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Old 11-06-15, 04:51 PM   #1216
Schmonzo
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Quote:
Originally Posted by BigWalleye View Post
Have you looked at VanJast's Van1920x1080 mod? It's not quite "Stiebler Approved," but it is built around NYGM and Hitman's GUI. Quite compatible, because it only supports one fileset. It's also compatible with the h.sie and Stiebler patches, although those aren't required. Like everything else in the known world, you can find it at Plissken's.
Ahnenerbe widescreen also works fine with nygm
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Old 11-22-15, 08:40 PM   #1217
Anvart
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Quote:
Originally Posted by Stiebler View Post
... , although Anvart has provided a revised radar mod ...
You have distorted a meaning, as always... this is the second version of my last two mods (RadAn) for GWX, now is adapted for NYGM. A few years ago I proposed adapt my GWX mods for your NYGM... you refused ... and in the end you chose to get adaptation from the third incompetent hands.
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Old 11-23-15, 08:30 AM   #1218
Jimbuna
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You are responding to a post over two months old?

If there are issues please be kind enough to take them to PM.
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Old 11-23-15, 02:46 PM   #1219
Anvart
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wolf_howl15

I see, my posts don't give you sleep peacefully.
Apparently, my PM for him was insufficient for understanding.
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Old 12-27-15, 06:54 AM   #1220
ACR
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I recently reinstalled my previous gwx installation and modded sh3 to nygm 3.6 - a great mod ! What i miss really and had in gwx was the nice Feature of free camera on deck and open hatch mod. Can it be done in nygm ? my computer has some years and i,m not able to run fm interiors. One further question - i started with sh3 commander a test career in mid 1944 and was to my surprize able to peacefully sail the whole biscay bay and deep into the english channel before meeting the first pair of hurricanes. In 1944 it should be suicide i think. best regards
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Old 01-02-16, 08:20 PM   #1221
andqui
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What additions do I need to make to SH3 commander to get its flotillas to match the ones in NYGM? I added all the cfg files from "sh3_commander_updates_for_nygm.7z" into the SH3 Commander cfg folder, but none of those implement the updated uboat types and flotillas.
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Old 01-06-16, 10:29 AM   #1222
Sittingwolf
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Hi everyone, where can I find 'Harbor Traffic Add-In', as far as I know compatible with NYGM 3.6 F?
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Old 01-06-16, 10:44 AM   #1223
Sittingwolf
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Also, theres some sort of incompatibility between those two:

Water stream for U-boats v4 and NYGN HiRes Submarines 3.6F, meaning, whatever enabled first, disables the second.

Last easily noticed result: water streams visible but no exhaust fumes.


My current Mod GME list:

NYGM 2.5
3 NEW
3.6F
3rd Flotilla Mod
JCW Officer Icon
Anvart_Stiebler Turms R01R02
Merchant Fleet Mod 3.2
TMT (NYGM)
SH3 Commander updated for NYGM
Supplement to V16B1
Stiebler4C addon for V16B1
Stiebler4C SubsFlag
IABLShips for NYGM New Thomsen
NYGM HiRes Submarines 3.6F
Water stream for Uboats v4
Ahnenerbe WideGui 1920x1080 Final

Hope it's not too bad

Last edited by Sittingwolf; 01-06-16 at 11:13 AM.
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Old 01-08-16, 05:55 AM   #1224
Stiebler
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@ACR:
Quote:
What i miss really and had in gwx was the nice Feature of free camera on deck and open hatch mod. Can it be done in nygm ?
I regret that free camera and open hatch mods are not available for NYGM, and are not really compatible with its philosophy (game-play, not appearance).

Quote:
i started with sh3 commander a test career in mid 1944 and was to my surprize able to peacefully sail the whole biscay bay and deep into the english channel before meeting the first pair of hurricanes. In 1944 it should be suicide i think.
Suicide after 1 June 1944, yes, when the Allies began air-sweeps in the Channel to protect the invasion of 6 June.
However, there were no U-boats in the Channel from January-May 1944. There would have been too few potential targets. So, no strong air defences.
There should, however, be very strong air coverage of the western Bay of Biscay from 1 January to about November 1944. (The Biscay U-boat bases were abandoned during October.)

@andqui:
Quote:
What additions do I need to make to SH3 commander to get its flotillas to match the ones in NYGM? I added all the cfg files from "sh3_commander_updates_for_nygm.7z" into the SH3 Commander cfg folder, but none of those implement the updated uboat types and flotillas.
The flotillas in NYGM were never updated for SH3 Commander. Probably an oversight, sorry.

@Sittingbear:
Quote:
Hi everyone, where can I find 'Harbor Traffic Add-In', as far as I know compatible with NYGM 3.6 F?
You can find Harbor Traffic Add-In in the folder NYGM3.6F\Documentation. If you use JSGME to install your mods (if not, why not?), then just copy the Harbor Traffic Add-In folder into JSGME's Mods folder.

Quote:
Also, theres some sort of incompatibility between those two:
Water stream for U-boats v4 and NYGN HiRes Submarines 3.6F, meaning, whatever enabled first, disables the second.
Last easily noticed result: water streams visible but no exhaust fumes.
U-boats v4 is not a recognised mod for NYGM. If it is causing difficulty, then why not just remove it? How many times do you want to look at water-streams?

Stiebler.
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Old 01-08-16, 07:14 AM   #1225
Sittingwolf
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Many thanks, Problem's long sorted now.
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Old 02-13-16, 10:23 PM   #1226
corporalspiffy
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the grid overlay in the navigation map zooms in and out but the map itself doesnt.
is there a fix?
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nygm tonnage war v2.5
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Old 02-15-16, 03:47 PM   #1227
tomfon
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Hello. A quick question. There is an Envsim.act file included in Stiebler's 4C patch for hsie's v16B1. Do i have to keep the "Bad Weather Fix" box checked? (I'm currently playing GWX)

EDIT: My bad. The answer is obvious.
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Last edited by tomfon; 02-15-16 at 04:31 PM.
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Old 07-04-16, 07:41 AM   #1228
lederhosen
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Q: which environment mod is used by NYGM3? I like it.
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Old 07-13-16, 07:08 PM   #1229
zombywoof92553
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Icon14 love this mod.I've just got sh3 running again.Is wolves at war still around?Thank you

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Old 07-13-16, 09:07 PM   #1230
Aktungbby
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zombywoof92553!
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