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Old 04-23-12, 02:32 AM   #151
derickblyth
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Default WTF

After reinstalling tried my first mod list using the turtioal by http://dangerdogz.com/forums/tutoria...lent-hunter-5/
This mod works fine and can notice the differences once loaded by the menu displaying Trevally Tutorial and the difference in the German flags.

When i change this to Sobers mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (normal ) V2.1
stoianm colored exterior mod v2 (low color)
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
sobers better terrain v3 SH5
sobers best ever fog V10 SH5
sobers best ever waves V2 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
SAS special abilities simplified V4 (MCCD) SH5
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_Real_Navigation
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
TDW_No_Hydrophone_On_Surface_1_1_0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Manos Scopes-patch for 16x9
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 HOTFIX 3
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel
AMMO_v1.0_SH5_by_Raven_2012
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5

I notice that i am back to normal.
I am sure some of the mods have kick in such as the green spinning thing but not much else.
Cant see my crew in the bottom box and not sure what to do next.

I am making sure when installing mods that i am going through the directory right up to the data files prior to adding.

Not sure if it makes a different but i have not brought the CD but brought online and downloaded the game.

Have been at this for two days please help!



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Old 04-24-12, 12:58 PM   #152
salac_78
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Why don't you guys make mega mod out of all these mods.It is a little daunting for the new guys.I haven't visited sub sim for quite some time,but was expecting few mega mods by now.What gives
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Old 04-24-12, 06:34 PM   #153
derickblyth
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Default Have to change back to my old list

Sorry Sober i appreciate all the time you put into getting that list and listing all the links.
Must of taken some time as i know it took me along time going through it all and downloading.
Not a waist of time because i did learn a few things and now have all the mods that i will mix up a bit and in the end i will have a good combination.

But anyway have gone back to Stoianm tutorial which also was fantastic and recomend other newbi to try it out.

http://dangerdogz.com/forums/tutoria...lent-hunter-5/

My Mod List.

Have upgraded Magnum _Opus And Iari by copying the new data file into the original mod prior to importing with JSGME.
Stoianm explains this in his tutorial.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Shadow Improvement ModLR
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

If anyone could give me some input into importing this and adding any new patches that i am unaware of would be much appreciated.

Keep up the good work guys loving it.
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Old 04-29-12, 10:56 AM   #154
Kuss
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nice ty
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Old 05-07-12, 05:55 PM   #155
TitaniumRR
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Quote:
Originally Posted by salac_78 View Post
Why don't you guys make mega mod out of all these mods.It is a little daunting for the new guys.I haven't visited sub sim for quite some time,but was expecting few mega mods by now.What gives
I second that.
I have just heard DRM is off and decided to buy SH5
I am an SH3 veteran having got used to GWX mega-MODS.
I would really appreciate if you guys made this.
rather than getting shocked at tinkering with 50 little mods
ending up with ctd if not installed in the correct order

GWX-like SH5 megamod, plz!
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Old 05-17-12, 11:53 AM   #156
pamelka
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Default thanks

you are fantastic.thanks very much for your job.
keep going please
greetings for all of You
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Old 05-17-12, 12:05 PM   #157
Trevally.
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Quote:
Originally Posted by pamelka View Post
you are fantastic.thanks very much for your job.
keep going please
greetings for all of You


Welcome to subsim Pamelka
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Old 05-21-12, 04:35 PM   #158
sarkhumar
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Default

Hi all,

I return to the war after 1.5 years......but I see mod list quite different that iI see around....any idea about my list ? any improvement ? as always...hard start. Again need to review tutorial videos


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
Anti-Lag
nVidia missing lights
Original map colors
Spanish
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith
Manos Scopes-patch for 16x9
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
NewUIs_TDC_6_5_1_Real_Navigation
Church's SHV 1.01 Keyboard Commands v1.1
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
AOB slide ruller for TDW UIs and MO by stoianm
Critical hits 1.1 Torpedos
Old Style Explosions V1.1
SteelViking's Sky Banding Mod
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.5
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally TDC Help v2
gap - HD 1 deg Scope Bearing v 1.0
SOAN - ship data
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_2
Lite Campaign LC 1.2
Black_Skin_albrecht
Nauticalwolf's_Torpedo_Textures_v1.2
Radio_Gramophone_Skin
TDC Graphics by Naights v1.0
Patch1_Terrain_harbour_flags_Mod_v1_2_1
Periscope_and_antenna_historical_fix_1.0.2
SH5Lifeboats_2.0
Enhanced FunelSmoke_by HanSolo78
Equipment_Upgrades_Fix_1_2_byTheBeast
Das Boot Crew Mod For SH5
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Sounds V2.1
Depth_Dependent_Hydrophone_1.0.0
SteelViking's Bunker Fixes V1.0
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
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Old 05-22-12, 12:55 PM   #159
Trevally.
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Updated post1 with the new bug fixes
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Old 05-23-12, 05:36 PM   #160
Capt. Monroe -FIN-
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Hi guys!

According to Sobers(?) campaign starting tutorial I should be able to talk to the sub-upgrade guy and actually take a look at the upgrades and torpedo loadout after applying the modd, but I can't, can you help me? My modlist is as follows and installed in that order:


MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
DBSM_Music_1_0_4
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
Das Boot Departure Theme


Oh, and it's a Steam version of the game. My guess is the mightyfine crew mod, but i really don't know. Could you help me out?
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Last edited by Capt. Monroe -FIN-; 05-24-12 at 11:24 AM.
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Old 05-23-12, 05:54 PM   #161
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Updated post1 with the new bug fixes
I see an error:

Mag torp fix will allow the magnetic detonators to work up to 4m.

Incorrect. Mag torp fix will allow the magnetic detonators to work to the range specified in the torpedoes .sim file
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Old 05-23-12, 06:41 PM   #162
LisaAzra
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Default Having problems

I can get some of the mods to work, thanks for the tips but changing the UI such as dials and TDC nothing. What am I doing wrong. Installing all recommended mods with JGSME, always faced with stock SH5 HUD, nearly bald please help!!!!!!!!!
As far as I know it is NOT the steam version as I was able to patch the SH5.exe as instructed in the patch document
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Old 05-23-12, 06:45 PM   #163
TheDarkWraith
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Quote:
Originally Posted by LisaAzra View Post
I can get some of the mods to work, thanks for the tips but changing the UI such as dials and TDC nothing. What am I doing wrong. Installing all recommended mods with JGSME, always faced with stock SH5 HUD, nearly bald please help!!!!!!!!!
As far as I know it is NOT the steam version as I was able to patch the SH5.exe as instructed in the patch document
Look at every mod (folder) in your MODS folder. If the first folder you see when you open up each mods folder isn't data the mod isn't installed correctly.
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Old 05-24-12, 11:15 AM   #164
Trevally.
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Quote:
Originally Posted by Capt. Monroe -FIN- View Post
Hi guys!

According to Sobers(?) campaign starting tutorial I should be able to talk to the sub-upgrade guy and actually take a look at the upgrades and torpedo loadout, but I can't, can you help me? My modlist is as follows and installed in that order:


MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
DBSM_Music_1_0_4
NewUIs_TDC_6_9_0_ByTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
Accurate German Flags
Das Boot Departure Theme


Oh, and it's a Steam version of the game. My guess is the mightyfine crew mod, but i really don't know. Could you help me out?
Before you talk to the upgrade guy - save/load game.
You have to do this at the start of each new campaign
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Old 05-24-12, 11:18 AM   #165
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
I see an error:

Mag torp fix will allow the magnetic detonators to work up to 4m.

Incorrect. Mag torp fix will allow the magnetic detonators to work to the range specified in the torpedoes .sim file
Fixed
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