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Old 01-10-2019, 10:49 PM   #1
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Default Missions for Collins Class - Deleted

Hi there,

See Missions and Maps for DW in Downloads section for a file named RAN OS Perisher.
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Last edited by Fearless; 01-12-2019 at 08:07 PM. Reason: File removed
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Old 01-11-2019, 05:49 PM   #2
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Awesome, Fearless, I'll check it out


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Old 01-12-2019, 10:07 AM   #3
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Thx
Quote:
I've added a new Entity namely HMAS Rankin SS78 which was the last Collins Class sub launched 07 November 2001 and commissioned on 29 March 2003. Make sure that you add the new entity via DWEdit as all missions have the Rankin as the starting sub.
Can you make version without messing in database? Its very important to players in regular Friday/Saturday MP battles
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Old 01-12-2019, 12:53 PM   #4
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Its only part 1
I played this because in notepad++ i've changed playable sub to Collins SSG 73

Now i'm going to TLAM area - but Collins havent TLAM missiles!
Did you change weapon loadout in database?
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Old 01-12-2019, 07:48 PM   #5
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Quote:
Originally Posted by p7p8 View Post
Thx

Can you make version without messing in database? Its very important to players in regular Friday/Saturday MP battles
What do you mean by messing with the database? If it is an issue I will delete the download.



Quote:
Originally Posted by p7p8 View Post


Its only part 1
I played this because in notepad++ i've changed playable sub to Collins SSG 73

Now i'm going to TLAM area - but Collins havent TLAM missiles!
Did you change weapon loadout in database?
Negative you have a choice which platform you wanna use.

It appears this upload is an issue so it has been removed.
My apologies all. One should keep these files personally as it appears to create friction with the original modders. For your future update I suggest you add the 6th Collins Class sub to your database namely the Rankin SSG 78. Also note that The Collins class is a SSG not a SS or SSK submarine.
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My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46

Last edited by Fearless; 01-12-2019 at 08:05 PM.
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Old 01-12-2019, 08:17 PM   #6
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Quote:
Negative you have a choice which platform you wanna use.
Not exactly. This is how it looks without changing database:



Quote:
What do you mean by messing with the database? If it is an issue I will delete the download.
In MP lobby you recive info: "Database is different than host files" - or something like that.
It means - player who join MP session have errors or not the same version of game
(for example host uses RA 1.46 but player have RA 1.42)
All database differences have major impact on game stability - not only for player with differend version.
Literally: it makes many bugs in session and players disconnections

In "your" mission nobody cares which "Collins" (Collins, Farncomb, Waller, Dechaineux, Sheean or Rankin) is drivable. Making mission unplayable only because you want to be Capitain of SSG 78 is little ridiculous.

BTW it's not "your" missions. You just put Collins class instead LA and made some corrections in briefings. Much easier was to add "playes has choice" attribute to playable platform.
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Old 01-12-2019, 09:23 PM   #7
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Quote:
Originally Posted by p7p8 View Post
Not exactly. This is how it looks without changing database:




In MP lobby you recive info: "Database is different than host files" - or something like that.
It means - player who join MP session have errors or not the same version of game
(for example host uses RA 1.46 but player have RA 1.42)
All database differences have major impact on game stability - not only for player with differend version.
Literally: it makes many bugs in session and players disconnections

In "your" mission nobody cares which "Collins" (Collins, Farncomb, Waller, Dechaineux, Sheean or Rankin) is drivable. Making mission unplayable only because you want to be Capitain of SSG 78 is little ridiculous.

BTW it's not "your" missions. You just put Collins class instead LA and made some corrections in briefings. Much easier was to add "playes has choice" attribute to playable platform.
Mission has been deleted. Do what you wish with it. Fix up DWX than I wouldn't have had to add the Rankin. I request this post to be closed.
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My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46
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Old 01-12-2019, 09:42 PM   #8
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Hey, don't be angry on me. I just believe, you didn't know about MP problems. Most MP sessions starts are delayed even 1 hour because some of players has "different database". Mostly they just forgot to apply patch. But sometimes nobody knows why database is different. Many players use different "interface" like red background or russian descriptions on stations. It's more safe than different database - which can broke game for many players.

So i want to prevent every possible errors before game - because i am usually host for players from half of the World. I'm not happy when game crashed because really big battles are announced 1-2 weeks before game - it needs huge preparations for many players (not only software but sometimes preparations in real life like hiring babysitter for child)
I hope you will understand my point of view.
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Old 01-12-2019, 10:27 PM   #9
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The only reason you don't see player-choice platform is the fact that it is set-up with Rankin start. Changing the starting sub in the mission files will solve the issue.

Also I didn't think the missions were for MP as the original 688H/K and training missions give you no choice whatsoever what platform you could command. Only the 688i. SSN 751.

To finish this heated debate off, I apologise for the abrupt responses but do consider how you respond yourself.
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My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46
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Old 01-13-2019, 08:06 AM   #10
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Quote:
The only reason you don't see player-choice platform is the fact that it is set-up with Rankin start. Changing the starting sub in the mission files will solve the issue.
I know and this is what i did. Problem: you cannot do this via mission editor because game show you "empty" object and all binded triggers and briefing will be beleted. So its not easy for someone who use only mission editor instead text editor.

Quote:
Also I didn't think the missions were for MP as the original 688H/K and training missions give you no choice whatsoever what platform you could command. Only the 688i. SSN 751.
Doesn't matter missions are for MP or not. Only database should be exactly the same for all players.

Quote:
To finish this heated debate off, I apologise for the abrupt responses but do consider how you respond yourself.
Sorry i don't understand you.

BTW i will ask Crazy Ivan for adding Rankin SSG 78 into database. Next version of RA should be released soon
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Old 01-13-2019, 11:25 PM   #11
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Quote:
Originally Posted by p7p8 View Post
BTW i will ask Crazy Ivan for adding Rankin SSG 78 into database. Next version of RA should be released soon
Thanks,

I've also asked CrazyIvan on the Reinforce Alert forum to increase the weapons loadout from 18 to 22 as per real life specifications.
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My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46
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Old 01-14-2019, 05:17 AM   #12
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Weapons loadout is not easy to change - its hardcoded value depended on other factors like number of weapon types (if i remember correctly)

Almost all added submarines in RA havent correct number of maximum weapons.

18 its quite enough. On real submarines few torpedoes are dummy ones - for excercises, so lowered number of warheads is acceptable to me.

Rankin has been added to RA 1.47 database - info from Crazy Ivan
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Old 01-14-2019, 05:31 AM   #13
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Quote:
Originally Posted by p7p8 View Post
Weapons loadout is not easy to change - its hardcoded value depended on other factors like number of weapon types (if i remember correctly)

Almost all added submarines in RA havent correct number of maximum weapons.

18 its quite enough. On real submarines few torpedoes are dummy ones - for excercises, so lowered number of warheads is acceptable to me.

Rankin has been added to RA 1.47 database - info from Crazy Ivan
See http://www.subsim.com/radioroom/show...2&postcount=55 how to change the weapons loadout. The Collins class can carry a mix of Mk48 Mod 4 or Mod 7 CBASS torpedos and UGM-84C Sub harpoons total payload 22 or 44 Stonefish Mark III mines.
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My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46
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Old 01-14-2019, 11:42 AM   #14
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Did you made some tests for game stability?
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Old 01-14-2019, 10:39 PM   #15
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Quote:
Originally Posted by p7p8 View Post
Did you made some tests for game stability?
Currently running the Collins Class in the Sicilian Wedding Mission with no issues that I know off. All it did was change the 1-4 rack capacity from \9 to \13
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Comp Specs:
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My current Mod setup.
Ralles RealModPack V1.2full, 2.2 RMP V1.3 Bubblehead`s Ship_Compilation
Captain Midnights CBS NEWS Sound Mod, CSL Custom Map Colors, and career playable surface ship
Dangerous Waters - DWX 1.46
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