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Old 11-24-2018, 06:59 AM   #7171
lobomarinho
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Default SH3 Commander and JSGME

Hi again Kelly !

If I use the SF for the multiple installations, and if I want to use SH3 Commander and JSGME, are they included in SF??

In GWX 3.0 , it is included an old version of JSGME.
If I use SF, is this updated to the newest version?? or How do I updated it?

I have found in the forums the latest version of JSGME blitzkrieg....

I have read that SH3 Commander 3.2 needs special config files to run in GWX.

Are these included in SF???
what is the correct sequence of installation procedure??

Thanks a lot
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Old 11-24-2018, 03:21 PM   #7172
Kelly621
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Quote:
If I use the SF for the multiple installations, and if I want to use SH3 Commander and JSGME, are they included in SF??

Your questions are answered at the bottom of the first post in this thread. Click on the topic you are asking about.


http://www.subsim.com/radioroom/show...75#post2194475


Quote:
I have read that SH3 Commander 3.2 needs special config files to run in GWX. Are these included in SF???

No, download them here (last download on the list):
http://www.subsim.com/radioroom/down...p?do=cat&id=56


Quote:
what is the correct sequence of installation procedure??

If you are talking about which to install first SH3 Commander or JSGME it doesn't matter they are different programs with different functions although with certain mods they do interact with one another.


Kelly621
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Old 11-25-2018, 05:35 AM   #7173
CO
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Always CTD when iam loading the first mission with career mode

This is my mod list:
GWX - 16km Atmosphere
GWX - Alternate Loadscreen - Full Circle
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Open Hatch Mod
GWX - VIIC41 Player Sub
Rbs1_SH4_Effects_GWX_30_71
Ahnenerbe WideGui 1920 x 1080 Final
Thomsen's Sound Pack V3.2cg
GWX - Late War Sensors Snorkel Antennas

btw: iam playing with sh3 commander 3.2 + cfg files for GWX 3.0
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Old 12-10-2018, 04:27 AM   #7174
Olamagato
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First Remove all not GWX mods and "GWX - Late War Sensors Snorkel Antennas"
Next read GWX manual for know when you can enable this last mod.
If campaign started still with ctd disable:
GWX - Integrated Orders
GWX - Open Hatch Mod
and check.
If caimpaign started without CTD - you enable only one of disabled and check mod as CTD source. Repeat for all.
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Old 01-01-2019, 12:48 PM   #7175
drakkhen20
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i just recently restarted my SH3 back up. went back to the good old GWX. i found that i also have CTD as well when using the Open hatch mod. was GWX 3.0 gold updated ? because i read that the type IX has open hatches. been over 4 years since ive messed around on the forums with GWX so i dont know if thats old news or new news. Also the OLC environment, is that updated in here too or what. with the 16km sky mod i have issues but no CTDs. i can deal and work around it just wondering if this is a Refresh of the mod or is it the old stuff and im just running on Windows 10 problems.
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Old 01-01-2019, 12:55 PM   #7176
Jeff-Groves
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Did you do the 4 gig patch to the SH3.exe?
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Old 01-01-2019, 10:14 PM   #7177
drakkhen20
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why yes i did. pretty much i plan on running just GWX and hsei patch. so im asking before i apply the patch.
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Old 01-10-2019, 03:23 AM   #7178
ericlea
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Hi !



Functional Draggable Chrono for GWX3 :


https://www.dropbox.com/s/wfsa19tmo8...20GWX3.7z?dl=0





INSTALLATION :

1-copy your sh3.exe and
paste it in the mod at same level as "ChronoPatch.bat"

2-launch "ChronoPatch.bat" to patch sh3.exe

3-then activate the mod with jsgme



Thanks to Tycho for this great Sh3 enhencement !
http://www.subsim.com/radioroom/showthread.php?t=238735


ericlea




To activate the chrono, click in the red frame


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Old 01-25-2019, 10:29 AM   #7179
nik112
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Hi guys
i faced a prob that haven't faced before. Enemy planes detected when they are above of my sub and can't react because they have kill me. That happed when tc its 1024 and 512
.Is there any solution?
ps in commander options/ time compression have set to 1 when enemy planes detected




[MODS]
TKSS18 German U-Boats Compilation=1
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)=2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)=3
FixAllSubGWX=4
Conus' SH3GWXWS 2.3=5
ail Das Boot officers mod v2.14=6
blue menu II=7
Darojax Officer Icons 1.0=8
Hull damage made by torpedo impact mod=9
new Torpedo_HAHD_1024_GWX=10
Red Night Map=11
SH5 Liberty Ship for SH3=12
Skin U-562 VIIC-Ahnenerbe=13
Sub Image mod=14
Antisub net sounds muted=15
Haunting Atlantic Wind=16
EAX_Sound_Sim_SH3=17
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=18
M.E.P v6=19
WB's Mission Orders Lite v1.1=20
cheers
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Old 01-25-2019, 11:35 AM   #7180
hauangua
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Quote:
Originally Posted by nik112 View Post
Hi guys
i faced a prob that haven't faced before. Enemy planes detected when they are above of my sub and can't react because they have kill me. That happed when tc its 1024 and 512
.Is there any solution?
ps in commander options/ time compression have set to 1 when enemy planes detected




[MODS]
TKSS18 German U-Boats Compilation=1
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)=2
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)=3
FixAllSubGWX=4
Conus' SH3GWXWS 2.3=5
ail Das Boot officers mod v2.14=6
blue menu II=7
Darojax Officer Icons 1.0=8
Hull damage made by torpedo impact mod=9
new Torpedo_HAHD_1024_GWX=10
Red Night Map=11
SH5 Liberty Ship for SH3=12
Skin U-562 VIIC-Ahnenerbe=13
Sub Image mod=14
Antisub net sounds muted=15
Haunting Atlantic Wind=16
EAX_Sound_Sim_SH3=17
U-Boat IXC (Skin 2 (U-505)) Turm 1-2-3=18
M.E.P v6=19
WB's Mission Orders Lite v1.1=20
cheers
slows down TC speed no other solution
High TC. = planes are lethal
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Old 02-11-2019, 08:27 PM   #7181
Kane9921
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Icon14 Grey wolves

Thanks so much for all the great work on Grey Wolves!

have been gone for a long time, but it is loaded and I am off to roam.

Thanks again for all that do the modding here! It is so appreciated.

Kane
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Old 02-11-2019, 10:23 PM   #7182
Aktungbby
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Default welcome aboard!

Kane9921!
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Old 02-12-2019, 11:10 AM   #7183
Jimbuna
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Enjoy the GWXperience Kane
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GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
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Old 02-22-2019, 02:14 AM   #7184
Pappyken498
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bullhorn

if it just had an engine room mod just for it, this is a great game. maybe someday. if there is one would some post it?
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Old 02-22-2019, 02:26 AM   #7185
hauangua
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Quote:
Originally Posted by Pappyken498 View Post
if it just had an engine room mod just for it, this is a great game. maybe someday. if there is one would some post it?
Hi Pappyken
Watch here maybe can help
http://www.subsim.com/radioroom/showthread.php?t=201502

PS You need the 4GB patch for SH3 to run it.
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Last edited by hauangua; 02-22-2019 at 02:37 AM.
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