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Old 10-30-17, 11:10 AM   #76
vdr1981
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Originally Posted by mkiii View Post


16hrs and finally got a conning tower on the hull, still a few things to move around bones, collision meshes, more or less all the stuff you don`t see in game, the ct looks darker because I have used different material settings, to test which looks better in game,
Outstanding! Respect!
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Old 10-30-17, 12:12 PM   #77
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I know, materials and material bindings have always been a PITA for me. Something I have learned is that, before deleting an unused material, you better save the file after having made sure that it is no more bound to any of the meshes found in the file. After that, you close the file, re-open it, and only at this point you can remove the material, but not before having crossed your fingers with one hand and knocked wood with the other
I save after doing anything now gap, then if something is bad, its no great loss. learned that lesson early, renaming the main bone screws the file as well as crashing the editor, going to try it on an unmodded file....see what happens.


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That would be one problem lesser though, if I am not mistaken, the 6-cyl used on Type VII u-boats and the ones fitted on the IXD2 were different engines...
will do some reading, although a 6cyl, is a 6cyl. it will have to do.


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Who knows, maybe we can stick models contained in different files using prt files (sort of what is done in SHIII with 'placement' nodes)
no I was thinking clone the mesh in max, then put 4 of them into a single file....worth a shot.


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Amazing!

Don't forget the emblem faces/materials
I was more surprised than amazed tbh, already done Gap, dont know why the black square shows in that shot, I could not see it when I grabbed it, and its good in Goblin as well
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Old 10-30-17, 12:16 PM   #78
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@Vecko .....looks good enough to me as well although its a good job I don`t do it for a living.....otherwise I would be on 3p an hour and eating grass
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Old 10-30-17, 10:12 PM   #79
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it will really be 75 meters instead of 45 meters?
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Old 10-31-17, 05:01 AM   #80
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A Warm Welcome To The Subsim Community > adrien89
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Old 10-31-17, 12:42 PM   #81
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Old 10-31-17, 12:52 PM   #82
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Well I can rename the main (model) bone in the hull and ct files, as long as they are not modded. the hull with a changed texture sometimes works sometimes not.

the ct with a changed texture however seems to work, and will reload in the editor, but in goblin there is nothing there, no model shown at all, and only one collision mesh shown in the file tree (thats a fail then)

in both cases the editor throws an unhandled exception, but if you continue and save the file it is fine and reloads ok, and everything shows up in Goblin

@Gap a quick look in Rosslers book... says the IXD2 had 1 pair of the original 9cyl diesels plus a pair of 6cyl 1500hp diesel/electrics.

Last edited by mkiii; 10-31-17 at 01:02 PM.
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Old 10-31-17, 12:53 PM   #83
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it will really be 75 meters instead of 45 meters?
what will?
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Old 10-31-17, 01:59 PM   #84
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@Gap a quick look in Rosslers book... says the IXD2 had 1 pair of the original 9cyl diesels plus a pair of 6cyl 1500hp diesel/electrics.
According to Wikipedia:

Type VIIA:
2 x MAN AG, 6 cylinder 4-stroke M6V 40/46 diesel engines

Types VIIB to VIIC/40:
2 x supercharged MAN, 6-cylinder 4-stroke M6V 40/46 or 2 x supercharged Germaniawerft 6-cylinder 4-stroke F46 diesel engines

Types IXA to IXC/40:
2 x supercharged MAN, 9-cylinder M9V 40/46 diesel engines

As long as the the latter (9-cyl) engine had its valves covered, and we can recycle the 6-cylinder diesels featured in stock U-boat interiors as additional engine for the IXD2, we should be okay
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Old 10-31-17, 02:19 PM   #85
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sorry on english and no ****
i was wondering if all the submarine will be redone or just know a uboot VII that will look like uboot IX

I go on this forum 1 faith per year to see the new mod etc .. and your subject attract me
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Old 10-31-17, 02:43 PM   #86
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sorry on english and no ****
i was wondering if all the submarine will be redone or just know a uboot VII that will look like uboot IX

I go on this forum 1 faith per year to see the new mod etc .. and your subject attract me
as much as possible it will be redone, the end result will be the best I can do with the available tools.

No need to be sorry. I was just unsure what you were asking
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Old 10-31-17, 04:43 PM   #87
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According to Wikipedia:

Type VIIA:
2 x MAN AG, 6 cylinder 4-stroke M6V 40/46 diesel engines

Types VIIB to VIIC/40:
2 x supercharged MAN, 6-cylinder 4-stroke M6V 40/46 or 2 x supercharged Germaniawerft 6-cylinder 4-stroke F46 diesel engines

Types IXA to IXC/40:
2 x supercharged MAN, 9-cylinder M9V 40/46 diesel engines

As long as the the latter (9-cyl) engine had its valves covered, and we can recycle the 6-cylinder diesels featured in stock U-boat interiors as additional engine for the IXD2, we should be okay
the valves were covered Gap. just endured a u505 tour on youtube, another point worth note was the control room layout was very similar to the VII CR,
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Old 10-31-17, 05:18 PM   #88
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just endured a u505 tour on youtube
I toured the U- 505 a few years ago and went inside.
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Old 10-31-17, 06:42 PM   #89
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I toured the U- 505 a few years ago and went inside.
I saw the U534 at Birkenhead docks in 2002 when some preservation trust had it, it was an imposing piece of steelwork.
a few years later the local authority bought it, chopped it up into five pieces
and put it on display at woodside ferry terminal as a sort of museum. never went to see it there.
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Old 11-01-17, 07:29 PM   #90
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hanks to you for doing this mod i can not wait to see the inter

I will follow this subject in silance XD
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