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Old 03-14-12, 02:31 AM   #106
pedrobas
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I haven´t done any historical reseach just reverted the dates to stock ones.
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Old 03-14-12, 09:07 AM   #107
eviljezza
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Can anyone help me?

I've finally downloaded and installed the mods I can do the TDC tutorial with no problems but when I go and start a new campaign (Skipping the tutorial) I keep getting a crash as it loads.

Here is my mod list:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Ubisoft\Silent Hunter 5 - Battle of the Atlantic\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 DarkerNights V2.1
stoianm colored exterior mod v2 (low color)
Stock fog SH5
sobers best ever waves V2 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
OH II Minefield map
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 HOTFIX 3
No magic skills v1.5
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel
AMMO_v1.0_SH5_by_Raven_2012
EQuaTool 01.01 by AvM - Large Style
Hospitalship_lights
Shadow Improvement ModLR

Last edited by eviljezza; 03-14-12 at 11:11 AM.
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Old 03-15-12, 02:55 PM   #108
THE_MASK
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I had ctds with the last mod order so i changed them back . Just copy the latest mod order and paste to your MEP file . You should be able to change it mid patrol .
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Old 03-15-12, 04:14 PM   #109
eviljezza
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Yeah just tried it and no ctd.
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Old 03-16-12, 06:47 PM   #110
KubaM
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With latest mod list my keyboard shortcuts gone crazy e.g. "T" activates both teleport and radio, M activates Capitan's log (instead of Map). Anyone with the same issue? I don't get it...

***

I've just realized it is:

Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All

that messes up with the keyboard shortcuts...




BTW @sober why did u removed

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix


from the list?

Last edited by KubaM; 03-16-12 at 07:02 PM.
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Old 03-16-12, 07:09 PM   #111
THE_MASK
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Quote:
Originally Posted by KubaM View Post
With latest mod list my keyboard shortcuts gone crazy e.g. "T" activates both teleport and radio, M activates Capitan's log (instead of Map). Anyone with the same issue? I don't get it...

***

I've just realized it is:

Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All

that messes up with the keyboard shortcuts...




BTW @sober why did u removed

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

from the list?
Ok i will remove the

Rubini_Crash_dive_fix_for MCFM 1.2.1&MCCD v1.3b_For_All
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Old 03-17-12, 06:36 PM   #112
KubaM
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http://www.subsim.com/radioroom/show...+sound+contact

I decided to link it here as it may be the problem with mod's composition.


***

The issue with following contacts seems to be caused by

TDW_No_Hydrophone_On_Surface_1_1_0

replacing it with

IRAI_0_0_30_No_hydrophone_on_surface

(like in previous mod lists) eliminates the problem with following contacts


Last edited by KubaM; 03-17-12 at 07:00 PM.
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Old 03-18-12, 01:21 PM   #113
KubaM
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Quote:
Originally Posted by sober View Post
You can keep it in . I am trying to figure out why the crew isnt shouting out the smoke on the horizon etc . Overwrites too much of TDW stuff . I dont like the availability of all the equipment from the start .
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (realistic version) V2.1
stoianm colored exterior mod v2 (low color)
Stock fog SH5
sobers best ever waves V2 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
No magic skills v1.5
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
OH II Minefield map
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 HOTFIX 3
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel
EQuaTool 01.01 by AvM - Large Style
Hospitalship_lights
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
Radio Paris French Music Full Version 1.2

Did I place it properly?

BTW Radio Paris French Music Full Version 1.2 is great.
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Old 03-18-12, 09:51 PM   #114
PrEZeX
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Default TDW SH5Patcher

@Sober: Which changes did you made with the TDW SH5Patcher?

Also, is the keymapping different with this mod list then with the original game?

Last edited by PrEZeX; 03-19-12 at 11:35 AM.
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Old 03-19-12, 08:53 PM   #115
Mikemike47
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Default Mod update

Quote:
Originally Posted by sober View Post
Dead download links have *** Please let me know if any download links are dead

Links to mods

AI_sub_crew_1_0_1_TheDarkWraith
http://www.subsim.com/radioroom/showthread.php?t=193296

Mod is now:
AI_sub_crew_1_0_2_TheDarkWraith

I can not give you any input on mod interference yet. Finally installing mods for SH5 after buying the game 9 months ago. Only played tutorial recently. Have played SH3 and SH4 since their beginnings.
Thanks for the hard work.
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Old 03-19-12, 09:43 PM   #116
quink99
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Mikemike,

If I understand your post correctly, you want to find out how to "zoom" out and in on your NAV map and/or your TAI map.

Since, according to your MOD list, you have TDW's MOD, NewUIs_TDC_6_9_0_ByTheDarkWraith, installed then all you have to do is place your pointer over the chosen map and use your mousewheel to scroll back to zoom out or forward to zoom in.

Works fine for me and I use a LOGITECH trackball mouse.
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Old 03-20-12, 03:04 AM   #117
evan250
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Thank you Sober my game is now complete
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Old 03-20-12, 03:34 AM   #118
Stormfly
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Quote:
Originally Posted by sober View Post
I am trying to figure out why the crew isnt shouting out the smoke on the horizon etc . Overwrites too much of TDW stuff . I dont like the availability of all the equipment from the start .
Hi Sober,

it may be (not shure) that the missing shouts on enemy sightings are related to the fact that the crew sometimes seam to instandly enter hunter/hunted mode after sighting an enemy vessel.

the crew is whispering then instead of shouting. If using SDBSM, the crew then also use some kind of Das Boot commentary`s about which are not to much alarming but fitting for a slow sneak in at night times.

this is also happening if using SDBSM`s optional always shouting WO mod. (it changes the non "hunter/hunted" voices only)

...the beahavior is differet, sometimes i get a first shouting "vessel" or "smoke on horizon" or "battlegroup sighted" or "destroyer ahead" (depends on vessel and group) callout, but sometimes i only get this much more silent Das Boot commentary`s if the crew ia allready in hunter/hunted mode. there is only one exception if the crew is in panic mode, then the crew is shouting of course.

to make it work as it should, it seams we need some kind of delay or sync with the battlestatios command before the crew enter hunter/hunted mode and start whispering, it seams this need changes of the programm code.
__________________
Stormy......

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Old 03-20-12, 08:55 PM   #119
useful1
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great list
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Old 03-20-12, 09:11 PM   #120
Mikemike47
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Quote:
Originally Posted by quink99 View Post
Mikemike,

If I understand your post correctly, you want to find out how to "zoom" out and in on your NAV map and/or your TAI map.

Since, according to your MOD list, you have TDW's MOD, NewUIs_TDC_6_9_0_ByTheDarkWraith, installed then all you have to do is place your pointer over the chosen map and use your mousewheel to scroll back to zoom out or forward to zoom in.

Works fine for me and I use a LOGITECH trackball mouse.
Thanks quink99. Playing SH5 for the first time. Map still does not zoom out all the time as needed after loading a save. Plotting a course is a long chore for now to get to objective. Probably will try if I have a mod installed wrong. Will probably try to play game without mods to see what happens.

Last edited by Mikemike47; 03-21-12 at 03:56 PM.
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