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Old 10-08-18, 12:08 PM   #46
Bleiente
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Originally Posted by Eichhörnchen View Post
I hate having to use the mouse to swivel the scope in SH5... afaik they haven't fixed that yet
Oh - that bad?
From everything I read about SH5, I never tried the game.
Personally, the SH4 series has the best performance as a pure WWII submarine game. It starts with the low load times and stops at the efficient team management, the rest can be adapted via modifications accordingly.

If there were not the usual Ubisoft's usual mistakes - they make the most coined modders totally exhausted in the end...


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Old 10-08-18, 01:52 PM   #47
ouPhrontis
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Originally Posted by Bleiente View Post
Oh - that bad?
From everything I read about SH5, I never tried the game.
Personally, the SH4 series has the best performance as a pure WWII submarine game. It starts with the low load times and stops at the efficient team management, the rest can be adapted via modifications accordingly.

If there were not the usual Ubisoft's usual mistakes - they make the most coined modders totally exhausted in the end...


Not sure I'd go as far as to say SH4 is a pure sub sim, it looks somewhat appealing to me, though what puts me off is that the celestial body positions, clock etc are not accurate, that's a real killer for me; considering a large chunk of being at sea is sailing/navigation, with a small fraction for attack.

On the mouse issue, one might be able to use an external program to map a different input device to a mouse axis.
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Old 10-08-18, 02:21 PM   #48
Eichhörnchen
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Originally Posted by ouPhrontis View Post
On the mouse issue, one might be able to use an external program to map a different input device to a mouse axis.
Thanks for that, buddy... and welcome to Subsim
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