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Old 04-24-15, 01:07 AM   #3886
THE_MASK
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sobers 1600 24042015
Changed a few more mods to cater for the no tonnage bar gameplay .
Start a new career.
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Old 04-24-15, 08:56 AM   #3887
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Good idea to remove crosses...
If we could edit somehow missionfailed/completed/incomplete messages visible when exiting the game...I'll check what's going on in menu.txt file...
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Old 04-24-15, 01:55 PM   #3888
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Quote:
Originally Posted by vdr1981 View Post
Good idea to remove crosses...
If we could edit somehow missionfailed/completed/incomplete messages visible when exiting the game...I'll check what's going on in menu.txt file...
I am sure I have seen it while using the menu editor .
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Old 04-24-15, 02:28 PM   #3889
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Quote:
Originally Posted by sober View Post
I am sure I have seen it while using the menu editor .
That's good, we can at least remove them, if nothing else ...
I was wondering from which file the text is drawn, it seems that it isn't menu .txt...
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Old 04-24-15, 02:56 PM   #3890
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Quote:
Originally Posted by vdr1981 View Post
That's good, we can at least remove them, if nothing else ...
I was wondering from which file the text is drawn, it seems that it isn't menu .txt...
Silent hunter 5\data\Menu\Pages\Page final
Ratings and status text or something like that . Use the menu editor to see which one it is on the final page .
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Old 04-24-15, 03:06 PM   #3891
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Quote:
Originally Posted by sober View Post
Silent hunter 5\data\Menu\Pages\Page final
Ratings and status text or something like that . Use the menu editor to see which one it is on the final page .
Tnx, I'll check it out. Because people with tonnage bar bug will always have "falied" message when they exit the game my idea is to rename "failed" word with something like "Passed" or "Deadline reached" or even "Completed". What do you think about that?

O yes, one more advice for your modlist...If you enable this mod before No Tonnage Bar mod and after your Dead is dead mod you will be able to use it's feature...
Or if you like you can use just captain log.ini file and add it to some of your mods...It's compatible with your dead is dead...I guess you'll like the idea to search patrol areas only with grid tool, without button cheats...

Last edited by vdr1981; 04-24-15 at 03:14 PM.
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Old 04-24-15, 03:09 PM   #3892
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Originally Posted by vdr1981 View Post
Tnx, I'll check it out. Because people with tonnage bar bug will always have "falied" message when they exit the game my idea is to rename "failed" word with something like "Passed" or "Deadline reached" or even "Completed". What do you think about that?
Give us about half an hour . I will see what I can come up with . I will have to include it in my dead is dead mod or will it be in one of your mods , I am lost now with the mod combos . And then theres the mod you highlighted in the above post . Help . I don't use io strategic map , maybe I should . Help . SOS . I have mod combo syndrome . Then theres some ctd patch to stop ctds in your mega mod . Maybe I need it in my mega mod ?

Last edited by THE_MASK; 04-24-15 at 03:34 PM.
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Old 04-24-15, 03:47 PM   #3893
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Quote:
Originally Posted by sober View Post
Give us about half an hour . I will see what I can come up with . I will have to include it in my dead is dead mod or will it be in one of your mods , I am lost now with the mod combos.
LoL , OK let's forget about that grid fix for now, I'll create later one version for your mod list especially...

Quote:
Originally Posted by sober View Post
Then theres some ctd patch to stop ctds in your mega mod . Maybe I need it in my mega mod ?
No, No Tonnage Bar mod in your modlist is OK...

Last edited by vdr1981; 04-24-15 at 03:59 PM.
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Old 04-24-15, 04:32 PM   #3894
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Quote:
Originally Posted by sober View Post
Silent hunter 5\data\Menu\Pages\Page final
Ratings and status text or something like that . Use the menu editor to see which one it is on the final page .
Hey, I got it...


The text is in Menu.txt file...
Code:
579=Incomplete
580=Complete
581=Failed
Code:
579=Mission in progress
580=Complete
581=Deadline reached
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Old 04-24-15, 04:42 PM   #3895
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Good one .
I just updated my dead is dead mod and have it as in my final page picture . (Use any part of it that you want ).
I also added those 3 menu text lines to my menu mod .

Last edited by THE_MASK; 04-24-15 at 05:01 PM.
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Old 04-24-15, 04:43 PM   #3896
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sobers 0815 25042015
Changing a few mods to enhance the no tonnage bar mod .
No need to start a new campaign .

Last edited by THE_MASK; 04-24-15 at 04:55 PM.
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Old 04-24-15, 05:00 PM   #3897
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Quote:
Originally Posted by sober View Post
I just updated my dead is dead mod ... .
Just to confirm, you've added only Page captain log.ini file, right?

Last edited by vdr1981; 04-24-15 at 05:09 PM.
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Old 04-24-15, 05:20 PM   #3898
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Quote:
Originally Posted by vdr1981 View Post
Just to confirm, you've added only Page captain log.ini file, right?
These are the 2 pages that changed when I used the menu editor . I have no idea about the actual pages themselves as I have never looked at them .
menu_1024_768
Page final
I would say just use the Page Final and see how that goes . You don't even need to start a new campaign .
sobers dead is dead V4 NewUIs_TDC_7_5_0 SH5\data\Menu\Pages\Page Final

Last edited by THE_MASK; 04-24-15 at 05:26 PM.
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Old 04-24-15, 05:42 PM   #3899
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Quote:
Originally Posted by sober View Post
These are the 2 pages that changed when I used the menu editor . I have no idea about the actual pages themselves as I have never looked at them .
menu_1024_768
Page final
I would say just use the Page Final and see how that goes . You don't even need to start a new campaign .
sobers dead is dead V4 NewUIs_TDC_7_5_0 SH5\data\Menu\Pages\Page Final
Hm, I dont think we understand each other...

I'm just trying to say, unrelated to tonnage bar mods, that if you use Page captain log.ini file from this mod, you will remove...
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Old 04-24-15, 05:46 PM   #3900
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On a side note, what about this one...




Maybe I'll just release it as a mod...
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