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Old 08-18-17, 11:05 AM   #61
jrolson
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Amazing update! Thank you Killerfish Games.

Now we just need those 3D towed arrays.
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Old 08-18-17, 01:05 PM   #62
jack33
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Thank you Killerfish Games
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Old 08-18-17, 03:27 PM   #63
PacificWolf
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Keep up the amazing work, great patch
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Old 08-18-17, 08:36 PM   #64
zachanscom
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awesome. patiently awaiting model upgrades. poly count needs doubling for rounded sub hulls tbh. also soviet subs need an overhaul especially when soviet campaign comes. willing to pay srs
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Old 08-18-17, 11:42 PM   #65
andyboydinomon
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Awesome update! Lots of great improvements...

Be careful if you have modded your hud/default file. All of the new buttons and windows will be white boxes instead of the new graphic controls.

In port during campaigns , the load times on the weapons screen overlap alittle with the vls tube numbers and names....minor probably an easy fix.

Haven't noticed any other bugs yet. The us subs vessel txt files have been updated (according to the date and time stamp on the file) but can not figure out what has changed. Anyone notice anything???
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Old 08-18-17, 11:52 PM   #66
GeneralGamer
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This is an awesome update allowing a one click to periscope depth, as well as a course plot. There are other great additions to the UI and too many to mention.

Thanks to Killerfish for always improving!!!
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Old 08-19-17, 07:34 PM   #67
Lommax
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Killerfish is really keeping it on point with this game. Love it!
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Old 08-19-17, 07:59 PM   #68
Aktungbby
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Default welcome aboard!

Lommax!
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Old 08-20-17, 12:25 PM   #69
Mac2336
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A great update.
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Old 08-20-17, 01:58 PM   #70
Jasonland77
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Like the changes with 1.07
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Old 08-20-17, 03:26 PM   #71
thereddaikon
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Fantastic update guys! Lots of great new features the community has been asking for. One thing I've noticed for awhile, not sure if it's a bug or simply an oversight but when I start a new campaign the dates on the news headlines have always been the same. Seems like a lot of events to happen in one day. I assume the buildup to war is supposed to happen over a few months?
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Old 08-20-17, 06:55 PM   #72
Capt Jack Harkness
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Quote:
Originally Posted by zachanscom View Post
awesome. patiently awaiting model upgrades. poly count needs doubling for rounded sub hulls tbh. also soviet subs need an overhaul especially when soviet campaign comes. willing to pay srs
Agreed. They've done a great job so far but a high poly/high res pack would be awesome. It's weird though that the surface ships look great aside from their props and the subs just look meh...
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Old 08-20-17, 10:05 PM   #73
silvertree88
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Great update keep up the good work
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Old 08-21-17, 05:26 AM   #74
Julhelm
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I've been remastering a few of the player subs lately, but it's not like there's a huge amount of detail on (submerged) submarines anyway. That and when increasing the polycount, it takes longer to build the models. So there's a trade-off here. Same reason we never bothered with a 3D interior.
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Old 08-21-17, 11:47 AM   #75
Topo65
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@Julhelm: Any chance to add a clock in combat interface? I think will be a very important element for tactics.

Thanks!
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