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Old 06-03-09, 11:25 AM   #301
A6Intruder
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Quote:
Originally Posted by asanovic7 View Post
Well, it is nice to see everyone here reads readmes.. :rotfl:

Noone shared thoughts about the smokes, noone shared the thoughts about that burning oil fire, should that flare be removed, etc.

I am not even shure whether people use 7.1 version.. :rotfl:

Just fyi, 204F1 is old version, I hope a6intruder knows what he is doing..

Just kidding, if people are using this inany form and are not complaining great

One little update.
OLC GOLD MKII IS COMPATIBLE TO THIS MOD!

Be sure: I use your mod and i like it. NOTHING to complain about!
Best regards
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Old 06-05-09, 03:58 AM   #302
asanovic7
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Quote:
Originally Posted by A6Intruder View Post
Be sure: I use your mod and i like it. NOTHING to complain about!
Best regards
Racerboy and other fine men stated in the readme are responsible for the beauty of this mod, my work is just tip of the iceberg..
And cool if there are no complaints!

Last edited by asanovic7; 06-05-09 at 03:58 AM. Reason: wrong use of english :)
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Old 07-07-09, 09:52 AM   #303
asanovic7
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Default about filefront loss..

http://www.filefront.com/user/asanovic7


this is what I get on filefront..
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Old 07-25-09, 11:08 PM   #304
Schwuppes
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Can I use this mod with GWX Gold and OLC GUI 1.2.7?
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Old 02-14-10, 08:23 AM   #305
asanovic7
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Default yo

just an announcement..
storm 87 is working on an update of this mod..
always good to have fresh ideas..

cheers!

p.s. does anyone know where is racerboy? what about his improvements?
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Old 03-11-10, 05:25 PM   #306
Wolfenstein
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Hi,

I don't know exactly if it's a bug but after torpedo hits the ship won't start burning\smoking.

I noticed that on my 4th patrol where I sunk 7 ships and 1 Southampton cruiser. On my 2nd and 3rd patrol there was always smoke after a hit.

I tested it after the 4th patrol in the tutorial. No smoke with torpedos but with the deck canon there is smoke, a lot.

I play the GWX 3 Gold mod with no other mods except the effects from SH4.
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Old 03-11-10, 06:14 PM   #307
Fubar2Niner
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Quote:
Originally Posted by asanovic7 View Post
just an announcement..
storm 87 is working on an update of this mod..
always good to have fresh ideas..

cheers!

p.s. does anyone know where is racerboy? what about his improvements?

@asanovic7

just read your post with much interest 'storm 87' search on posters shows an invalid return, but a new modder would be surely welcome
Regarding RB...... haven't seen him here in an age it seems

Best regards.

Fubar2Niner
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Old 03-11-10, 06:30 PM   #308
Storm87
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Yes, work in progress. I still have to do some testing. Few things still requires my attention. But it shall be done.
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Old 03-11-10, 07:08 PM   #309
Madox58
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Very nice Storm87


I'll be interested to see your results.
Not many people have the drive to dive into Particals stuff.


You have my respect!
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Old 03-11-10, 08:26 PM   #310
Damo
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Quote:
Originally Posted by Wolfenstein View Post
Hi,

I don't know exactly if it's a bug but after torpedo hits the ship won't start burning\smoking.

I noticed that on my 4th patrol where I sunk 7 ships and 1 Southampton cruiser. On my 2nd and 3rd patrol there was always smoke after a hit.

I tested it after the 4th patrol in the tutorial. No smoke with torpedos but with the deck canon there is smoke, a lot.

I play the GWX 3 Gold mod with no other mods except the effects from SH4.
I think there are a lot of factors involved in what effects you get depending on where you hit, probably stipulated in the ship model's .zon file. I often hit a ship and there is no smoke and it goes down, other times there is widespread smoke and burning. Sometimes, and this is my favorite, the torp hits and there is nothing for ages except a slight list or dip and then suddenly, KABOOM!!! the whole ship explodes in utter carnage.

It's random, and I love that, having the same effect every time would detract from the overall 'ooooh, aahhhhh' factor.
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Old 03-11-10, 08:37 PM   #311
Madox58
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Yes.
Where you hit determines what effect you see.
If there is no zone that uses smoke or fire?
The ship must take enuff damage to set off other zones.
It's a high wire act to build a damage model for every ship in GWX

Some Ships are imported from others not in the GW Team.
Great ships that's why they are there.
They just may not have a full GW Damage model.

I've only seen 3 people really work that damage model.
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Old 03-12-10, 02:46 AM   #312
Magic1111
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Quote:
Originally Posted by Storm87 View Post
Yes, work in progress.
Yes, it´s good to hear that......

Best wishes for your work !

Magic
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Old 03-12-10, 05:40 AM   #313
Fubar2Niner
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Oops ! My apologies @Storm87 perhaps I should have left out the space while searching for your posts.

Best regards.

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Old 03-12-10, 06:31 AM   #314
Wolfenstein
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@ Privateer & Damo

Ok, thanks for the response.
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Old 03-12-10, 08:45 AM   #315
Storm87
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Quote:
Originally Posted by Magic1111 View Post
Yes, it´s good to hear that......

Best wishes for your work !

Magic
Thank You!

I think I should tell You some more about this version. This will not be something realy new, with new features etc. This is just fixed version of one of the older asanovic7's version (with black smoke - most natural in my opinion). Main target is to remove all remaining bugs (like no sound of burning oil, or bad looking sinking bubbles, increase environment light influence on most particles, so they look more natural at night). Nearly all work is now done. Yet, It's hard to tell when it'll be ready to release.
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