SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-2018, 02:00 PM   #196
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

Quote:
Originally Posted by Hebe Vollmaus View Post
If you never heard about this, this is not for you.

You do not provide the Library-drawer. Therefor some Units have not all Equipment ready they needed in there *eqp-files.

After correct the files which my mySH3-TooL indicate, there are 3 drawers not found in Roster:
--CHECK-- AirLndOrdSeaSub:
AFS_F1M_Pete - "FSF1M" - "304" (Air) ==not (or Err) in Roster==
ALBS_Do24 - "LBSDo24" - "304" (Air) ==not (or Err) in Roster==
ALB_B17g_Bomber - "LBB17g_Bomber" - "301" (Air) ==not (or Err) in Roster==


Also in your DL some Thumbs.db can be found.
These files are "Windows"-stuff and should not find a way into your DL-file as they waste space.

Campaign_LND.mis
Unit 274
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

You may use correct formatted Numbers there including the 6 Zeros.

Greetings.
It's obviously difficult for me. I only know the "ON/OFF/Reset" button on my computer.

8 Thumbs.db-files I safely and irreversibly deleted! Yes, I see these missing cfg files. I'll try to find them. It will be more difficult with identifiers.
Add these cfg files in the Roster

American, British/Air

ALB_B17g_Bomber.cfg:

[UnitClass]
ClassName=LBB17g_Bomber
UnitType=301
AppearanceDate=19420901
DisappearanceDate=19480101
DisplayName=US B17G

[Unit 1]
Name=US B17G
DOC=19420901
DOD=19480101

Japan/Air

FS_F1M_Pete.cfg:

[UnitClass]
ClassName=FSF1M
UnitType=304
AppearanceDate=19390101
DisappearanceDate=19480101
DisplayName=JP FS F1M

[Unit 1]
Name=JP F1M Pete
DOC=19390101
DOD=19480101

* ALBS_Do24 you can delete, as there is ALBS_Do24T3 and that it is recorded in LAB_VSmallAirBaseGE.cfg

German/Air

ALBS_Do24.cfg:

[UnitClass]
ClassName=LBSDo24
UnitType=304
AppearanceDate=19350601
DisappearanceDate=19460101
DisplayName=Do-24

[Unit 1]
Name=Do-24
DOC=19350601
DOD=19460101
__________________________________________________ __________________
Campaign_LND.mis
Unit 274

After; values are not read despite there are millions of them!

Thanks again!

Last edited by Anvar1061; 12-08-2018 at 07:42 AM.
Anvar1061 is online   Reply With Quote
Old 12-07-2018, 07:07 PM   #197
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Location: Nevada, Ohio
Posts: 2,216
Downloads: 42
Uploads: 0


Default

AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994e afe3b6c;<==NOT found;<==


This is a weapons controller in the sim that points at a non existing gun in the dat.
I suspect the other entries are the same.

Question....
WHY does the AFB_Spitfire_XXII.dat have 11 tga files that all seem the same?



I can't even look at other files after this! It's as if someone just went totally bonkers in areas!

Not trying to be cruel but it's pretty simple to look at one Unit to create another totally different Unit.
Just the Spitfire looks as if someone intentionally shot themselves in the foot!

I'd suggest a scan of all dat files for redundant tga files.

Last edited by Jeff-Groves; 12-07-2018 at 07:21 PM.
Jeff-Groves is offline   Reply With Quote
Old 12-08-2018, 04:32 AM   #198
Hebe Vollmaus
Bosun
 
Join Date: Jun 2010
Location: Germany
Posts: 68
Downloads: 2
Uploads: 1
Default

Quote:
Originally Posted by Anvar1061 View Post
8<--
It's obviously difficult for me. I only know the "ON/OFF/Reset" button on my computer.


Campaign_LND.mis
Unit 274

After; values are not read despite there are millions of them!

Thanks again!
"Never put your Light under the shield!"

Anything after the ; maybe seems to be a note or comment. Thats why i found this entry. My Tool mis2csv will report this as a "replace"-count. There is only this Unit 247 found.
Look at the numbers before the ;

I would change from
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

to
Long=-286409.000000;-286145.000000
Lat=5673433.000000;5673387.000000

but thats only my Opinion.
And i would also kill the Comment itself.

Thank you!
Greetings.
Hebe Vollmaus is offline   Reply With Quote
Old 12-08-2018, 05:03 AM   #199
Hebe Vollmaus
Bosun
 
Join Date: Jun 2010
Location: Germany
Posts: 68
Downloads: 2
Uploads: 1
Default

Quote:
Originally Posted by Jeff-Groves View Post
8<--
This is a weapons controller in the sim that points at a non existing gun in the dat.
I suspect the other entries are the same.
Or the gun exist and have different IDs. Anyway some mismatch.


Quote:
I'd suggest a scan of all dat files for redundant tga files.
I think that in any big File-collection there are things that should be made different. Even in my unmodified SH3-install are such things integrated.

The first thing i seach for in TGAs are unwanted comments. They blow up the file-sizes in total amount.

Search by 'or' (not 'and'):
Shop Pro,Autodesk,3ds max,ImageGear,Accusoft,Adobe,Photoshop,Graphics Processor

In this collection 226 files can be found.

Greetings.
Hebe Vollmaus is offline   Reply With Quote
Old 12-08-2018, 05:49 AM   #200
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

Quote:
Originally Posted by Jeff-Groves View Post
AFB_Spitfire_XXII.sim;6C3BFEEA947956E0;0xe0567994e afe3b6c;<==NOT found;<==


This is a weapons controller in the sim that points at a non existing gun in the dat.
I suspect the other entries are the same.

Question....
WHY does the AFB_Spitfire_XXII.dat have 11 tga files that all seem the same?



I can't even look at other files after this! It's as if someone just went totally bonkers in areas!

Not trying to be cruel but it's pretty simple to look at one Unit to create another totally different Unit.
Just the Spitfire looks as if someone intentionally shot themselves in the foot!

I'd suggest a scan of all dat files for redundant tga files.

I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures.


Last edited by Anvar1061; 12-08-2018 at 07:06 AM.
Anvar1061 is online   Reply With Quote
Old 12-08-2018, 07:48 AM   #201
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

Quote:
Originally Posted by Hebe Vollmaus View Post
"Never put your Light under the shield!"

Anything after the ; maybe seems to be a note or comment. Thats why i found this entry. My Tool mis2csv will report this as a "replace"-count. There is only this Unit 247 found.
Look at the numbers before the ;

I would change from
Long=-286409.000;-286145.000000
Lat=5673433;5673387.000000

to
Long=-286409.000000;-286145.000000
Lat=5673433.000000;5673387.000000

but thats only my Opinion.
And i would also kill the Comment itself.

Thank you!
Greetings.

[Unit 274]
Name=St. Nazaire
Class=NavalBase
Type=407
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=false
DockedShip=false
GameEntryDate=19400621
GameEntryTime=1200
GameExitDate=19450502
GameExitTime=2359
EvolveFromEntryDate=false
Long=-262222.000000
Lat=5675087.000000
Height=-17.000000
Heading=90.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


Last edited by Anvar1061; 12-08-2018 at 07:57 AM.
Anvar1061 is online   Reply With Quote
Old 12-08-2018, 12:15 PM   #202
Dirk Gently
Mate
 
Join Date: Nov 2018
Location: Norway
Posts: 56
Downloads: 38
Uploads: 0
Default

Perhaps you could make a dedicated thread and explain what exactly this mod is and what it does?
Dirk Gently is offline   Reply With Quote
Old 12-08-2018, 12:56 PM   #203
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

Quote:
Originally Posted by Dirk Gently View Post
Perhaps you could make a dedicated thread and explain what exactly this mod is and what it does?

http://www.subsim.com/radioroom/show...&postcount=179
Anvar1061 is online   Reply With Quote
Old 12-08-2018, 06:28 PM   #204
Dirk Gently
Mate
 
Join Date: Nov 2018
Location: Norway
Posts: 56
Downloads: 38
Uploads: 0
Default

Ahh, nice!
Dirk Gently is offline   Reply With Quote
Old 12-09-2018, 02:51 AM   #205
Hebe Vollmaus
Bosun
 
Join Date: Jun 2010
Location: Germany
Posts: 68
Downloads: 2
Uploads: 1
Default

Quote:
Originally Posted by Anvar1061 View Post
8<--
I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures.
make a Backup first!

delete all xxxx.tga
goto Node AFB_SpitfireXXII
goto "Linked 3D model"
Remove all "Material Id" without "Name"
click "Model preview"
zoom in near to the textureless guns and click them
Node - AFB_SpitfireXXII_guns3D
Remove Material Id without Name
click "Add"
Add > 0x... SpitMk22.tga

Save as... (not overwrite, if you have No Backup!)
or
Save (if you have Backup)

and check inGame.
The problem with use of S3D is that the 3D-Viewer may show you things, that does not work in SH3-inGame.

Greetings.
Hebe Vollmaus is offline   Reply With Quote
Old 12-09-2018, 04:56 AM   #206
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

@ Hebe Vollmaus
If you want something done, do it yourself! ©

Last edited by Anvar1061; 12-09-2018 at 05:39 AM.
Anvar1061 is online   Reply With Quote
Old 12-09-2018, 08:11 AM   #207
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default [TEC] AIR MOD

I collected probably the largest collection of GWX aircraft 165 units (a feature in the application of identification marks). It would be good to use all of them in the Global AIR Mod. To this end they shall organize by country and position on the respective airfields (LAB_LargeAirBaseGe for example) to historical accuracy. Separately will have to collect data for inclusion in Campaign_LND.mis.
Anvar1061 is online   Reply With Quote
Old 12-09-2018, 08:15 AM   #208
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

After the majority of unit models are sorted, I start checking single missions to identify what I missed in the first part.
Anvar1061 is online   Reply With Quote
Old 01-05-2019, 09:29 PM   #209
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

http://brat01.mybb.by/viewtopic.php?id=197&p=17#p93556
New water straems for VIIB, VIIC U-Boot hool. VIIB_1 VIIB_2 turms, and all first turms VIIC series. Early and late periscopes.

To unpack and activate above activated a mod "U.-W&S_VII_Series", if there is a necessity to activate subturms or skins to execute it in last stage (after patch connection "Set_VII_Patch201812"). To test a patch in game and if updating arranges it is possible to merge with the mod "U.-W&S_VII_Series", a method of rewriting of files, preliminary having disconnected from game.

In a folder "Stream_BlueWater" there is an alternative assemblage of generators with original colour of textures (blue). It is not recommended to use with green colour of water. In the rest, on your taste. To activate over a patch and before connection of alternative subturms and skins. If there is a necessity of merge to the mod "U.-W&S_VII_Series" first to make merge of a patch "Set_VII_Patch201812" with "U.-W&S_VII_Series" and then alternative drains "Stream_BlueWater".





Anvar1061 is online   Reply With Quote
Old 01-13-2019, 10:24 PM   #210
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,226
Downloads: 600
Uploads: 0
Default

I need volunteers to test single missions. Test. Activating mod Blank Campaign and the Commander in selecting the type of boats and date to enter the chose Single Mission. Report your comments.
Anvar1061 is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim