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Old 10-21-17, 02:22 PM   #151
VonDos
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Quote:
Originally Posted by Kendras View Post
@VonDos : I'm going to send you my files by PM. Can you apply your last modifications (white rails, corrected bug, improved funnels ....) to my one files please ?
Hi mate!
I'm sending you a PM.
I've replaced funnels 1 and 2, with updated two, but strange effect is here again.
Could be possible to use a white light instead red\orange on funnels?

Best regards,
Vd
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Old 10-26-17, 11:00 AM   #152
Kendras
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Quote:
Originally Posted by VonDos View Post
Hi mate!
I'm sending you a PM.
I've replaced funnels 1 and 2, with updated two, but strange effect is here again.
Could be possible to use a white light instead red\orange on funnels?

Best regards,
Vd
Yes, I agree with you ! What do you think about these (non completly) white lights ? Now, it will be perfect with enlighted portholes !

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Old 10-26-17, 11:37 AM   #153
VonDos
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Quote:
Originally Posted by Kendras View Post
Yes, I agree with you ! What do you think about these (non completly) white lights ? Now, it will be perfect with enlighted portholes !

Really nice mate!!
Are you repositioning all portholes according to your map? :-)

Best regards,
Vd
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Old 10-26-17, 02:34 PM   #154
Kendras
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Really nice mate!!
Are you repositioning all portholes according to your map? :-)

Best regards,
Vd
I will start this as soon as Gap has sent me the new porthole model I've asked him to create (and he kindly accepted). Then, I will add a dozen of them to the hull, and see if the light is switched on during the night !
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Old 10-29-17, 04:39 AM   #155
Kendras
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@ Gap : if you need the GWX texture with enlighted portholes :

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Old 10-30-17, 01:25 PM   #156
gap
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Sorry for the long waiting time guys, I have been busy with other stuff. I hope to upload something related to this mod within the next few days

Quote:
Originally Posted by Kendras View Post
Nice light effect on the funnels Kendras, how did you achieve it?

Quote:
Originally Posted by VonDos View Post
Really nice mate!!
Are you repositioning all portholes according to your map? :-)

Best regards,
Vd
Quote:
Originally Posted by Kendras View Post
I will start this as soon as Gap has sent me the new porthole model I've asked him to create (and he kindly accepted). Then, I will add a dozen of them to the hull, and see if the light is switched on during the night !
Roger that

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@ Gap : if you need the GWX texture with enlighted portholes
Got them, thanks
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Old 11-15-17, 06:27 PM   #157
VonDos
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Hi mates!

Any news?

While waiting, i'm starting to think about Gray Ghost version:



Most noticeable modifications includes:
- More lifeboats and rats
- A radar on a turret in front of first funnel
- Degaussing coil running around the outer hull
- Tons of platforms and guns (most of them A\A)



Best regards,
Vd
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Old 11-23-17, 06:39 PM   #158
VonDos
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Playing a little with lights at night:









Best regards,
Vd
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Old 11-24-17, 07:01 AM   #159
Jimbuna
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Looking good
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Old 12-01-17, 04:42 AM   #160
VonDos
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Quote:
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Looking good
Thanks a lot mate!!

Voilà some news related with "after 1940 Sydney's conversion" timeline:







Does anyone know what kind of guns\searchlights\sensors were fitted on QM, and where exactly those weapons were please?

Best regards,
Vd
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Old 12-04-17, 11:11 PM   #161
VonDos
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Quote:
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Does anyone know what kind of guns\searchlights\sensors were fitted on QM, and where exactly those weapons were please?
Anyone?

Best regards,
Vd
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Old 12-05-17, 05:54 AM   #162
Jimbuna
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Quote:
Originally Posted by VonDos View Post
Anyone?

Best regards,
Vd
If you look at the second reply from a 'ChrisD' you may be able to source the information you require.

http://www.britmodeller.com/forums/i...he-queen-mary/
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Old 12-05-17, 06:05 AM   #163
minbar1
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It looks so cool ill have to download this. Keep up- the good work.
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Old 12-06-17, 11:16 AM   #164
VonDos
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Thank you so much :-)

Best regards,
Vd
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Old 12-06-17, 11:22 AM   #165
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Welcome
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