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Old 01-23-13, 05:31 AM   #46
Robin40
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At last I got it

put Layout in data/Menu/Gui

put menu_1024_768 in data/Menu

there is a bug in menu_1024_768

[G2B I5]
Name=gegnerfahrtslide
Type=1026
ItemID=0x2B06000D
ParentID=0x2B060012
Pos=0,768,1,1424
VertSlide=768§

modify to VertSlide=768

H'sie mod works fine

Stiebler mod causes ctd

OK...now Stiebler mod works too

Last edited by Robin40; 01-23-13 at 08:42 AM.
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Old 01-23-13, 10:57 AM   #47
ninja turtle
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Quote:
Originally Posted by Robin40 View Post
At last I got it

put Layout in data/Menu/Gui

put menu_1024_768 in data/Menu

there is a bug in menu_1024_768

[G2B I5]
Name=gegnerfahrtslide
Type=1026
ItemID=0x2B06000D
ParentID=0x2B060012
Pos=0,768,1,1424
VertSlide=768§

modify to VertSlide=768

H'sie mod works fine

Stiebler mod causes ctd

OK...now Stiebler mod works too
Alas no joy for me...as usual

I'm back to trying to sink ships than programme my computer now

See you all in the ocean
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Old 01-23-13, 11:06 AM   #48
sublynx
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Quote:
Originally Posted by Robin40 View Post
there is a bug in menu_1024_768

VertSlide=768§

modify to VertSlide=768
Thank you Robin40 Superb! I'm glad you was ready to do all that checking

I wonder why the typo has not crashed my game, although I also have h.sie's and stiebler's mods

Anyway I have corrected the mistake and the file in the downloads section does not have that typo anymore.
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Old 01-23-13, 12:14 PM   #49
Robin40
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Quote:
Originally Posted by ninja turtle View Post
Alas no joy for me...as usual

I'm back to trying to sink ships than programme my computer now

See you all in the ocean
please post your mod list

mine is

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Open Hatch Mod
Hitler Speaks
LifeBoats&Debris_v2_A
Rbs2-Forsoundsandstarshells
Damage_caused_by_fires_TheDarkWraith
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
GWX - 16km Atmosphere
MaGui F
German Images for MaGui F
GREEN Filters on Scopes+Binoculars for MaGui F
Charts addon mod
Supplement to V16B1 (JSGME)
GWX-SmartKeys
Stiebler4B_Addon_for_V16B1, MaGui, Charts

Stiebler4B_Addon_for_V16B1, MaGui, Charts is the mod modified to work with MaGui and Charts addon
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Old 01-23-13, 01:13 PM   #50
sublynx
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Quote:
Originally Posted by ninja turtle View Post
Alas no joy for me...as usual
Yeah, unfortunately that error was not a kind of error that would have solved why the installation through JSGME has not worked.

(Sorry for the belated answer - it's a bit hard to concentrate when a 2 - year old with her baby doll is screaming at my ear that the doll is King Tarzan, etc. The joys of being a dad...)

Anyways you was hoping for a step by step tutorial on how to edit the menu file. It's not as easy as that, because many mods change menu_1072_768.ini and what one's menu file looks like depends on what mods one uses. One also needs to do the editing again if one later adds another mod that modifies menu_1072_768.ini in any way.

What would be possible though is that we could try adding one chart at a time to your game to see if it is possible. I don't know if having a Steam version of SH3 is a problem or not.
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Old 01-23-13, 03:06 PM   #51
ninja turtle
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Quote:
Originally Posted by Robin40 View Post
please post your mod list

mine is

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - Open Hatch Mod
Hitler Speaks
LifeBoats&Debris_v2_A
Rbs2-Forsoundsandstarshells
Damage_caused_by_fires_TheDarkWraith
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
GWX - 16km Atmosphere
MaGui F
German Images for MaGui F
GREEN Filters on Scopes+Binoculars for MaGui F
Charts addon mod
Supplement to V16B1 (JSGME)
GWX-SmartKeys
Stiebler4B_Addon_for_V16B1, MaGui, Charts

Stiebler4B_Addon_for_V16B1, MaGui, Charts is the mod modified to work with MaGui and Charts addon
Hi Robin40. When I saw your previous post "At last I got it..." I thought excellent it's gotta work.

Any ways my mod list is as follows: GWX3 in Silent Hunter folder + JSGME:

MaGuiF
TorpedoSolutionButton for MaGui F
Lutzow Officers SET 1
sober green waves
sober real smoke
Real Depth Charge
Extreme Wet Weather Gear Mod
Depthcharge Shake v2.01
LifeBoats&Debris_v4
Pascal_Port_People
Uniform mod V.2
SB_cameras_mod_SH3
Extended Freecam 1.1 GWX 3.0
B25_Camera

However, I have tried charts add on with only GWX and MaGui F. The mods listed do appear to work fine within the game. BTW is the open hatch mod good?

@sublynx - many many thanks as always with your persistence in solving this problem. I'm not too concerned with having the mod in if it will cause so much time and frustration. I'll print the charts you kindly linked to me and use it that way. Also I remember putting a mod in JSGME (your B25 camera mod?) which had the effect of water on the lens when going into external view. Don't seem to have it now so a mod may have affected it?

(Don't you just love kids!! My girl is now fourteen....yep a stroppy girl teenager so make the most of the younger years lol)
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Old 01-23-13, 03:43 PM   #52
Robin40
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Quote:
Originally Posted by ninja turtle View Post
Hi Robin40. When I saw your previous post "At last I got it..." I thought excellent it's gotta work.

Any ways my mod list is as follows: GWX3 in Silent Hunter folder + JSGME:

MaGuiF
TorpedoSolutionButton for MaGui F
Lutzow Officers SET 1
sober green waves
sober real smoke
Real Depth Charge
Extreme Wet Weather Gear Mod
Depthcharge Shake v2.01
LifeBoats&Debris_v4
Pascal_Port_People
Uniform mod V.2
SB_cameras_mod_SH3
Extended Freecam 1.1 GWX 3.0
B25_Camera

However, I have tried charts add on with only GWX and MaGui F. The mods listed do appear to work fine within the game. BTW is the open hatch mod good?

@sublynx - many many thanks as always with your persistence in solving this problem. I'm not too concerned with having the mod in if it will cause so much time and frustration. I'll print the charts you kindly linked to me and use it that way. Also I remember putting a mod in JSGME (your B25 camera mod?) which had the effect of water on the lens when going into external view. Don't seem to have it now so a mod may have affected it?

(Don't you just love kids!! My girl is now fourteen....yep a stroppy girl teenager so make the most of the younger years lol)


try this

make a new folder ChartsAddonforMaGuiF(you may name it also HopeThisWork)
copy into it from ChartsAddon by SubLynx
data/Menu with all its files
put menu_1024_768 in the Menu directory

now
delete Layout folder under the Menu/gui directory
copy Layout folder from MaGuiF into the Menu/gui directory
copy Layout folder from ChartsAddon into the Menu/gui directory letting files overwrite (so you add the tga files of SubLynx to the tga files of MaGuiF)

so folder tree is thus

ChartsAddonforMaGuiF
data
Menu
gui----------------- menu_1024_768
Layout

try GWX, MaGuiF and ChartsAddonforMaGuiF enabling via JSGME

cross fingers

Last edited by Robin40; 01-24-13 at 01:13 AM.
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Old 01-24-13, 04:48 AM   #53
sublynx
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Quote:
Originally Posted by ninja turtle View Post
However, I have tried charts add on with only GWX and MaGui F.
Then the other mods can't explain the problem.

Quote:
Originally Posted by ninja turtle View Post
I'm not too concerned with having the mod in if it will cause so much time and frustration.
Adding one chart is no big deal. I can pick an easy to add chart for you, which requires nothing fancy like renumbering. It's just a case of copy paste to the right place in menu_1072_768.ini. Takes about 15 minutes, I'd say. If it works, we'll know the rest of the charts are possible to add too.

But before there is any point in considering the editing approach, I'd try Robin40's solution. It looks innovative and promising.

Quote:
Originally Posted by ninja turtle View Post
My girl is now fourteen....yep a stroppy girl teenager so make the most of the younger years lol
Oh great. What I have now is a 2 year old going hiding behind the corner for a dump, yelling "Daddy must not come!" at me when I approach trying to take her to the potty and in about 10 years time I'll have to face the same kind of yelling when she hides a pathetic excuse of a boyfriend from me, the only difference being that her language is more foul, vicious and grammatically somewhat more coherent. Marry and have kids, they said...
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Old 01-24-13, 02:25 PM   #54
ninja turtle
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@Robin40 & sublynx. Hi guys. I'll try over the weekend the suggestions. Fortunately I have fri, sat, sun & mon off (woo hoo!!) to get it right. I'll be back...
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Old 01-25-13, 10:48 AM   #55
ninja turtle
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Guys!! I've...only...gone...and...bleeding...done it!!!! Well gosh! After a week of trying and failing and frustration. All I can at least say is a massive thank you to sublynx for creating the mod and helping as much as possible with the problems I was encountering and of course Robin40 for the final successful method.

Guys I don't know how you understand all this computer programming (I certainly will never create a mod) and especially how you work out what problems may lie beneath the surface (a pun?) but I'm glad subsim has people like yourselves prepared to help basically a noob with limited knowledge in computing.

You might be hearing from me again next time I have a modding problem (more than likely).

Now I can at least relax over the weekend and sink these merchants with a game designed the way I've always wanted.

Happy hunting guys and I'll see you both in the Atlantic!

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Old 01-25-13, 11:04 AM   #56
Anvar1061
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SSS
Drown all of them!
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Old 01-25-13, 12:39 PM   #57
Robin40
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Quote:
Originally Posted by ninja turtle View Post
Guys!! I've...only...gone...and...bleeding...done it!!!! Well gosh! After a week of trying and failing and frustration. All I can at least say is a massive thank you to sublynx for creating the mod and helping as much as possible with the problems I was encountering and of course Robin40 for the final successful method.

Guys I don't know how you understand all this computer programming (I certainly will never create a mod) and especially how you work out what problems may lie beneath the surface (a pun?) but I'm glad subsim has people like yourselves prepared to help basically a noob with limited knowledge in computing.

You might be hearing from me again next time I have a modding problem (more than likely).

Now I can at least relax over the weekend and sink these merchants with a game designed the way I've always wanted.

Happy hunting guys and I'll see you both in the Atlantic!

Ok...I suppose you have followed my advice to cross fingers

anyway remember that if you enable a mod that add tga fiies in the Layout directory you must do the same method in order to add tga files of the other mods

otherwise when menu_1024_768 looks for the relevant tga it doesn't find it and the game crashes
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Old 01-25-13, 01:58 PM   #58
sublynx
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Great news

I guess I'll start using Robin40's method myself the next time I need to install SH3 and my modsoup again

Thanks a lot for you guys, for patience and ideas on what's wrong and what could be tried. This would not have worked if not for the collective power of the forum
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Old 03-26-13, 02:03 PM   #59
sublynx
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A new version uploaded. The new one corrects the AOB picture getting in the way of the dials. A big thanks to Olsin for pointing the mistake out
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Old 03-26-13, 02:54 PM   #60
ninja turtle
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Quote:
Originally Posted by sublynx View Post
A new version uploaded. The new one corrects the AOB picture getting in the way of the dials. A big thanks to Olsin for pointing the mistake out
Hi sublynx

I'll try and use this new version once I'm back in Kiel (I'm presently sinking merchants on the coast of Canada)

I've been following the changes pointed out by Olsin. Looking good

Good hunting
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