay
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling.

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.
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Old 05-01-2008, 11:16 PM   #114
Philipp_Thomsen
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Quote:
Originally Posted by Able72
Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3

Anyway to work around this?

Thanks thomsen for the wonderfull mod btw.
This cant be caused by my mod. I'm using my mod AND OLC's GUI 1.2.3 and its working like a charm!
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Old 05-01-2008, 11:27 PM   #115
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Able72
Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3

Anyway to work around this?

Thanks thomsen for the wonderfull mod btw.
This cant be caused by my mod. I'm using my mod AND OLC's GUI 1.2.3 and its working like a charm!
Me too,works great
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Old 05-01-2008, 11:28 PM   #116
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling.

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.
Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:
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Old 05-02-2008, 12:49 AM   #117
Philipp_Thomsen
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Quote:
Originally Posted by Wartzay
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling.

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.
Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:
Thats right... If you don't know who to blaim, blaim GWX!

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

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Old 05-02-2008, 09:24 AM   #118
Wartzay
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Quote:
Originally Posted by Philipp_Thomsen
Thats right... If you don't know who to blaim, blaim GWX!

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

thanks a lot. I have it up and running now and I must say it sounds damn sweet!
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Old 05-02-2008, 11:19 AM   #119
Yorktown_Class
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling.

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.
Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:
Thats right... If you don't know who to blaim, blaim GWX!

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

Patiently waiting for v3
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Old 05-02-2008, 11:43 AM   #120
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V3.....V3.....V3

I hope the mod flow slows a little soon as i'd really like to go on patrol
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