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Old 06-21-17, 06:27 AM   #46
Kendras
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I assume that in order to change altitudes, you just have to change colors of each squares ?
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Old 06-22-17, 04:13 AM   #47
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Default Icon of the harbour on the map





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Old 06-22-17, 04:22 AM   #48
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I would like to add this building to the harbour :

https://3dwarehouse.sketchup.com/mod...96/Tour-TANGUY

Could you convert it for me ?
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Old 06-22-17, 06:19 PM   #49
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The game crashes, again and again, and I don't see any reason !!! I'm starting to be very very angry !!!

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Old 06-22-17, 08:02 PM   #50
propbeanie
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Can you split your "Brest DAT" into pieces (or have you already??), and add them in one at a time? I'm not sure how much of the game's memory allocation a landscape DAT file like that would take up, but it can't be just a little. Split it into two at the river, add the sea walls in separate. Besides the fact that one mistake and the shtinking thing crashes on you, and you're left to wonder "so, is it in the South end, the middle or the North end?" - you know?...
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Old 06-23-17, 12:20 AM   #51
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I finally solved the problem. I undid the 2 last actions (I realised that both were making CTD), and did them again exactly the same, and it worked. I just lose one hour.

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Old 06-23-17, 03:08 PM   #52
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I really would like to try to model the fortress, but I've found no precise plan of it ...

I would like to have something like that :

http://brest3d.free.fr/imgs/news/chateau-7.jpg

Last edited by Kendras; 06-23-17 at 03:21 PM.
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Old 06-24-17, 05:17 AM   #53
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Yes, I'm crazy !

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Old 06-24-17, 11:50 AM   #54
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Someone will need to make the Camoflage Netting for Scharnhorst and Gneneisenau? Their stay in Brest until the Channel Dash was NOT uneventful for the Port of Brest. Hidden in the furthest corners out of sight and well camoflaged ( and both excellent Flak Ships ) as a result of Night One of their Arrival. Docked in their Berths the Commanders and Officers Met for Dinner with the Kreigsmarine Admiral and Staff of Headquarters at the 5 Star Hotel Procured as their Headquarters Building. Sitting down to their meal it was interrupted by Air Raid Horns ( aooga ) and Sirens. Enter Bomber Harris and the R.A.F. Bomber Command. That first sorte did little damage to the ships that were to become the obsession of Bomber Harris, but a direct hit on the Hotel killed most of the Staff Officers of both ships and headquarters. Up to 10% of the entire Bomber Command Aircraft ( including the short lived Avro Manchester which had its teething in combat at Brest ) Blenheims, Beuforts, Hampdens, Wellingtons. What ever they had flew up to 1,705 Sorties a month for at least a year. Air Raids happened round the Clock. Brest Countered by First Sending one Staffel of JG26 in BF109
E-7s to Maintain Air Defense over Brest. This was short lived as JG26 was Flying one Staffel at a time back to Germany
For Conversion Training into the new BF109F-2. Enter JG2 Richthofen Geschwader. Which eventually converted to ****e-Wulf 190 A-0 ( the Butcher Bird ) which had horrible engine fire problems until the FW190A-5 Luftwaffe Defense of Brest and the Bay of Biscay was Weak at best, and non existent at worst. It was up to the Flak Batteries at Brest and every armed vessel and down to the gefreiter grabbing a rifle to defend attacks from the air. Doubling the Amount of workers on building the U-Boat pens was ordered with prority shipments of Steel and Concrete being diverted from the Atlantic Wall . The Pens themselves had plenty of rooftop space to accommodate Light Flak Units. When the Flakvierlengs were ordered for U-Boat Armaments on the Failed Turm VIIc/IV U-Flak Boats that escorted boats into Biscay, were converted back to regular turms, they added each extra Gun to the Harbor Defense. Brest was not just a Naval Port and Harbor captured intact, it was the Jewel of the Crown!
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Old 06-24-17, 12:02 PM   #55
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Quote:
Originally Posted by mikey117us View Post
Someone will need to make the Camoflage Netting for Scharnhorst and Gneneisenau? Their stay in Brest until the Channel Dash was NOT uneventful for the Port of Brest. Hidden in the furthest corners out of sight and well camoflaged ( and both excellent Flak Ships ) as a result of Night One of their Arrival. Docked in their Berths the Commanders and Officers Met for Dinner with the Kreigsmarine Admiral and Staff of Headquarters at the 5 Star Hotel Procured as their Headquarters Building. Sitting down to their meal it was interrupted by Air Raid Horns ( aooga ) and Sirens. Enter Bomber Harris and the R.A.F. Bomber Command. That first sorte did little damage to the ships that were to become the obsession of Bomber Harris, but a direct hit on the Hotel killed most of the Staff Officers of both ships and headquarters. Up to 10% of the entire Bomber Command Aircraft ( including the short lived Avro Manchester which had its teething in combat at Brest ) Blenheims, Beuforts, Hampdens, Wellingtons. What ever they had flew up to 1,705 Sorties a month for at least a year. Air Raids happened round the Clock. Brest Countered by First Sending one Staffel of JG26 in BF109
E-7s to Maintain Air Defense over Brest. This was short lived as JG26 was Flying one Staffel at a time back to Germany
For Conversion Training into the new BF109F-2. Enter JG2 Richthofen Geschwader. Which eventually converted to ****e-Wulf 190 A-0 ( the Butcher Bird ) which had horrible engine fire problems until the FW190A-5 Luftwaffe Defense of Brest and the Bay of Biscay was Weak at best, and non existent at worst. It was up to the Flak Batteries at Brest and every armed vessel and down to the gefreiter grabbing a rifle to defend attacks from the air. Doubling the Amount of workers on building the U-Boat pens was ordered with prority shipments of Steel and Concrete being diverted from the Atlantic Wall . The Pens themselves had plenty of rooftop space to accommodate Light Flak Units. When the Flakvierlengs were ordered for U-Boat Armaments on the Failed Turm VIIc/IV U-Flak Boats that escorted boats into Biscay, were converted back to regular turms, they added each extra Gun to the Harbor Defense. Brest was not just a Naval Port and Harbor captured intact, it was the Jewel of the Crown!


About camouflage nets, why not, good idea ! But not a priority for now.
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Old 06-24-17, 12:03 PM   #56
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cool How it could look like

Not so bad for a beginner, what do you think ? Big thanks to Gap who helped me to take off !


Last edited by Kendras; 06-24-17 at 12:36 PM.
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Old 06-28-17, 03:39 AM   #57
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Support HELP

Hi,

1. I really have to know how to cut an object into 2 separated objects. I didn't find explanation on the internet. Could you explain me how to do this please ?

2. How to link the vertices 1 to 3 (instead of 1 to 2) with a perfect alignment with the axis 1-4 ? The vertice number 3 doesn't exist yet.

 


3. I also would like to cut all the edges at the exact location of the red arrow I have drawn on the picture. How to do this ?

 

Last edited by Kendras; 06-28-17 at 03:34 PM.
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Old 06-28-17, 11:35 AM   #58
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Hehe, I've found a nice map. This will help me to place buildings at the correct place, and create all the railroad system.


Last edited by Kendras; 06-28-17 at 11:46 AM.
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Old 06-28-17, 02:14 PM   #59
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The easy way to cut. Is not cut. Cut = Tesselate -triangulate. Easy way select faces of one half. Export selected as part 1, then Hide selected object. Select remaining faces and export as part two. The single cut on you need to make is easy too. Select that face. Select plane cut, highlight with mouse until the vertice appears. You must select which
X Y Z for the correct direction. If wrong select edit undo, and try again. After plane cut select the face and right click the menu, select tesselate, sub menu triangulate. Done.
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Old 06-28-17, 04:24 PM   #60
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Absolutely amazing work! No disrespect to the SH3 team, but the "cookie cutter" harbors you see in SH3 and its successors can't hold a candle to real harbors, made with real maps.

To cut objects, have you also tried the following?:

-Left click the object you want to cut
-Right click so the menu comes up
-Left click on "Plane Cut"
-Choose which directional axis you want to cut the object into. For instance, plane cut via "Y" is what I use to add another hull strake to a ship, running horizontally from bow to stern and cutting it in two. Plane cut via "Z" adds a vertical frame division from keel to upper deck, also cutting it in two...

Sorry if I misunderstand you.
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