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Old 09-18-11, 10:19 AM   #991
TBear
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Quote:
Originally Posted by dyshman View Post
after a few month absence i would like to present to our community my "new" work: Japanese Type C1 submarine, my old model was lost by windows crash at my notebook . this new is much more improved, then old and after some days it will be completed.
1. whole sub:
2. part 2:
3. conning tower WIP
that is freaking awsome. Keltos gave us the C2 and C3 but this one i realy realy want
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Old 09-22-11, 06:11 AM   #992
keltos01
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always more subs ! aaargh !!!

am back till this is done

keltos
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Old 09-24-11, 07:24 AM   #993
dyshman
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here i go again
new screen's


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Old 09-26-11, 04:40 AM   #994
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Looking good !!!
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Old 09-29-11, 11:06 AM   #995
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Been away for a long time and returned to SH4 with this mod.

some quick questions/remarks/observations on this fantastic mod:

-There is a sub in the 3.9.9.9.9.7. mod that has no bow or stern tubes in the loadout screen, only reserves. Is there a fix available?

-There are 2 subs (those that are available as single mods) included in the kod but not in the campaign selection.

-Those giant subs are real monsters, one has to be careful to not run aground. I discovered this in a harbor attack, love that! Oh and those long diving times, really exciting. (especially after coming from a 45 Type XXI campaign to those slowmovers, don't ask how often i yelled at the monitor: Dive, pleeeease! DIIIIIVE!!!

Really great and realistic (well, realistic enough) mod, i love your work! Gonna play more now! Banzaiii!
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Old 09-29-11, 11:20 AM   #996
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ya keltos sub mod is awsome. Deffently have to be craefull with these giants lol....but with a C3 later war its GREAT! Cant wait for the C1 so i can have the "full" list of these monsters
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Old 09-29-11, 03:32 PM   #997
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Merchant shipping attacks..

Quote:
Originally Posted by keltos01 View Post
They actually did, starting 1943 if I remember correctly, in the IO they actually scared the allies quite a bit ! they had less success against the US in the Pacific though. But it definetely became part of their doctrine, the only thing being they were losing subs fast at that time.

keltos
Actually, earlier than that, and the links below are one example:


http://www.historylink.org/index.cfm...m&file_id=7218

http://en.wikipedia.org/wiki/File:SS...edo_damage.jpg

http://www.pilotmag.co.uk/2009/12/22...ubmarine-i-25/

The reason I'm sure of the veracity of these pages, is that my father was serving on the Fort Camosun when this happened..

Hope this helps?
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Old 10-02-11, 11:56 PM   #998
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Default A New-er Version Avaliable?

So Im back and was wondering what the latest version of the IJN Jyunsen B mod is right now? I currently have version 3.9.9.9.9.3. Thought it may be done soon as well.
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Old 10-07-11, 02:31 AM   #999
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2 little things I noticed:
The AM from the 3.999993 version has loadout problems and the Sen Toku has no Bridge view and a floating deckgun.

Love them big boats a lot, though!
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Old 10-07-11, 04:06 PM   #1000
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Quote:
Originally Posted by Radio View Post
2 little things I noticed:
The AM from the 3.999993 version has loadout problems and the Sen Toku has no Bridge view and a floating deckgun.

Love them big boats a lot, though!
Please explain the "loadout problems" on the AM, what exactly do you mean?

Keltos is aware of the floating gun on the Sen Toku, but he has been away for quite awhile and it was not fixed. Now that he is back he has probably fixed the problem, just has not released a new version yet.

Peabody
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Old 10-12-11, 03:59 AM   #1001
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The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)

That is, in the loadout screen, in the game itself (during the mission) it has...


Btw, could you please change the descriptions of the torpedoes? It makes me nervous to have a description like 48-50 knots, I want to know if it is 48 or 50, the japanese Kaleuns surely did
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Old 10-12-11, 04:38 AM   #1002
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Quote:
Originally Posted by Radio View Post
The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)
Well, Keltos said he was back but I guess he must be busy again so I will try to help.

I just ran the mod on my machine and it does have tubes and reserves. Only bow though, the AM did not have any stern tubes.
Are you sure it was the AM?

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Old 10-13-11, 02:40 PM   #1003
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am here but had the flu this week :-/

explain what the problem is, I'll have a look asap

regards

keltos
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Old 10-13-11, 05:04 PM   #1004
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From his post above:

Quote:
Originally Posted by Radio View Post
The loadout problem: It has no tubes to put torpedoes in, only internal storages. :-)

That is, in the loadout screen, in the game itself (during the mission) it has...
Btw, could you please change the descriptions of the torpedoes? It makes me nervous to have a description like 48-50 knots, I want to know if it is 48 or 50, the japanese Kaleuns surely did
My loadout screen on the AM is correct, he may be commenting on the wrong sub, have another MOD enabled that causing it or he doesn't have the latest version.

And in the other post:

Quote:
Originally Posted by Radio
the Sen Toku has no Bridge view and a floating deckgun.
I know you told me the MOD was done, but I think you forgot to finish the Sen Toku before you had to leave for a while. The tower was never finished.
You have a deck watch in the .dat but no camera attached from the .sim. A lot of the nodes are not positioned correctly, and the textures were never fixed. Also the reason the deckgun is in the air is because you just moved it out of the way to put the Kaitens on deck, but that is as far as you went with it.

Peabody
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Old 10-14-11, 08:22 AM   #1005
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Right, the Sen Toku, well I guess I'll have a go at her and fix what needs fixing

regards

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