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Old 07-30-05, 12:18 PM   #1
Fish
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Default You are counter detected.

I like to make a trigger where a Sub launch subrocks, and is detected therefore.
I think it's imposible?
What do you guys think?
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Old 07-30-05, 01:09 PM   #2
Kapitan
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hmmm i dont know let me go try some things then i get back to ya
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Old 07-30-05, 01:46 PM   #3
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There is a script that gives a platform a solution on another ship. I think its called "Enter Solution".
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Old 07-30-05, 01:47 PM   #4
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RADM please excuse this 'first year' student framing a reply to a learned Professor
I am just on the foothills of learning about scenario design.
Just a couple of points.

Is there a work-around (lateral thinking) - if it is not vital that the trigger is the target but detection is the goal
then could cavitation be used as a substitute for launching ?
If AI Launcher is at depth where trigger induces speed increase and cavitation.

Alternatively could trigger activate another land based target, which Launcher is preset to attack,
causing release of the only possibe use missile weapon.

Even if these thoughts are not on target your answer will be instructional. :hmm:

Tonight is for fun - tomorrow I will work some tests.
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Old 07-30-05, 03:41 PM   #5
Molon Labe
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Default Re: You are counter detected.

Quote:
Originally Posted by Fish
I like to make a trigger where a Sub launch subrocks, and is detected therefore.
I think it's imposible?
What do you guys think?
I think it is impossible without the "useraction=" doctrine criteria.
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Old 07-30-05, 03:49 PM   #6
TLAM Strike
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Default Re: You are counter detected.

Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Fish
I like to make a trigger where a Sub launch subrocks, and is detected therefore.
I think it's imposible?
What do you guys think?
I think it is impossible without the "useraction=" doctrine criteria.
A approch goal for the SUBROC could be used.
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Old 07-31-05, 04:48 AM   #7
Fish
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Default Re: You are counter detected.

Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Fish
I like to make a trigger where a Sub launch subrocks, and is detected therefore.
I think it's imposible?
What do you guys think?
I think it is impossible without the "useraction=" doctrine criteria.
A approch goal for the SUBROC could be used.
Could you be more specific please?
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Old 07-31-05, 04:52 AM   #8
Fish
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Default Re: You are counter detected.

Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Fish
I like to make a trigger where a Sub launch subrocks, and is detected therefore.
I think it's imposible?
What do you guys think?
I think it is impossible without the "useraction=" doctrine criteria.
I am afraid you are right. A "user action" command like in SC would be nice, completed with "fire weapon" and then a list which weapon is being fired.
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Old 07-31-05, 05:18 AM   #9
Fish
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Quote:
Originally Posted by The Bellman
RADM please excuse this 'first year' student framing a reply to a learned Professor
I am just on the foothills of learning about scenario design.
About triggers-scrips, I am just a student.
Quote:
Just a couple of points.

Is there a work-around (lateral thinking) - if it is not vital that the trigger is the target but detection is the goal
then could cavitation be used as a substitute for launching ?
If AI Launcher is at depth where trigger induces speed increase and cavitation.
When there is a "work around" it wasn't found by me yet. The shooter is not AI but a multiplayer.

Quote:
Alternatively could trigger activate another land based target, which Launcher is preset to attack,
causing release of the only possibe use missile weapon.
I dont think so, "attack"" trigger only fired when damage is done.
Quote:

Even if these thoughts are not on target your answer will be instructional. :hmm:
I wonder? :hmm:
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Old 07-31-05, 05:29 AM   #10
Fish
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Quote:
Originally Posted by TLAM Strike
There is a script that gives a platform a solution on another ship. I think its called "Enter Solution".
TLam, I think this is only meant for AI objects in single player?
Can you give a (or perhaps more) example(s) how to use this command?
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Old 07-31-05, 09:53 AM   #11
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hi Fish

I don't see any solution for you here.
maybe you could use the "enter solution" instruction once the launcher has been detected ...?

event trigger :
detect side [subrock launcher] by [opposite side] then trigger fired
action => run script 1

script 1 => enter solution for the plateform(s) you want on the subrocklauncher

this way, if the subrock launcher is detected in any way, you can instantly give to the opposite side (or to a specific other plateform) the very accurate position of the launcher.

this is the only solution I see for your problem
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Old 07-31-05, 11:45 AM   #12
Bellman
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Thanks Prof. - Its back to the drawing board for me.

Just scratching the surface - but its enthralling.
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Old 07-31-05, 12:51 PM   #13
TLAM Strike
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Default Re: You are counter detected.

Quote:
Originally Posted by Fish
Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Fish
I like to make a trigger where a Sub launch subrocks, and is detected therefore.
I think it's imposible?
What do you guys think?
I think it is impossible without the "useraction=" doctrine criteria.
A approch goal for the SUBROC could be used.
Could you be more specific please?
Attached to each SUBROC firing sub there would be an attached approch trigger set for when a SUBROC approches very close and that sets in to action the Script giving all playables a solution. I don't know if the enter solution works in MP.
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Old 08-02-05, 02:11 AM   #14
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Have followed this thread with great interest and must conclude that this action is not possible in MP
scenario design, in the absence of any response to TLAMs last post. :hmm:
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Old 08-03-05, 02:21 AM   #15
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Another

Its the heat Not the drink.

....and the re-roofing work here - oh my head hurts.
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