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Old 07-12-18, 08:32 PM   #16
XenonSurf
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For the Binoculars I don't know, but 'low' for the diesel engines, do you mean the sound?

I have loaded Stormy's DBSM which will make further changes to the crew appearance, crew voices inside subs, and...other sound effects. But I cannot say if the diesel engines will be different. It for sure makes the game more immersive.

Problem with this is: all mods that you install additionally over TWoS must be compatible with it, the problem is not that you may get CTDs (this would be easy to sort out), but something may not work anymore as it should and you may take long to realize it, and then always catch some errors...Not a pleasant idea, don't you think?

In the case of Stormy's DBSM I have ripped-out what could cause problems to make it compatible, call it an ADJUSTED mod. And of course it's not in any download list.
If you are interested I can PM you the 'readme' of this adjustment so you will know what to do to install it based on the original Stormy's mod.
(I think if you browse the mod thread you will find the procedure, because I did post it there and did the changes after that.)
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Old 07-12-18, 10:12 PM   #17
JCWolf
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Quote:
Originally Posted by XenonSurf View Post
For the Binoculars I don't know, but 'low' for the diesel engines, do you mean the sound?

I have loaded Stormy's DBSM which will make further changes to the crew appearance, crew voices inside subs, and...other sound effects. But I cannot say if the diesel engines will be different. It for sure makes the game more immersive.

Problem with this is: all mods that you install additionally over TWoS must be compatible with it, the problem is not that you may get CTDs (this would be easy to sort out), but something may not work anymore as it should and you may take long to realize it, and then always catch some errors...Not a pleasant idea, don't you think?

In the case of Stormy's DBSM I have ripped-out what could cause problems to make it compatible, call it an ADJUSTED mod. And of course it's not in any download list.
If you are interested I can PM you the 'readme' of this adjustment so you will know what to do to install it based on the original Stormy's mod.
(I think if you browse the mod thread you will find the procedure, because I did post it there and did the changes after that.)


Well if you can the read me will be useful, but I do not intend to install the all Stormy Mod , I am in fact planing in using just the sound files...But yes the readme will help on this Thanks.
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Old 07-31-18, 06:57 PM   #18
XenonSurf
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@JCWolf,
I just want to make corrections about my responses above.
Now that I know a bit more about modlists and correct mod order, my first replies are totally...false.
Yep, your modlist in your first post is ok. Also yes, OH2 is only a campaign mod with some extra units and not the culprit of your initial problem.

My current testings however with a setup like


...
...
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
...
TDW NewUIs 7_5_0

...
OPEN HORIZONS II v2.5


such a setting does have problems with OH2 in that campaign transfers may not work correctly. My testing continues.
Alas this doesn't answer your initial question why you get detected at any distance of 1000m , this must lie in sea objects and their config files, try to look out for mods that make such changes and watch which files JSGME does overwrite.


Best,
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Old 08-01-18, 10:11 AM   #19
Captain_AJ
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Quote:
Originally Posted by JCWolf View Post
Guys I have this mods installed

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - No U-Mark
DynEnv v2.9 - No Underwater Impurity Patch
Moon_light_mod
MightyFine Crew Mod 1.2.1 Alt w beards
Pascal-sh5-Crew-Uniforms
sobers mega mod fog V9 SH5
Shadow Improvement Mod
SubFlags_0_0_9_byTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
TDC Graphics by Naights v1.0
3D_Deck_Splash_FX_v1_0_0_byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Fuel Gauge WoGaDi_SteelViking's Interior
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MadMaxs_SH5_Subdiesel (mono) v2
TDW_Mines_Subnets_Detectable_in_hydro (OH II )
AilClouds 3.0
Reboot's Water Drips 1.1
Nauticalwolf's_Poster_Mod_v1.0
sobers darker harbor walls
Nauticalwolf's_Torpedo_Textures_v1.2
No Damn Bubbles, No Damn Halo Mod
MightyFine Less Annoying Footsteps 1.0
Drifter's Damage Control Screen v1.02
RemoveLogoIntroTheDarkWraith
German U-Boat Internal Routine SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
German U-Boat Crew Language Pack
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MCCD_1.04_MFCM_1.2.1_compatible
nVidia missing lights
Church's SHV 1.01 Keyboard Commands v1.1
TDW_Ship_Inertia_1_1_0



Now I am having an issue that is in fact very unrealistic and annoying at the same time, For same reason My Boat is detected at 1000 meters of any target and if at periscope depth the same, now its very hard to find and get closer to targets this way since the distance to increase % for our Torpedoes to hit effectively is better the closer you are ....even if I manage to get closer then 2000 meters submerged at PD most of the times I have to run the electric engine at speed 1 and around 1000 meters I have to get silent run on, now this gets crazy in the moment I raise the periscope to get my fire solution in the moment my Periscope is out it doesn't matter how out in the water I tried to the point that I could not even see the ship or warship, in that moment I get detected...what I find very unrealistic and even game breaking...This means I can not get closer any ship and just target him the normal way..tried the lower difficulty the same...


Is there any Mod that fixes this ...: Kaleun_Salute:
Absolutely that is unrealistic -- Something is allowing your subs signature for the destroyers is causing them to ping you early. I know for certain that other campaigns that I have done using TWOS unless I raised my scope or was loud or shot off a torpedo I will get pinged but that was only after I showed my self in some way, And.. comparing English destroyers too American destroyers, English destroyers are more aggressive.(Operation Drumbeat), Case in point. I was hydro hunting and figured out a course of a Clemson US destroyer. I was 20 meters below surface shot of a torpedo and it was tracking inconducive to the destroyers chug-chug of the engines and prop. I miscalculated the AOB and range, as I am thinking, but the destroyer ran away -- TWOS for me JC has made a lot of difference in gameplay -- something could be possible in your mod soup that may be causing your signature to be detected early. I don't have that issue using TWOS I can be 1000 meters away and not be detected unless I do something to become detected,
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Old 08-02-18, 01:13 PM   #20
NIDGE2112
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@JCWolf

Try these, I use them

Binoculars
http://www.mediafire.com/file/xjl8qd...Torpedo+v1.zip

More powerfull engine sounds
http://www.subsim.com/radioroom/down...o=file&id=3758

Happy hunting

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Last edited by NIDGE2112; 08-02-18 at 04:06 PM.
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Old 08-04-18, 03:26 AM   #21
Torpedo
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Quote:
Originally Posted by JCWolf View Post
I am looking for some graphic changes , Binoculars don't please me in this Mod...
Hi JCWolf!
I made two other versions for the binoculars: without bearing v3 and with bearing and red mark v4.

link for Binoculars without bearing v3

http://www.mediafire.com/file/3if3wb...do_v3.zip/file

link for Binoculars with bearing and Red Mark v4 (surely unrealistic, but someone may like)

http://www.mediafire.com/file/2c9q4f...rk_v4.zip/file



Torpedo

Last edited by Torpedo; 08-04-18 at 05:16 AM.
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