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Old 11-15-2013, 08:57 AM   #16
Minoslas
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ED Facebook

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New GBU-31(V)3/B penetrator on F-15E



SU-25T WIP cockpit update


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Old 11-15-2013, 01:43 PM   #17
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http://forums.eagle.ru/showthread.php?t=116764
Quote:
Perhaps not as "sexy" as other DCS World game elements, we are working on a new GUI for the Mission page. The current page is less than user friendly and particularly baffling when trying to locate Combined Arms missions.

Here is an early image of the new GUI that we think will make finding single missions much more easy.
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Old 11-25-2013, 11:52 AM   #18
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DCS: World: 1.2.6 update 4:

http://forums.eagle.ru/showthread.ph...09#post1934309
Quote:
Right now we have good progress with 1.2.7 version but have decided to release small update 1.2.6 with 2 noticeable fixes.
Fixed StarForce protection bug with false virtual machine error.
The bug which prevented with normal work on the PC with Nvidia Optimus technology is fixed.
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Old 12-11-2013, 06:47 AM   #19
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Preliminary changelog 1.2.7
http://forums.eagle.ru/showpost.php?...05&postcount=1
Quote:
Note: As a preliminary change log, the list below may be added to and/or items removed prior to release.

DCS World
Improved network play stability.
Track file are now automatically created when a crash is detected. In order to help the team find and correct MP issues that we are not always in position to produce during testing, 1.2.7 introduces the writing of tracks even when the game crashes. These tracks can be provided to the testers and developers in order to reproduce the conditions that caused the crash and correct it. This feature is a big step towards solving possible future and current problems that are often difficult to hunt down. When playing on a server and you experience a crash, put up an MP crash post and include that track in your post. Same thing goes for server owners.
CBU-87/103. Decreased the count of graphic effects for improving FPS.
ECM effectiveness against air defense systems has been significantly increased.
Adjust Control window for in-game input adjustment were added. Adjust Control button can be find in the system panel by pressing ESC.
VHF AM radio frequencies now correctly increased by 10 Mhz.
The input modifiers are separated for each input layer (for each aircraft).
Corrected night detection ranges of ground units with IR sensors.
Reworked the Dynamic Launch Zone (DLZ) of SAMs. It will now take to account the target’s data instead of the earlier fixed zone.
Kh-25ML (AS-10) new flight dynamics implemented.
Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage.
R-27R/T, R-27ER/ET. Corrected drag and lift. Adjusted DLZ data.
Corrected a far LOD of projectile's green tracer.
Added engine smoke for most aircraft.
Added SAM launchers elevation above target LOS. To preventing the missile crashing to surface when target flying very low the SAMs will be launch missiles slightly above LOS of SAM to target.
Added AI MQ-9 Reaper.
Changed Tu-22M3 payloads. If you have custom payloads of Tu-22M3 please delete custom file C:\Users\<USER NAME>\Saved Games\DCS\MissionEditor\UnitPayloads\Tu-22M3.lua to prevent conflict.
Added new GBU-31(V)3 penetrating bomb.
AIM-9M/P, MIM-72G. Decreased lift and drag factors.
Spanish squadrons added to the log book.
AGM-84E changed warhead type from blast-fragmentation to penetration.
Added new Su-33 model.
Bombs are now visually loaded into the bomb-bays for the B-52, B-1B, and Tu-22.
B-52 and B-1B now have CAS tasks.
Support for Microsoft Sidewinder Force Feedback 2 stick is now working again for all modules. Tuning is ongoing.
Support for Logitech G940 FFB stick is now working again for all modules except Mi-8MTV2 rudder trim. Tuning is ongoing. You must set FFB shake in the FFB Tune Menu to 100%.
Adjusted valid store options for A-10A:
Added: AGM-65H – Station 3 & 9 on LAU-117 and LAU-88 (2 and 3 each).
Added AGM-65G – Station 3 & 9 on LAU-117.
Added LAU-131 – Stations 2, 3, 4, 8, 9, 10.
Added LAU-68 - Stations 2, 3, 4, 8, 9, 10.
Added MK-82/MK-82AIR – Option to load on TER for stations 3, 4, 8, 9.
Added BDU-33 – TERs on stations 3, 4, 5, 6, 7, 8, 9.
Added BDU-50LD/HD on all stations.
Made ALQ-131 – available on both 1 & 11.
Made AIM-9M/P – available on both 1 & 11.
Added 600 US GAL drop tank – Station 4, 6, & 8
Added ALQ-184 - Stations 1 and 11.
Removed LAU-61 – all stations.
Removed Mk-20 Rockeye – all stations.
Removed AGM-65K – LAU-88 option for station 3 & 9.
Adjusted valid stores for A-10C:
Added STN 6 weapons as STN 5 & 7, minus JDAM/WCMD. TER authorised on STN 6 for BDU-33 only.
Added ALQ-131 – available on both 1 & 11.
Added ALQ-184 - Stations 1 and 11.
Adjuted valid stores for F-5E:
Added LAU-68 – Stations 3, 4, 5, & 6.
Adjusted valid stores for F-15E:
Added AGM-65G – Station 2 & 18.
GBU-31(V)3/B – Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-31(V)1/B - Stations 2, 7, 9, 10, 11, 13, 18 only.
MK-84 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-10 - Stations 2, 7, 9, 10, 11, 13, 18 only.
GBU-27 - Stations 2, 7, 9, 10, 11, 13, 18 only.
Removed AIM-120 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Removed AIM-7 from stations 7, 9, 11, 13 (can only be carried on MELs where CFTs are removed).
Adjusted valid stores for F-16A (USAF) – Assumed Block 15OCU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AIM-7 – Station 3 & 8.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added ALQ-184 - Stations 6.
AGM-119B – Station 3, 4, 7 & 8.
Removed AGM-88 – Not carried by the A model.
Removed AIM-120C - Not carried by the A model.
Removed AGM-154C - Not carried by the A model.
Removed GBU-12 - Not carried by the A model.
Removed GBU-10 - Not carried by the A model.
Removed LANTIRN - Not carried by the A model.
Removed AGM-65E - Not carried by the A model.
Removed AGM-65K - Not carried by the A model.
Adjusted valid stores for F-16A-MLU:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added LITENING II – Station 5R.
Added AGM-119B – Station 3, 4, 7 & 8.
Added AGM-154C - Station 3 & 8.
Removed LANTIRN – MLUs upgraded for SNIPER/LITENING.
Removed MK-20 Rockeye.
Removed AGM-65E.
Removed AIM-9P.
Adjusted valid stores for F-16C Block 52:
Added AGM-65H –Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65D - Station 3 & 8 on LAU-117 and LAU-88 (max of 2 per LAU-8, Station 4 & 7 LAU-117.
Added AGM-65G - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added AGM-65K - Station 3 & 8 on LAU-117, Station 4 & 7 on LAU-117.
Added Mk-82AIR – Station 3, 4, 7, and 8 as singles and on TERs.
Added GBU-38 - Station 3, 4, 7, and 8.
Added GBU-31(V)1/B - Station 3, 4, 7, and 8.
Added GBU-31(V)3/B - Station 3, 4, 7, and 8.
Added CBU-103 WCMD - Station 3, 4, 7, and 8.
Added CBU-105 WCMD - Station 3, 4, 7, and 8.
Added GBU-12 – TER (2 only) on stations 3 & 8.
Added GBU-27 - Station 3, 4, 7, and 8.
Added LITENING II – Station 5R.
Added ALQ-184 - Stations 6.
AGM-154C - Station 3 & 8 only.
AGM-88 - Station 3 & 8 only.
Added 600 US GAL drop tank. Station 4 & 7 (cleared for ferry flights only)
Removed LANTIRN – No longer in service, replaced by SNIPER/LITENING for current block aircraft.
Removed MK-20 Rockeye – No longer in service – replaced by CBU-87/97 on current blocks.
Removed AGM-65E.
Removed AGM-65K – LAU-88 option for station 3 & 8.
Adjusted valid stores for F/A-18C:
Added AGM-65G – LAU-117 on Station 2 & 8 (as stand-in for AGM-65F).
Added GBU-38 - Station 2, 3, 7, and 8.
Added GBU-31(V)1/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)2/B)
Added GBU-31(V)3/B - Station 2, 3, 7, and 8. (as stand-in for GBU-31(V)4/B)
Added MK-82 – Single on Station 2, 3, 7, and 8.
Added MK-82 – TERs on Station 2, 3, 7, and 8.
Added Mk-82AIR – Single on Station 2, 3, 7, and 8.
Added MK-82AIR – TERs on Station 2, 3, 7, and 8.
Added MK-82AIR – VERs on Station 2, 3, 7, and 8.
Added LAU-68 – Station 2, 3, 7, & 8.
Added LITENING II – On station 5 (used by USMC).
AGM-65D – Not used by USN/USMC.
AGM-65K – Not used by USN/USMC.
Adjusted valid stores for Tornado GR4:
Added GBU-27 – Station 9 & 4 (as stand-in for Enhanced Paveway III).
Added GBU-12 – 5, 6, 7, & 8 (as stand-in for Paveway IV).
Added LITENING – Station 5.
Removed BL-755 – No longer in service, not carried by GR4 (GR1 only).
ALARM – Remove from station 2 & 11 – not carried on these stations, ALARM launchers which mirror the SRAAM launchers on the wing root stations are not modeled.
Adjusted valid store options for the B-1B:
Added: Mk-84, CBU-87, CBU-97, GBU-31, GBU-31(V)3/B, GBU-38.


DCS: Black Shark 2
Reworked the 4th mission of Deployment campaign. Changed insurgents force, some vehicles, AFAC task, added some explosions, etc.
Corrected 8th mission of Deployment campaign. Closest airdromes assigned to red coalition.
Flaming Cliffs 3
Corrected EOS scan volume and removed gyro-stabilization. The EOS in FC3 is based on the MiG-29 that does not include an elevation adjustment function.
For Russian aircraft TWS, a 3 seconds delay has been added before autolock to allow the pilot time to move the TDC off the target before autolock occurs. In such a case, the autolock feature is disabled until mode reset or break lock function (backspace) is activated.
F-15C Track While Scan (TWS) mode will now center elevation scan on the PDT.
Several A-10A switches have had their position set to on: PAC Switch, Inverter Switch, AC Gen Switches, Radar Altimeter Switch, Anti Skid Switch, Fuel Boost Pump Switch, and Engine Fuel Flow Switches.
A-10A. Maverick lock ranges have been corrected (including SA-9/Strela).
A-10A. CBU CCIP and CCRP impact point corrected.

DCS: A-10C Warthog
Added 2 new, fictions Canadian skins: RCAF 409 Squadron and RCAF 442 Snow Scheme.
Aircraft can once again receive a complete aerial refueling transfer.
TACAN dial controls have been corrected.
Command bars now working correctly during an ILS approach.
The liquid oxygen regulator is no longer dependent on electrical power.
The ADI pointers have been corrected as well as the pitch steering bar stow function.
Added mouse-clickable mirrors that allow them to be stowed or un-stowed.
Corrected data when entering altitudes in the CDU and altitude alerts; the numbers changed when entered in the system.

DCS: Mi-8MTV2 Magnificent Eight
Added Mi-8 Spring Tension campaign EN and RU. Beta.

DCS: P-51D Mustang
Added Israeli skin by Mario “Markindel”.

DCS: UH-1H Huey
Corrected missions for UN Pilot campaign.
Added M134 minigun as door gun option.
Added new M134 and M60 payload icons in the ME payload editor menu.
Implemented AI fire control logic for left pilot, left and right door gunners.
Added hint indicator for status and ROE setting of AI gunners.
Implemented countermeasures (flare dispenser) system.
Implemented external sling model and hooking assist system.
Implemented correct throttle model including ignition, STOP, IDLE, and IDLE RELEASE functionality.
Implemented “hot start” dynamics as a result of throttle mismanagement during engine start (WIP).
Corrected main rotor shaft assembly tilt angle.
Corrected collective control animation of the main rotor assembly (WIP).
Visual cyclic and collective pitch angles of the rotor blades now derived from FM data rather than raw control settings.
Fixed flight model bug causing erroneous “warping” in translational lift.
Cockpit doors can now be opened/closed with mouse click over the door handles.
Added seatbelts to pilot 3D models.
Added new door gunner human 3D models.
Added recoil visual effect when firing M60 and M134 door guns.
Implemented airframe configuration panel in the UH-1H Helicopter Group menu of the ME to control setting of external hardpoints, IR suppression kit, engine lifespan.
Fixed and updated Elbrus Rescue mission.
Changed the logic of door gunner commands so that the “3” and “4” keys affect left and right door gunners, respectively.*
Added “External Cargo” input category.*

*Changes in input commands require resetting input profiles to new default settings. To do so, delete (or rename if you wish to keep a backup) the saved input configuration folders (files) located in \WINDOWS DRIVE\User\User Name\Saved Games\DCS\Config\Input\UH-1H\.
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Old 12-12-2013, 05:34 AM   #20
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More updates 1.2.7. changelog:

http://forums.eagle.ru/showthread.php?t=117324
Quote:
DCS World
New and improved ship wakes.
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Old 12-12-2013, 03:11 PM   #21
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In-game control assignment updates.

Thank CHRIST
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Old 12-25-2013, 07:47 AM   #22
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DCS: World 1.2.7 Beta patch release:

http://forums.eagle.ru/showthread.php?t=117734
Quote:
DCS 1.2.7 Open Beta - Now Available


http://www.digitalcombatsimulator.co...rld_open_beta/

We will first release DCS 1.2.7 as an Open Beta using a web installer. This open beta install will be complete version that resides in parallel to your release DCS World (1.2.6) install and have separate configuration files located in Saved Games\DCS.openbeta\. Once you download the open beta, you will use the Module Manager to install your modules. We particularly hope that this, combined with the automatic track crash generator, will help us resolve remaining network issues prior to the final release version of DCS 1.2.7. This is an optional beta, and if you do not wish to take part, you certainly do not have to.

The primary purpose of the Open Beta is to improve the quality of release versions (particularly before we send it to Steam and other online services). We want to ensure that no new bugs are introduced and that network play is operating well. Despite the best efforts of our test team, items will get missed unless we have a much larger testing pool with a large variety of hardware and game setting configurations. The larger testing pool also allows us to better stress-test network games given the large number of players available. That being said, the two objectives for the Open Beta are:

1- Identify and report NEW bugs. This is a big reason why we have the Open Beta as a completely separate installation. This allows you to compare the current 1.2.6 version with the 1.2.7 Open Beta to ensure that a bug is in fact new (not in 1.2.6).

2- Network testing. While missions may run fine with less than a dozen players, we need testing that exceeds 20 players to stress-test network play.

Some other notes:

1- Ideally, no modifications (mods) should be used for the Open Beta. Any mod can invalidate test results. If you feel a mod is vital to run your mission, you must specify any and all mod used in the mission when submitting a report.

2- When you discover a bug / crash, first please confirm that it is a new bug. If it is, please enter it in the DCS Open Beta Test Reports forum located here: http://forums.eagle.ru/forumdisplay.php?f=311. Please use the correct reports sub forum. Attach any produced track crash and the log files created when you have a crash (located in /Users/<name>/Saved Games/DCS/Logs) along with a description of the crash and DXDiag readout saved as a TXT file (WinKey+R, enter "DXDIAG", Save All Information, Save TXT File to Desktop, Attach). Eagle staff, moderators, and our test team will be reviewing these reports and entering the valid ones into our internal bug tracking database.

Reports may be assigned the following tags in the thread title by Eagle staff and moderators (please do not enter these yourself):

[REPORTED] When a valid report is discovered and entered into the internal bug tracking database.
[RESOLVED] When a report has been fixed.
[CLOSED] When a report is invalid (such as reports that are not new bugs to 1.2.7) will be closed with an explanation.

Duplicate reports will be merged by Eagle staff and moderators.
and First update

http://forums.eagle.ru/showpost.php?...32&postcount=1
Quote:
DCS 1.2.7 Update 1 - Change Log
Corrected problem when jumping from an aircraft to a ground unit (Combined Arms).
Corrected crash caused by reloading of rockets in the Mi-8MTV2.
Corrected debriefing window translation error for "All".
Corrected radio items only being added after switching to a new unit.
Corrected missing airfield names in client landing messages.
Corrected dual GBU-12 loading for the F-16.
Corrected Radio Menu not being available for the A-10C and Ka-50.
Removed the toe brake axis assignments for the F-15C. These will return with the updated F-15C.
Corrected an error in the Mi-8MTV2 campaign.
Corrected the Mi-8MTV2 SPUU-52 zero indication.
Corrected SPUU-52 circuit break connection for the Mi-8MTV2.
Corrected UH-1H damage model zones.
Corrected inability to disable the controller indication for the UH-1H and Mi-8MTV2. Set in Options / Special.
Mi-8MTV2 rudder trim now working for the Logitech G940 FFB stick.
Corrected activation keys for Flaming Cliffs 3.
Corrected anti-radiation missiles from detonating right after launch.
Corrected crash that could result from closing the Mission Editor in certain conditions.
Corrected crash that could possibly result from closing the simulation from the taskbar.
The Ka-50 Shkval display renders smoke again.
Su-25 and A-10A registry serials are now fixed.
Mi-8. Animation of stick cover has been corrected. Added curtain to the door, texture of seats, bolts to the stick, a cover to the bomb sight, and corrected textures of IR suppression devices. Corrected several additional textures.
Added Mi-8MTV2 country skins for France and Germany.
R-73. Slightly decreased drag and lift.
R-27 series. Slightly decreased drag.
Corrected F-16A MLU skins.
UH-1H. Updated flight dynamics.
Corrected bug that could result that AI aircraft will no longer take defensive action against incoming missiles.
Fixed bug with stuttering of FPS that was disappearing with mouse button press.
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Old 12-28-2013, 05:36 AM   #23
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First pics of Su-24M AI new 3D model in progress


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Old 12-30-2013, 09:39 AM   #24
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First pics WIP 3D model Mig-29

forums.eagle.ru/showpost.php?p=1958569&postcount=628

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Old 01-11-2014, 01:44 PM   #25
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ED news

http://forums.eagle.ru/index.php
Quote:
Dear users!
Due to scheduled maintenance of the primary server, the DCS website, Module Manager, and Multiplayer (master server) services will be unavailable on Tuesday, January 14 starting at 06:00 UTC for a period of no more than 6 hours. The server's IP address will change, so we highly recommend that you update your DNS cache (run "ipconfig /flushdns" in Windows).

Our apologies for the inconvenience.
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Old 01-21-2014, 09:49 AM   #26
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DCS: World Update: 1.2.7.22998.348 Update 2

http://forums.eagle.ru/showpost.php?...38&postcount=3
Quote:
AIM-7M missile. Corrected motor data: thrust, time and fuel flow.
Reduced smokiness level for many planes.
Ka-50 Deployment campaign. Corrected mission #5 Night Hunt.
Fixed ARM missile explodes right after launch.
Czech, German, French and Russian localisation updates.
Fixed JTAC doesn't answer.
Fixed bug with hiding mission editor layers cause graphic artifacts and the mission editor.
Fixed bug with A2A refueling of AI.
Fixed crash at ground unit sounds.
CA. Fixed bug with IR pointer and laser when spot freeze in the space, when exiting binocular view.
JTAC callsign will display in F10 menu.
Su-27. RLS lock lamps blinks correctly.
Multiplayer. Fixed client’s crash when switching slot after changing radio receive mode.
Added more compatibility with earlier DCS mission.
Corrected JTAC assignment procedure in ME.
FC3. Localizer bar on HSI for russian airplanes is fixed.
Mi-8. Server crash, when client fires GUV id fixed.
UH-1H. Corrected animation of door gunners.
UH-1H. Corrected AI targeting of door gunners.
Fixed error when player try contact JTAC.
Mi-8MTV2. Pedals work with keyboard.
Fixed crash when SA-6 missile hits the target.
Fixed bug with wrong course set of Patriot template.
The Su-33 location on carrier deck is corrected.
Fixed gun sound freezes, if aircraft is damaged.
Mi-8: R-863 radio fix.
CA. Fixed bug if player take control after shot AI, tank ignores rearm-time for gun.
CA. Tanks ammo count and reload time are adjusted.
CA. Corrected AP shots 105, 120, 125mm.
UH-1H. Corrupted cockpit night illumination is fixed.
F-15C. The holes in the cockpit external model are eliminated.
UH-1H. The tail rotor drive shaft arguments are corrected.
UH-1H. Updated fight dynamics.
UH-1 and Mi-8. Corrected some weights.
UH-1H. Multiplayer. Tail rotor is absent on network phantom bug is corrected.
UH1H. Tail rotor direction fix.
UH-1H. Tail rotor rotation in multiplayer is corrected.
UH-1H. Corrected hints of crew control.
UH-1H. Spinup time decreased.
Mi-8. Adjusted wheels friction.
Mi-8. The engine’s IR suppressor will impact to engine dynamics.
The ALQ-131 weight is adjusted.
The ALQ-184 weight and drag are adjusted.
UH-1H. Updating UH-1H instant missions
P-51D. Added new P-51D takeoff training track.
Corrected sound effect of Mach cone.
Mi-8. Multiplayer. Network phantom lacks engine exhaust and tail rotor bugs are corrected.
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Old 01-23-2014, 03:40 PM   #27
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Wags update FC-3 press release

http://forums.eagle.ru/showthread.php?t=119545
Quote:
Press Release

DCS: FLAMING CLIFFS 3 COMING SOON!

DUXFORD, UK, January 23rd, 2014 – The Fighter Collection and Eagle Dynamics will release DCS: Flaming Cliffs 3 as a digital download for $49.99 in the first quarter of 2014.

DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series that operates as part of DCS World. Feel the exhilaration of flying multiple fighter and attack aircraft from both the United States and Russia in engaging and dangerous combat missions. Jump into the American F-15C air superiority fighter and A-10A close air support attack jet; or the Russian Su-27, Su-33, and MiG-29 fighters and the Su-25 attack jet to test your flying skills.

The FC3 aircraft provide an easy learning curve for new players and focus on a broad range combat missions. FC3 adds many new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS World, which makes it compatible with all other DCS World titles like A-10C, Black Shark 2, P-51D, Combined Arms, UH-1H Huey and Mi-8MTV2 Magnificent Eight.

Trailer video:

New Key Features for the Flaming Cliffs Series:

• No longer is an installation Lock On: Modern Air Combat required!
• A DCS World module that is compatible with all other DCS titles.
• New Advanced Flights Models (AFM) for the A-10A and Su-25. New AFM coming for the Su-27 and F-15C coming soon!
• New 6 degrees of freedom (6DOF) cockpit and model for the F-15C, A-10C, Su-27 and Su-33. New MiG-29 cockpit coming soon!
• New campaigns and single player missions.
• Improved flight dynamics for air-to-air missiles.
• Updated and improved HUDs and other cockpit systems.
• Resource Manager that adds logistics control to missions.
• Expanded theatre of operations map into eastern Georgia.
• Countless other improvements in the areas of the mission editor, special effects, new models, improved terrain detail and AI.

About DCS World
DCS World is a vehicle combat simulation game created by Eagle Dynamics. DCS World uses a powerful engine that delivers realistic and engaging gameplay. The battlefield includes a spectacular mission area - the location of the Georgian conflict in 2008. Fly the Su-25T in a massive, semi-dynamic campaign to achieve dominance in the skies over Georgia! DCS World serves as the basis for which all DCS aircraft operate within.

The huge variety of aircraft, land units and warships are included from countries such as the United States, Russia, the United Kingdom, France, Germany, Spain and others. Units are controlled by sophisticated Artificial Intelligence (AI) and they have an amazing level of detail. This all allows for the creation of engaging, real-world combat missions in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of combat and civilian units.

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

Contact: dcs@fighter-collection.com
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Old 01-24-2014, 10:23 AM   #28
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DCS: World 1.2.7 Final available (and improved autoupdater):

Changelog :
http://forums.eagle.ru/showthread.php?t=119581

Asso, ED confirm future Beta versions incoming on the future.

http://forums.eagle.ru/showpost.php?...4&postcount=59
Quote:
New betas will follow soon. If you'd like to test new versions, keep open beta on your disk.
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Old 01-28-2014, 02:09 PM   #29
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Glowind Facebook

https://www.facebook.com/glowingproductions?ref=stream
Quote:
Released!

A while ago (around October 2013) I worked with Eagle Dynamics to make a tv commercial video for DCS World/Flaming Cliffs 3. I made 2 videos, each 30 seconds long. The Flaming Cliffs 3 version was for the Russian market, while the DCS World version was for the US market.

This video contains all footage used in both videos. I had to wait a while before going public with this video, but here it is.

Feel free to subscribe for more videos!

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Last edited by Minoslas; 01-29-2014 at 10:02 AM.
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Old 01-29-2014, 10:02 AM   #30
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New WIP Project 1164 Atlant [Slava] Class Cruisers (AI) on develop to DCS: World

https://www.facebook.com/media/set/?...9040340&type=1



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