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Old 08-17-2017, 10:54 AM   #8461
vdr1981
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Originally Posted by Muckenberg View Post
Hello
I would like to ask if you ever thought about adding a crew to the AI submarine bridge?
TDW created mod for this a long time ago but there is a problem...It will cause frequent CTDs in large modlists/modpacks. I have fixed many similar mod conflicts so far and this one is on my to do list too...As soon as I find what is going on you can be sure that I'll add this feature...

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And if it could be possible to swing a submarine swing in a periscope flap? Sorry my english.
I don't get you there. Tonnage flags on periscope mast?
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Old 08-17-2017, 03:50 PM   #8462
gap
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Originally Posted by vdr1981 View Post
By the way, I just want to let you know guys that I'm online again so if you have any ideas for upcoming TWoS updates please let me know and don't hesitate to post them here ...

Welcome back onboard Captain, I hope your short leave was a fruitful and restoring one
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Old 08-17-2017, 04:00 PM   #8463
excel4004
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Originally Posted by vdr1981 View Post
By the way, I just want to let you know guys that I'm online again so if you have any ideas for upcoming TWoS updates please let me know and don't hesitate to post them here ...

Good News!
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Old 08-17-2017, 05:42 PM   #8464
THEBERBSTER
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Hi Vecko
Quote:
if you have any ideas for upcoming TWoS updates please let me know and don't hesitate to post them here .
I would like to see less active officer icons with the Captain giving those orders directly to the Officers avatar.
This would give the player a sense of acting more like a real Captain would do with a greater sense of responsibility to his crew rather just pressing icons.
You as a Captain need to be constantly intouch with your officers.
I would also like to see a teleport link to the command room or some other way to get there.
Peter

Last edited by THEBERBSTER; 08-18-2017 at 07:49 AM.
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Old 08-18-2017, 02:50 AM   #8465
palmic
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Originally Posted by bdd458 View Post
Perfect, thanks!

I was having trouble with a convoy, my distance was the biggest factor in me missing after having replayed it a few times.

While in the end I managed only to manage to hit one ship (a European Liner, 19000 tons), it was still super satisfying!
Distance is mostly not the problem until you are 10km away .
The most important in targeting is target speed, which is also only one factor which you have to get if you are firing to target with 90 AoB, which is easiest way how to hit target.
Here is the theory behind it


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What's the best way to determine the speed of an enemy vessel while you are also moving?
That's very difficult thing, i dont know anybody who does it.
There are better ways how to target ship while you are moving.
Check this

My recommendation for newbies to targeting is to stick with Dick o' Kane's technic until you are becoming comfortable in sinking.
You'll get very satisfying outcome very quickly, so there's smallest chance you'l become bored and frustrated.
Its something like sniper shot, you can hit easily very small spot on ship with it since you'll master it.

Then start with simple trigonometry rules like calculating target future distance in moment of fire based on current angle on bow and bearing...

Last edited by palmic; 08-18-2017 at 04:13 AM.
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Old 08-18-2017, 05:54 AM   #8466
bananenboot31
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Default i have a problem with this mod. I dont know how to dive.

All fields (snorkeling, diving, surfacing and so on) look normal but when I click them nothing happens. Ive closed the hatch. I think the problem is that my sub isnt running on E- Engines - but how can I activate them?

Id appreciate if someone knows a fix for that

Simon
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Old 08-18-2017, 07:18 AM   #8467
skin-nl
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Originally Posted by bananenboot31 View Post
All fields (snorkeling, diving, surfacing and so on) look normal but when I click them nothing happens. Ive closed the hatch. I think the problem is that my sub isnt running on E- Engines - but how can I activate them?

Id appreciate if someone knows a fix for that

Simon
Hello Simon

Are you in the submarine or on the deck when you press the icons???
If you want to dive you need to be in the boat.

Michael
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Old 08-18-2017, 07:31 AM   #8468
palmic
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bananenboot31: Go somewhere inside (anywhere) and just push "V" at keyboard.
You should dive or hear why you cannot dive now.
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Old 08-18-2017, 07:45 AM   #8469
THEBERBSTER
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A Warm Welcome To The Subsim Community > bananenboot31
Subsim <> How To Donate <> See The Benefits <> Support The Community
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Old 08-18-2017, 11:43 AM   #8470
wolfbaron
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Quote:
Originally Posted by palmic View Post
bananenboot31: Go somewhere inside (anywhere) and just push "V" at keyboard.
You should dive or hear why you cannot dive now.
i never hear the reasons why that won't happen , only message. did i install Twos wrong again 0.o...i thought this is normal ...like not hearing footsteps unless i sprint

or submarine camouflage not used unless you save and reload the beginning of a patrol

anyway do the officer inform you vocally that we cannot dive ,because of x reason ?
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Old 08-18-2017, 11:47 AM   #8471
wolfbaron
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Default a real wolfpack update request

@vdr1981

although when i send convoy contact message to my beloved BDU...I never saw use of a random submarine appearing after convoy is long gone ....and then they ask me for position updates to direct submarines..

it might sound silly but i want to utilize a wolfpack somehow

PS:did someone track a convoy and saw action with wolfpack ? if so can you teach or guide me on how to shadow a convoy in this very slow submarine...ieven enabled map detection zones on warships and ships ...they either detect me or run fast....


&&& Welcome back vdr1981 !

there is many requests and updates i want , like more dialogue and talk...etc

but i wanted to share this wolfpack thing because it is core for me....and also i do not want to throw requests at you...coz i know it is not an easy thing or job to accomplish
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Old 08-18-2017, 02:23 PM   #8472
vdr1981
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As I promised , I'm working right now on new v2.0.6 update which will add some of the requested features by You guys! Update will of course be gamesave compatible, as always...

Need a bit more testing though since many of added/edited files require manual "line by line" code implementation which is somewhat tricky and mistakes can easily slip trough (for example in case of archer9's expanded version of More Commands by Dialog mod).

Also, I think I have finally found solution for CTD problems evolved around TDW's AI subs crew when combined with large modlists/modpacks...

North Atlantic will from next update will have slightly "colder" underwater colors than before...

Here's few preview screenshots , Cheers!


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Old 08-18-2017, 03:42 PM   #8473
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This is the best ever sub sim anyway
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Old 08-18-2017, 03:48 PM   #8474
fitzcarraldo
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Waiting 2.06! Great!

Thanks Vecko!

Fitzcarraldo
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Old 08-18-2017, 05:21 PM   #8475
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Hi Vecko
More orders to the crew is most welcome.
It is very easy to be static and just press icons.
Interacting and having to move to speak to a particular officer for your order to be carried out makes the game more realistic.
For example having to go to the chief to order periscope depth or to surface would make the game more challenging than just pressing those convenient icons.
v2.06 is looking good, thank you for your hard work.
Peter
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