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Old 08-30-2017, 04:07 PM   #7111
THEBERBSTER
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Hi r3
Quote:
anyone know where to get this silent hunter mod?
Which mod are you referring to?
If you mean GWX then go to the downloads tab and then most popular files.
Peter
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Old 08-31-2017, 08:12 AM   #7112
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Quote:
Originally Posted by THEBERBSTER View Post
Hi r3
Which mod are you referring to?
If you mean GWX then go to the downloads tab and then most popular files.
Peter
Rgr that.
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Old 10-29-2017, 06:14 AM   #7113
Niume
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Why i don't encounter airplanes at 1024 tc? anyway to fix it? I encounter them at 512x
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Old 10-29-2017, 07:54 AM   #7114
Anvar1061
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Originally Posted by Niume View Post
Why i don't encounter airplanes at 1024 tc? anyway to fix it? I encounter them at 512x

Do not play at TC over 512!
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Old 11-06-2017, 10:38 AM   #7115
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Kiel canal, 98km, on gwx are 190 KM
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Old 11-06-2017, 11:15 AM   #7116
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Quote:
Originally Posted by 1mPHUNit0 View Post
Kiel canal, 98km, on gwx are 190 KM
Once again someone blames GWX for something that is not its fault. In the stock game there is no Canal. Someone made a mod that added in the Canal. It got incorporated into GWX. It was the SH3 developers who made Denmark as wide as it is. The person who put it in had a choice: make the Canal fit the game as it was or completely redraw all the land masses in the game.

Which would you have done?
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Old 11-06-2017, 12:25 PM   #7117
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Quote:
Originally Posted by Sailor Steve View Post
Once again someone blames GWX for something that is not its fault. In the stock game there is no Canal. Someone made a mod that added in the Canal. It got incorporated into GWX. It was the SH3 developers who made Denmark as wide as it is. The person who put it in had a choice: make the Canal fit the game as it was or completely redraw all the land masses in the game.

Which would you have done?
First of all game works on plane coordinates, so you well never have real trip distances, so maybe in Ecuador.

Second, it's true, is a channel, no matter the long, is a solution.
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Old 11-06-2017, 12:57 PM   #7118
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Blame what?
It's an hystorical fact....there are no opinion in my post
it's a game i know
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Old 02-03-2018, 11:50 PM   #7119
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Quote:
Originally Posted by 1mPHUNit0 View Post
Blame what?
It's an hystorical fact....there are no opinion in my post
it's a game i know
Hi!

SH3 uses a Mercator projection of the world, which produces increased distance distortion the further you get from the equator. The difference between the true length of the Canal and the length found in GWX seems consistent with that original SH3 distortion.

Hope this helps!
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Old 02-04-2018, 03:45 AM   #7120
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Quote:
Originally Posted by Pablo View Post
Hi!

SH3 uses a Mercator projection of the world, which produces increased distance distortion the further you get from the equator. The difference between the true length of the Canal and the length found in GWX seems consistent with that original SH3 distortion.

Hope this helps!
hi Pablo,

it doesn't seem to me that sh3 is using a Mercator projection , look at the following pic (source: https://en.wikipedia.org/wiki/List_of_map_projections) :



Comparing the maps (like ,for example, the way it looks Greenland to South America or Australia) it seems that sh3 most likely is using an Equirectangular projection ( a projection that has little use in navigation or cadastral mapping
and finds its main use only in thematic mapping) and not a Mercator projection.

This has nothing to do ,of course,with gwx or any other supermod but with the sh3's engine itself, i believe that sh3 is 'following' the Equirectangular projection distortions
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Old 02-04-2018, 05:30 PM   #7121
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Quote:
Originally Posted by makman94 View Post
hi Pablo,

it doesn't seem to me that sh3 is using a Mercator projection , look at the following pic (source: https://en.wikipedia.org/wiki/List_of_map_projections) :

Comparing the maps (like ,for example, the way it looks Greenland to South America or Australia) it seems that sh3 most likely is using an Equirectangular projection ( a projection that has little use in navigation or cadastral mapping
and finds its main use only in thematic mapping) and not a Mercator projection.

This has nothing to do ,of course,with gwx or any other supermod but with the sh3's engine itself, i believe that sh3 is 'following' the Equirectangular projection distortions
Hi!

Yes, you're correct. It's obviously been longer than I thought since I worked on GWX.

Pablo
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