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Old 01-07-18, 08:34 PM   #181
mkiii
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Just done the first mission from memel, everything worked fine, had a ctd leaving the harbour, which I thought was ominous, but on reload it went great, tried tc up to 128 no crashes, it seems it was just a random event,

dive times are horrible at the moment, the ballst figures and drag need tuning, got the f+r balance dialed in spot on, (took bloody ages) but the rest needs work, 1 min 5 sec( surface to 12m) at 18knots. I read in 1 of my books it should be around 25_30 seconds at full speed with the ballast valves wide open.
need sleep now, first day back to work in 3.5 hrs, lol I have become obsessed.
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Old 01-08-18, 11:52 AM   #182
vdr1981
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This year has a great start! Mkiii
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Old 01-08-18, 02:22 PM   #183
Txema
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Wow, mkiii, great news !!!

Thank you very much for all your efforts !!!



Txema
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Old 01-10-18, 04:39 PM   #184
vdr1981
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Can we expect test type IX mod any time soon Mkiii ?
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Old 01-11-18, 11:23 AM   #185
mkiii
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Quote:
Originally Posted by vdr1981 View Post
Can we expect test type IX mod any time soon Mkiii ?
will upload one for the weekend Vecko, just finishing off the ct
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Old 01-12-18, 04:16 AM   #186
Muckenberg
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I would also like to thank you for your unbelievable work until recently. :K aleun_Thumbs_Up:
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Old 01-14-18, 10:50 AM   #187
NYX87
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This is going to be one of those monumental need-to-have mods, gamechanger for sure.
It can open up the way for other boats too and really give SH3 a run for the money with TWOS and this addition.
Thank You MKiii for making a true IX for SH5 !!!
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Old 01-14-18, 04:48 PM   #188
mkiii
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test uploaded Vecko, same link as before should work,
feel free to do whatever you think needs doing
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Old 01-14-18, 05:58 PM   #189
mkiii
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just looking

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Old 01-14-18, 06:09 PM   #190
vdr1981
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Thanks Mkiii! The boat looks great despite few remaining glitches here and there.
You've really done outstanding job!

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Old 01-14-18, 07:08 PM   #191
mkiii
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Quote:
Originally Posted by vdr1981 View Post
Thanks Mkiii! The boat looks great despite few remaining glitches here and there.
You've really done outstanding job!

still working on those Vecko, compass is sorted now, nearly sorted the telegraf out, the hatch area is a work in progress, just altering the meshes a little more, it just takes time. its going a lot better than I thought it would in the begining
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Old 01-15-18, 06:10 AM   #192
THEBERBSTER
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Hi mkiii
Keep up the good work, take your time, no pressure.
The silent majority is waiting with baited breathe.
Peter
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Old 01-15-18, 05:22 PM   #193
CaptJulius
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mkiii , This looks awesome! No pressure man , take your time
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Old 01-22-18, 03:47 PM   #194
mkiii
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what does this sim use as positional reference for its 3d models?. in game everything seems to line up reasonably well, load it into goblin or gr2 editor
and things move out of position, makes no difference if its a stock model, or a modified model, things change position. so setting things up is a nightmare. you have as much chance of being right by pure guesswork as you do spending ages trying to get it right in the editor, or 3d modeling app.
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Old 01-22-18, 04:34 PM   #195
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Good work. I might actually start playing SH5 again because of this mod.
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