SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 U-Boat Missions Add On
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-08-08, 12:46 PM   #1
germannoob
Sailor man
 
Join Date: Jun 2008
Location: Dresden, Germany
Posts: 46
Downloads: 24
Uploads: 0
Default Diving time of IX boats within SH4?

Just got the idea to test my crew and made a crash dive. Well, the crew is godlike. 10 seconds after the command and the IX-B was underwater. Tested it without any mods, then only RFB, then only TMO. It's the same. After 10seconds I'm underway to the deep deep poor freighters ever sunk here.

The real diving time of the IX Class was at about 38seconds. Whats doing this?

Have tried it with:
- original
- TMO + OM v301+patch
- RFB + OM v301+patch
- TMO
- RFB

It's still the same. Anyone other have the same problem?
germannoob is offline   Reply With Quote
Old 07-08-08, 01:36 PM   #2
Syxx_Killer
Admiral
 
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
Default

It's a stock 1.5 issue. No mod is the cause of it.
Syxx_Killer is offline   Reply With Quote
Old 07-08-08, 03:31 PM   #3
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

I have noticed this as well with the IXD2 in SH4. Don't get me wrong, in a pinch... very cool!! lol

But historically speaking, utterly bogus...

Slowing down the crash dive time would probably mean changing the dat file or the sim file... forget which controls the crashdives and ranges and other such things... Am leaning toward the sim file...

stoopid memory not working right...

I dare say there is a way to slow it down.
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 07-09-08, 04:37 AM   #4
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Sim file is your friend.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 07-09-08, 05:49 AM   #5
Penelope_Grey
Sea Lord
 
Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
Default

Thank-you very much elanaiba
__________________

I SURVIVED THE FIRST EVER SUBSIM WEREWOLF HUNT - and... I actually won the game for the humans too!
Penelope_Grey is offline   Reply With Quote
Old 07-09-08, 06:17 AM   #6
RFB Team
SH4 Mod Team
 
Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by elanaiba
Sim file is your friend.
We've tried to fix it, but nothing's worked. Dive BT times, Main BT times, you name it, we've tried it. Darn thing won't budge.
__________________
Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
RFB Team is offline   Reply With Quote
Old 07-09-08, 06:47 PM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

In the SHXsim.act files references are made to the DiveBT.
SH3 does not list this in the IXD sim.
Try removeing the reference in the SH4 sim file.
  Reply With Quote
Old 08-04-08, 07:20 AM   #8
ElephantMemory
Seaman
 
Join Date: Aug 2007
Posts: 35
Downloads: 78
Uploads: 0
Default

Anyone had any luck with this lately. I noticed it also when I got the game. the U-boat is underwater in less than 10 seconds. And I can surface in about 5 seconds! It is really out of control.
ElephantMemory is offline   Reply With Quote
Old 08-04-08, 09:03 AM   #9
AntEater
Grey Wolf
 
Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
Default

Just tried a bit. You have to drastically lower the flood values, to something around 20 or 30 to get anywhere near realistic dive times. With 35 I got almost 30 seconds with a IXD2, but that is still too fast.
Apparently, for game purposes, the ballast tanks of the german boats are only 1% of the size of the fleet boats!
__________________
AntEater is offline   Reply With Quote
Old 08-04-08, 01:32 PM   #10
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

The dive time's are outrageous.
Orion2012 is offline   Reply With Quote
Old 08-04-08, 02:08 PM   #11
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Sorry for extending the thread, but I was wondering what is sonar reflection of type IX, compared to VIIc ?

When allied escort is scanning in GWX 2.1 - is it any more reflective object (more visible) compared to smaller type VIIc ?

Any combat experience ?
Any direct reply form the "pack" creators ?

:hmm:
__________________

Adriatico is offline   Reply With Quote
Old 08-04-08, 06:27 PM   #12
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Adriatico
Sorry for extending the thread, but I was wondering what is sonar reflection of type IX, compared to VIIc ?

When allied escort is scanning in GWX 2.1 - is it any more reflective object (more visible) compared to smaller type VIIc ?

Any combat experience ?
Any direct reply form the "pack" creators ?

:hmm:
Why are you asking these questions here?
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 08-05-08, 01:20 AM   #13
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,023
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Adriatico
Sorry for extending the thread, but I was wondering what is sonar reflection of type IX, compared to VIIc ?

When allied escort is scanning in GWX 2.1 - is it any more reflective object (more visible) compared to smaller type VIIc ?

Any combat experience ?
Any direct reply form the "pack" creators ?

:hmm:
Why are you asking these questions here?
Easy there Luke...he IS off topic, but your statement could easily be mistaken for rudeness...
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 08-05-08, 02:57 AM   #14
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

You are right, I've mistaken the forums... but it could be something to think about in SH4 Atlantic development.
__________________

Adriatico is offline   Reply With Quote
Old 08-05-08, 02:38 PM   #15
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Just a thought but...

Yea I noticed the dive times in 'crash dive' are a tad quick :p

So uhh dont use crash dive? :hmm:

The normal dive seems a bit more realistic.

Also if you modify the files to increase the crrash dive times wont that effect the normal dive times as well?
SteamWake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.