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Old 12-07-08, 12:50 PM   #166
kranz
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the problem is not new to me but it happened so early for the first time, that is why I decided to ask here: sometimes I got no warning of incoming planes. TC reduces to 8 and I got bombed etc. I have an officer, 2 petty-officers with watch spec. and two sailors(all about 95% of efficiency) and it happens even with TC 32.Sometimes I get message-cannot say how often in per cent-and sometimes only the tc falls to 8(strange coz I've set it to 1x in SH3 commander for enemy planes)The question is:is it a bug, or the matter of a watch officer or has been done on purpose-coz not every single plane could be spotted by the watch ?

Last edited by kranz; 12-07-08 at 04:03 PM.
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Old 12-11-08, 01:25 PM   #167
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I recently reinstalled SHIII after a long absence. Admittedly I decided to try GWX this go round (I was a dedicated NYGM from the word go). GWX is a great mod, well put together but after sinking an armed trawler with my AA guns (I was just messing around) I decided to go back to NYGM.

Quick observation: I witnessed an air attack on my base as I was leaving and basically submerged so I can watch the carnage unfold using external view in relative safety. I noticed the Heavy Bombers (B-24's), once dropping their bombs, stayed around and strafed targets until all of the targets were gone. I'm actually more of a WWII air war buff than submariner and that behavior is sort of unrealistic. Granted the B-24's would also probably be at 17,000 ft or more but that's a constraint of the sim.

Great mod though. I'm glad to be back so to speak.

edit: I peeked into some of the a/c files and noticed that there are "level bombers" included in the sim. So maybe those were meant for me and not a scripted air attack on the base! I've since tweaked the number of air attacks down a bit so I get (on average) one or two attacks/sighting every few days. With occasional multiple attack/sightings in one day.
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Last edited by Nedlam; 12-12-08 at 01:13 PM.
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Old 12-12-08, 01:02 PM   #168
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where is Stiebler??!!
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Old 12-14-08, 12:28 PM   #169
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@Kranz
@Nedlam

The problems you both describe are hard-coded in SH3, and cannot be altered.

The air-attacks without warning could have many causes, but try rolling back SH3Commander and any other mods not supplied by NYGM to see if that improves matters.

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Old 12-14-08, 12:36 PM   #170
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Default New funnel smoke mod for NYGM 3.1

Mikhayl's funnel-smoke mod, adapting von Hesse's earlier effort, functions very well with NYGM 3.1 (I have now tested it), and makes it easier to detect those old coal-steamers.

The link for Mikhayl's thread is here:

http://www.subsim.com/radioroom/showthread.php?t=145450

Nice work by Mikhayl, it's an addition for NYGM that I can recommend.

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Old 12-14-08, 12:44 PM   #171
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Thanks a lot Stiebler for your reccomandation.
I've dowloaded the mod but I'm in the middle of a patrol so I've to wait.
I've posted two screenshot of MYGM 3.1 with OLC 2 they look very well togheter.

Ciao from Italy


Quote:
Originally Posted by Stiebler
Mikhayl's funnel-smoke mod, adapting von Hesse's earlier effort, functions very well with NYGM 3.1 (I have now tested it), and makes it easier to detect those old coal-steamers.

The link for Mikhayl's thread is here:

http://www.subsim.com/radioroom/showthread.php?t=145450

Nice work by Mikhayl, it's an addition for NYGM that I can recommend.

Stiebler.
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Old 12-15-08, 09:20 AM   #172
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I'd have one request for any future update of NYGM: If possible, it would be great to have the large slide out compass by FLBSale999 on the right side of the screen like GWX already has. When using manual targeting, precision to read course and make course changes is essential, and nothing allows it like a larger compass rose. The other enlarged dials (Speed, telegraph, depth, etc,) are not that important, but the compass is a MUST.
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Last edited by Hitman; 12-15-08 at 09:21 AM.
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Old 12-16-08, 10:43 AM   #173
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Quote:
Originally Posted by balto63
Your mod is great weather chenge from sun to rain from rain to overcast and so on, really beautiful.
Seconded, I was having problems with weather using another mod. One month of 15 m/s winds basically changing direction and varying states of visibility and cloud cover/rain. Damn near impossible to conduct a patrol. So far, in a patrol I've been using to get use to the NYGM again The sea/weather states seem natural. The weather started taking a turn for the worse. Then I had seven days of the worst weather imaginable in SHIII that gradually changed back to calmer weather. Maybe I just got 'lucky' but I like it.

Oh and it being the Christmas season and all and adding too the wish list started by Hitman... I'd like to see the Seabed repair mod included. It might be beyond my modding skills to attempt to impliment it myself.

Much love Stiebler and the rest of the NYGM team!
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Last edited by Nedlam; 12-16-08 at 11:08 AM.
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Old 12-17-08, 08:58 AM   #174
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Have to agree with Hitman on that one, a large compass would be very handy.
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Old 12-28-08, 01:35 PM   #175
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@Hitman, Uber Gruber:

The large compass dial can already be downloaded from my signature at Filefront as the 'Six-dials' simulation by FLBSale999.

However, it is true that this mod makes extra changes also, which you may not want.

Therefore, I have added the large compass to my current experimental version of NYGM, after some hours (!) of study of the six-dials mod. The new compass now works well, and I have also added it to Hitman's 'Optics' mod 1.1. Both these will be available in due course for a future NYGM 3.2.

Stiebler.
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Old 12-28-08, 01:38 PM   #176
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Nice to see you Stiebler
Seasons greetings

Nice to know NYGM is still being updated too
More choices the better
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Old 12-29-08, 04:16 AM   #177
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@BigBoyWooly:

Many thanks for the greetings, BBW, and compliments of the season to you too.

I see you've managed to recover from delivering all the Christmas post, finally!

Stiebler.
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Old 12-29-08, 10:08 AM   #178
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Quote:
I have added the large compass to my current experimental version of NYGM, after some hours (!) of study of the six-dials mod. The new compass now works well, and I have also added it to Hitman's 'Optics' mod 1.1. Both these will be available in due course for a future NYGM 3.2.
Fantastic

Being able to select a precise course is essential to certain caluclations and observations with 100% manual targeting
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Old 12-31-08, 12:12 PM   #179
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@ Stiebler

Is there a release data for the future NYGM 3.2 set?
Roughly?
Anything new?
Some spoilers?
Something?
Nothing?

So,your gonna play it tough like the GWX team,a?

You can't blame me for trying.

All the best in the new 2009.

Last edited by Dani; 12-31-08 at 12:13 PM.
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Old 01-03-09, 04:54 AM   #180
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@Dani:

Re: NYGM 3.2:

It is getting harder and harder to find/invent anything new worth adding to NYGM.

So we're talking about the new compass, mentioned above, a small handful of other minor improvements; also Mikhayl's new smoke for coal-burning merchants, and a selection of other additions from Mikhayl, which I am evaluating now. These include higher-resolution external details for the U-boats, so will probably be available as an optional extra.
Hitman's Optics 1.1 Mod will also be bundled as an optional extra. I like it very much, and use it all the time now.


I shall probably make this release quite soon, just for the benefit of those who need the new compass.

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