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Old 03-03-2011, 08:30 AM   #16
Magic1111
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Quote:
Originally Posted by slipper View Post
Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
I´ve download the file a few minutes and all works fine !
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Old 03-03-2011, 08:55 AM   #17
irish1958
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Quote:
Originally Posted by slipper View Post
Keep getting a 'file not found' message on filefront. Can somebody confirm please?

regards

slipper
I suggest you try a different web browser.
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Old 03-03-2011, 08:57 AM   #18
Hans Witteman
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Go right ahead
Hi mate,

A thousand thank my friend it will be an honor to add your name in the credits

Best regards Hans
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Old 03-03-2011, 09:00 AM   #19
TheDarkWraith
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Now what I'm really curious to know is the result of using this with a mod that has improved the damage model (like NYGM, GWX, etc.). The reason is because of the way I made it work should cause flooding on the vessel also besides damage (HP loss). In theory a couple large fires in SH3 with improved damage model could cause the ship to sink due to flooding over time. Can anyone confirm this?
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Old 03-03-2011, 12:15 PM   #20
brett25
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very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
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Old 03-03-2011, 12:31 PM   #21
TheDarkWraith
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Originally Posted by brett25 View Post
very nice work mate. This was always annoying feature of SH3. This is no small improvement indeed

Since I play with NYGM I will provide any feedback I can. Luckily, I have a save game which has several ships on fire in NYGM. They never sink although they have large fires. I will replay this save and see how things change. Can this be added mid-patrol?

Also how does the game recognize this unique file?
Can be added/removed at any time.

It recognizes this unique file by magic...no really, I know the file system and it will recognize it
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Old 03-03-2011, 06:00 PM   #22
Stormfly
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
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Old 03-03-2011, 06:11 PM   #23
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
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Old 03-03-2011, 06:31 PM   #24
Stormfly
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Originally Posted by TheDarkWraith View Post
any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
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Old 03-03-2011, 06:35 PM   #25
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
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Old 03-03-2011, 06:55 PM   #26
Stormfly
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Quote:
Originally Posted by TheDarkWraith View Post
that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
THX mate, then we have also a new gameplay element, if you couple fire effects with damaged equipment / devices in % a better trained repair crew is even more important on playable ships now !
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Old 03-03-2011, 07:48 PM   #27
Stormfly
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hmm

...say would it be possible to couple the fire not only with main hull hitpoints, but also with room`s hit point`s next to the fire ?

if so, the fire would create also flooding
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Old 03-03-2011, 07:57 PM   #28
TheDarkWraith
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Quote:
Originally Posted by Stormfly View Post
hmm

...say would it be possible to couple the fire not only with main hull hitpoints, but also with room`s hit point`s next to the fire ?

if so, the fire would create also flooding
The way it's designed it has blast radius every time the fire causes damage. That way different compartment and rooms (zones) will receive damage also
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Old 03-03-2011, 08:05 PM   #29
Stormfly
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Quote:
Originally Posted by TheDarkWraith View Post
The way it's designed it has blast radius every time the fire causes damage. That way different compartment and rooms (zones) will receive damage also
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Old 03-04-2011, 05:31 AM   #30
java`s revenge
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Thank you for this mod.

I have installed it.
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