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Old 02-15-11, 08:47 AM   #46
Bilge_Rat
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Quote:
Originally Posted by TheDarkWraith View Post
yes, last.
that was quick. thanks.
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Old 02-18-11, 09:43 AM   #47
Overboard
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Just a heads up the link for the UHS v1.4 and MO fix says its unavailable.
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Old 02-21-11, 05:58 PM   #48
NeonsStyle
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Something that drives me nuts, even using your Mod,
is my ship just won't completely surface. It sits at least
1m lower than it should. It did have hull at 88% but
after refit / end patrol (n I assume repairs), it still
sits 1m lower than it should.

Is there some way to fix this?
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Old 02-21-11, 06:20 PM   #49
stoianm
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Quote:
Originally Posted by Venus View Post
Something that drives me nuts, even using your Mod,
is my ship just won't completely surface. It sits at least
1m lower than it should. It did have hull at 88% but
after refit / end patrol (n I assume repairs), it still
sits 1m lower than it should.

Is there some way to fix this?
throw some stuf or some members crew in water and the Uboat become easyest - then will be completly surfaced - problem solved - just kidding - i did not noticed that
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Old 03-10-11, 09:23 AM   #50
oscar19681
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Quote:
Originally Posted by Venus View Post
Something that drives me nuts, even using your Mod,
is my ship just won't completely surface. It sits at least
1m lower than it should. It did have hull at 88% but
after refit / end patrol (n I assume repairs), it still
sits 1m lower than it should.

Is there some way to fix this?
I have the same problem. It was ok with the VIIA but as soon as i got the VIIB i get the low riding sub problem. Its extremely anoying.
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Old 03-10-11, 10:04 AM   #51
Sepp von Ch.
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I can confirm. I also have the same problem with this mod.
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Old 03-10-11, 10:38 AM   #52
oscar19681
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Well actually i dont have this mod but it happens in MO mega mod as well.
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Old 04-08-11, 05:59 PM   #53
Rykaird
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I have the UHS patch installed after MO, NewUIs, and the IRAI mod, and it worked great. I then installed a large series of mods very much like Stoianm's list and can no longer keep depth.

I've noticed some folks seem to have installed the depth keeping patch more than once, I gather to work around this. It shows up in their mod list both where I have it but also much lower down.

However, when I try to install it a second time, I just get a file copy window in JSGME and can't get it lower in the patch order.

Any ideas here? Or should I unload all my mods back up to the depth keeping patch, remove it, load the rest of my mods, and then just put it much later in the order?

Here's my mod loadout:

Magnum_Opus_v0_0_1 (patched)
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_16_ByTheDarkWraith
FX_Update_0_0_16_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
1 degree bearing RibAr
A Fistful of Emblems v1.51
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Grossdeutscher Rundfunk
Icebergs v2.4
Naights Submaine Textures (internal) v1.1
Original map colors
North Atlantic Green 1.1
nVidia missing lights
Real Environment - Revision_2
Shadow Improvement Mod
SOAN - ship data
sobers base sky mechanics V1
sobers base wave mechanics V15 SH5
sobers real trees
SteelViking's Sky Banding Mod
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Unterseeboot II SFX
sobers talking conning crew mod
sobers 3D deck spray mod V7
NewUIs_TDC_6_4_0_Real_Navigation
AOB slide ruller for TDW UIs and MO by stoianm
Speech Recognition_v1.4_MiTons_NewUI_Editon _english
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails

Last edited by Rykaird; 04-08-11 at 06:12 PM.
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Old 04-08-11, 06:04 PM   #54
stoianm
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Quote:
Originally Posted by Rykaird View Post
I have the UHS patch installed after MO, NewUIs, and the IRAI mod, and it worked great. I then installed a large series of mods very much like Stoianm's list and can no longer keep depth.

I've noticed some folks seem to have installed the depth keeping patch more than once, I gather to work around this. It shows up in their mod list both where I have it but also much lower down.

However, when I try to install it a second time, I just get a file copy window in JSGME and can't get it lower in the patch order.

Any ideas here? Or should I unload all my mods back up to the depth keeping patch, remove it, load the rest of my mods, and then just put it much later in the order?
This 3 mods change the tdw mod:
Real Environment - Revision_2
Real Environment - Revision
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith

If you use one of these than install after them the Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith mod
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Old 04-08-11, 06:51 PM   #55
Rykaird
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That did it, thanks!

By the way, I really enjoy your YouTube tutorials. Given how much the interface has changed with all of the great mods, they were a great help in just learning my way through the interface. I also learned some TDC tricks, so many thanks for the effort.
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Old 04-08-11, 06:53 PM   #56
stoianm
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Quote:
Originally Posted by Rykaird View Post
That did it, thanks!

By the way, I really enjoy your YouTube tutorials. Given how much the interface has changed with all of the great mods, they were a great help in just learning my way through the interface. I also learned some TDC tricks, so many thanks for the effort.
wlk
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Old 04-08-11, 11:33 PM   #57
ddrgn
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Are people installing MO and the UHS patch during patrols? If you install MO or the UHS patch I'm quite certain your boat will sit low and not completely surface....

Last edited by ddrgn; 04-09-11 at 12:51 AM.
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Old 04-09-11, 08:22 AM   #58
Teiwaz
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Quote:
Originally Posted by stoianm View Post
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith

If you use one of these than install after them the Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith mod
Isn't "SUB SIM FOR..." based on "Depth_Keeping..." and therefore be installed AFTER "Depth_Keeping..."?
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Old 04-09-11, 08:23 AM   #59
stoianm
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Quote:
Originally Posted by Teiwaz View Post
Isn't "SUB SIM FOR..." based on "Depth_Keeping..." and therefore be installed AFTER "Depth_Keeping..."?
it was supouse to be ... but try it and you will see that your uboat will jump like a rabit... go for example from 25 metters and order periscope depth and you wil be like... 6meters... 13 meters.. and so on untill he will stabilize
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Old 04-09-11, 08:42 AM   #60
Teiwaz
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Quote:
Originally Posted by stoianm View Post
it was supouse to be ... but try it and you will see that your uboat will jump like a rabit... go for example from 25 metters and order periscope depth and you wil be like... 6meters... 13 meters.. and so on untill he will stabilize
Had the same idea and yes, you are totally right. Looks like one of those mechanical rodeo bulls to me

Is there a way to lower the overshooting effect a little bit? Going down to 40m and overshooting by about 10m (reaching 50m then going up and stabilizing at 40m) is a little bit to much IMO. For crash dive it would be ok, but for a normal dive order I would prefer something around 3m (max. 5m).
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