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Old 03-28-08, 04:45 AM   #31
Flick
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Quote:
Originally Posted by sober
Well it might work on your system but on mine it doesnt . I have a small percieved increase in FPS but the time compression grinds to a halt . I think it might have something to do with me having only 1 gig of ram and the rest of the computer gets worse from there . One day i will upgrade and use that beautiful dynamic fog that i asked for and we got
Definitley another Gig of RAM improves performance.

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Old 03-28-08, 05:41 AM   #32
stabiz
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Quote:
Originally Posted by maerean_m
Quote:
Originally Posted by skwasjer
*cough* maerean_m, need... multi... core... *cough*



But I know, I know...
I recently noticed the big fuss about FarCry2. All they do is shoot at trees so branches fall off. Ok, where is the game in that?

In the end, although I could get a quad core for the money I spent some years ago for this computer, I won't do that.

But I know you know
This could be written by me.

Of course, graphics are a part of realism and immersion, so hardware demands will go up, but games like Crysis are much like supermodels (I imagine), spectacular to look at, but pretty boring after a couple of hours.
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Old 03-28-08, 05:55 AM   #33
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Originally Posted by maerean_m

If a game doesn't run well on a 3.2GHz single core, 2Gb of ram and a nVidia 7800, then it's not worth my time and money (a very good example is Crysis (and another one is DiRT which will only work with SSE2, not with SSE1)).
The same thing applies to Windows Vista. Why the heck does it need 2Gb of ram to display a taskbar? I recently installed Vista on a dual-core laptop and it's rubbish. It's waaaaay slower than my old desktop with Windows XP.
Well said. And as for Crysis, it's not the "über cool" graphics that make it run slow, it's the [insert the size of the island here] frigging island! A mission takes place usually in maybe a 1/4 area of it, the rest of the area is there for nothing, eating up your resources. This worked in FarCry as you could wander around the place, but Crysis doesnt allow it, so what's the point. Anyways, enough OT from me.
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Old 03-28-08, 06:55 AM   #34
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Quote:
Originally Posted by maerean_m
I remember playing on the old 486 DX2 (66 MHz, 4Mb of ram)... those were the days (and the games).
That was relatively powerful compared to the great old C-64. Its amazing to think legendary games such as Pirates! Gunship & Red Storm Rising even ran on a 64K machine.
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Old 03-28-08, 08:12 AM   #35
skwasjer
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Quote:
Originally Posted by maerean_m
I remember playing on the old 486 DX2 (66 MHz, 4Mb of ram)... those were the days (and the games).
Commodore 64/128 & Amiga FTW!!

[edit] I only want quad core cpu's for better responsiveness and performance when using multiple applications simultaneously. I like to be able to do other stuff while I wait for lengthy operations, without the system bogging down - which happens quite often on single core systems.

But if a game utilizes multiple cores, and does so effectively (obviously, not to hide bad programming), you want hear me complain.

Last edited by skwasjer; 03-28-08 at 08:52 AM.
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Old 03-29-08, 04:28 AM   #36
Nicolas
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The stuttering thing its fixed by turning on vertical sync, or sinchronized. makes every frame show in the correct time.
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Old 03-31-08, 03:16 AM   #37
Sirkam
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Quote:
Originally Posted by maerean_m
Here's a wild idea:

Start the game, and while in main menu, Alt-Tab and change the process priority to Above Normal from inside Task Manager. Then go back to the game and see if there are any improvements.

Did a quick test, the results are quite impressive.


PS: this thread should get the sticky mark.
It's true , but how can i launch SH4 and then, automatically switch between normal and above normal priority (without changing it manually each time i launch SH4)?
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