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Old 04-20-13, 08:34 AM   #136
jscharpf
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Default Which subs does this work with?

Is this only for the VII or will I see things in the IIA?

Going to re-install my game, as I think I broke it lol..starting over.
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Old 04-22-13, 03:39 AM   #137
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Great stuff !
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Old 04-26-13, 02:01 PM   #138
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I suspect I'm being really dense, but as I can't find the read me for this (not included in 7Z file) I have a copule of questions..

1. Is this specific to one Uboat type?

2. Does it have known issues with MEP V3 or GWX?

I ask as opening hatches using Shift + H doesn't work and SH3 CTDs regularly when enabled.
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Old 04-26-13, 03:49 PM   #139
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1. Type VIIC

2. GWX - No
MEP V3 - I do not know.
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Old 04-26-13, 05:49 PM   #140
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The crashes I can't help with, but the hatches not opening is almost certainly due to a later mod installation that uses the Commands_eng.cfg file. The Open Hatch mod writes specific commands to that file, and if another mod replaces it then the specific commands aren't there anymore.
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Old 04-27-13, 03:05 AM   #141
Terminal_Boy
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Thanks for the fast responses!

The VIIC was the only type that I didn't try the mod on which explains why it didn't work. Might explain the CTDs too.

As for mods installed later, I'll check for warnings in JSGME next time I install it.

I have one last question..

If I start a career in a different type, will enabling this mod once I get a VIIC and then disabling it when I get a later type (not that I usually live that long) affect my saved career progress?

As it's a skin for my sub alone, I don't think it will, but I'd hate to find out the hard way that I'm wrong.
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Old 04-27-13, 06:43 PM   #142
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As long as you disable between patrols in your home port you should be ok.

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Old 05-04-13, 07:19 AM   #143
Celticmarine10
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Default JSGME

Hey sorry, not sure if this is still active topic.
Downloaded (Pics look GREAT!!) and extracted with my 7-zip software.
Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done?
Sorry, still a bit of a noob when it comes to messing with internal files.
Thanks, Have a gud'un.

Celtic
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Old 05-04-13, 07:26 AM   #144
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WELCOME ABOARD!

Quote:
Originally Posted by Celticmarine10 View Post
Hey sorry, not sure if this is still active topic.
The last post was only a week ago, so yes it's still very much active. Even if it was a lot older we consider it fine to ask a legitimate question, which you did. It's only the people who revive a three-year-old thread to make a wisecrack who get grief.

Quote:
Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done?
Exactly so. You can tell if it worked when you start the game and can walk all through your u-boat. If that doesn't happen then it's time to start worrying.
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Old 05-04-13, 07:59 AM   #145
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Welcome to SUBSIM : )
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Old 05-04-13, 08:11 AM   #146
Celticmarine10
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Default Thanks!

Yes got it loaded fine. Everything went well until I got into the patrol. Using my old laptop and it sowed everything to a stagger- even with the video settings down, so didn't get a chance to explore
Ill be getting a new computer in a few months so I guess I'll wait til' then.
No solutions just my PC's fault right?
Thanks again guys,

Celtic
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Old 05-04-13, 08:57 AM   #147
HW3
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Quote:
No solutions just my PC's fault right?
Yes this mod does require a lot of RAM to run well. Welcome aboard!

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Old 05-15-13, 01:17 PM   #148
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Hi, I installed version 2.1D and found the following:

1. No crew at all
2. No engine sound at all
3. Can not walk (only look) into bow and aft compartment

FYI: I installed "CCoM_8.x_Bug_Hecktorpedoraum_V1.0" and "Conning Tower open Hatch TestFMfood" AFTER version 2.1D.

Your thoughts ... ;-)
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Old 05-15-13, 01:29 PM   #149
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Quote:
Originally Posted by Kapitän View Post
Hi, I installed version 2.1D and found the following:

1. No crew at all
2. No engine sound at all
3. Can not walk (only look) into bow and aft compartment

FYI: I installed "CCoM_8.x_Bug_Hecktorpedoraum_V1.0" and "Conning Tower open Hatch TestFMfood" AFTER version 2.1D.

Your thoughts ... ;-)
SSS
It not compatible MODS!
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Old 05-24-13, 04:11 AM   #150
Kapitän
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Quote:
Originally Posted by Anvar1061 View Post
SSS
It not compatible MODS!
Thanks for the hint. However, still I seem to have trouble installing the FM Interior, Luca Test FM Food and Aces Superturm Mods:

First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods.

Then I tried to de-install and re-install everything but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load).

Is it possible, that I may have corrupted some game files during the de-/re-installation process?
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