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Old 03-01-11, 12:16 PM   #3031
I'm goin' down
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Default ship sinking

Honestly, I did not even notice the "issue" raised re recording sinkings. It is kind of like the issue re the authenticity of medals that was raised ine the stock game before the medals fix mod came out. It is something that doesn't bother me. If the method of recording sinkings is adjusted that is fine with me and if not I am happy with it the way it is.

What I need is too earn more renoun so I can purchase more powerful torpedoes. I am still smarting after those two Ise's got away from me (see post above.) The M14's did not pack enough punch.

Last edited by I'm goin' down; 03-01-11 at 06:44 PM.
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Old 03-01-11, 12:52 PM   #3032
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Also it's curious how your log automagically knows the exact tonnage of the target. Wasn't tonnage sunk more or less guesswork? Another game-ism I guess.
I'd love to see a claims system of some sort implemented. Some way for the player to claim a sinking (and damage), and estimate the tonnage, with the claims being verified based on survivors, radio intercepts, staying to watch or photograph the sinking, etc. At the end of the career, the true results could be revealed, and you can compare your claimed total vs. JANAC.
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Old 03-01-11, 01:58 PM   #3033
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I missed the Leyete Gulf IJN force north of Luzon in October 44 (this campaign is a disaster for finding and sinking capital ships), but I had 12 torps left, including 2 in the aft compartment, and had already sunk four merhcants on the current mission. So, I sailed to Bungo Straights with plenty of fuel and waited. Eventually, along meandered two dds and two battleships (the BBs were doing 12 kts.) I decided to take out both BBs, as I had only racked up a dd and light cruiser to my warship tally in three and a half years into the campaign. I hit both. They were late war Ise's, and I nailed each with three torps, range of 900 yds., with the torps set to run at 25 feet. That slowed them down to one knot. I hit the trailing Ise at 3,500 yds with a fourth torp, but that did not manage to slow it down further. End result: I did not sink either. I was out of torps. I should have unloaded all the torps on one target. By splitting the torps between two targets to rack up tonnage I ended up returning to base empty handed. You know you aren't having much luck when you nail two BBs with three shots each with impacts 25 feet below the water line.

Armistead, re credit for sinking: I was kidding you. I don't sink anything anyway, so I isn't an issue I worry about.

How can you miss the Leyte TF, both BB groups come through narrow straits, San Bern and Surigao night of Oct. 25. The northern carrier TF is a little hard to find in the open sea, but most go for the two BB groups.
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Old 03-01-11, 03:54 PM   #3034
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I've long thought it was odd that your crew could notify you "She's going down!" regardless of the situation. For instance, how are they going to know that a ship is finally going under when you're several nautical miles away, 300 feet under the surface, crawling along at 1 knot under silent running?

Shouldn't you have to stick around and actually observe the sinking to get credit? I do unless being attacked. Not only is it more "correct," but sometimes a ship that looks as if it should sink, does not, & requires another torpedo or going-over with the deck gun.

Also it's curious how your log automagically knows the exact tonnage of the target. Wasn't tonnage sunk more or less guesswork? Another game-ism I guess.
I've noticed that under the conditions stated (several nautical miles away, 300 feet under the surface, crawling along at 1 knot under silent running) that I 'might' get a 'greyed' sinking symbol and no credit - even though I can watch the sinking via the external camera. A real annoyance when shooting at two fat tankers, heavily escorted. This has happened several times. My only consolation is that I know I sank them.
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Old 03-01-11, 06:43 PM   #3035
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How can you miss the Leyte TF, both BB groups come through narrow straits, San Bern and Surigao night of Oct. 25. The northern carrier TF is a little hard to find in the open sea, but most go for the two BB groups.
Ducimus, the wily fox, ordered my boat on station north of Luzon for four days starting on October 20th. "Yes Sir, Admiral." I replied, doing my job. (Who am I to argue?) I was on station from the 20th the the 24th, and then departed.

I know about the San Bernadino and Suriago Starights, and assumed one of the TFs for the Philipines would sail thorugh my sector on the way to find the American fleets. I was wrong. Foiled again! Maybe it is Lurker's fault? He is not online any longer, so let's point fingers at RSRDC.

Back to the Ise's that got away. They totalled over 60K tons, and probably would have earned me a big fat and juicy medal, and maybe promotion. It was tough to see them sailing off into the strights!! I would have followed them if I had more torpedeos. Maybe next time?
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Old 03-01-11, 07:56 PM   #3036
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You probably just missed the carrier TF sent that way to lure Halsey, that's a fun battle if you time your attack when the US carrier planes attack the group in mass, just hurry, they wipe it out fairly fast. Course it comes through more east on the skirts of Luzon moving down towards Halsey. When I first went looking for it, I was like sure is a big TF, but I ran into Halsey on the way, so be careful what you shoot at.
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Old 03-02-11, 01:57 PM   #3037
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This is so weird. I'm on what will probably be my last patrol of the war, in June 1945. And I keep running into big, fat, juicy convoys of 6-12 ships, including 1 to 3 big 'uns (Nippon Marus and Nagano (?) Marus, 10000 and 7000 tons respectively).

Where were these guys earlier in the war?

I'm pretty sure Japan's merchant fleet, especially the larger ships, was mostly at the bottom of the sea at that point. But the targets are more bountiful than ever.

I'm trying to make my way from the East China Sea to just east of Luzon in the Phillippines, and I am practically getting run over by large convoys every day. You could almost walk from Kyushu to Luzon and not get wet.

Go figure.
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Last edited by WH4K; 03-02-11 at 02:21 PM.
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Old 03-02-11, 02:10 PM   #3038
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Nevermind, then.

Honestly, I've never made it beyond '43. Someone keeps putting out a new mod, or a new version, and I have to restart in 1941.
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Last edited by razark; 03-02-11 at 02:38 PM.
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Old 03-02-11, 02:20 PM   #3039
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No idea why I typed 1942, I meant 1945 (corrected above).
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Old 03-02-11, 03:17 PM   #3040
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This is so weird. I'm on what will probably be my last patrol of the war, in June 1945. And I keep running into big, fat, juicy convoys of 6-12 ships, including 1 to 3 big 'uns (Nippon Marus and Nagano (?) Marus, 10000 and 7000 tons respectively).

Where were these guys earlier in the war?

I'm pretty sure Japan's merchant fleet, especially the larger ships, was mostly at the bottom of the sea at that point. But the targets are more bountiful than ever.

I'm trying to make my way from the East China Sea to just east of Luzon in the Phillippines, and I am practically getting run over by large convoys every day. You could almost walk from Kyushu to Luzon and not get wet.

Go figure.

If your using TMO, without RSRD, id like to know the exact date, and position. I just looked over the convoy layer for late 45, and nothing really stuck out to me. The respawn time on convoy in that layer is an 11% to spawn chance every 3 to 7 days. The 83 hour timers could be a problem, but at 11% chance to spawn, im not so sure.
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Old 03-02-11, 06:35 PM   #3041
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If your using TMO, without RSRD, id like to know the exact date, and position. I just looked over the convoy layer for late 45, and nothing really stuck out to me. The respawn time on convoy in that layer is an 11% to spawn chance every 3 to 7 days. The 83 hour timers could be a problem, but at 11% chance to spawn, im not so sure.

Been awhile, I don't recall seeing a 45 year file for TMO convoy traffic, seems like it may have been scripted in to 44 to keep spawning through 45..

Course, I use RSRD, but seems I didn't see 45 for TMO campaign, am I missing something?
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Old 03-02-11, 11:58 PM   #3042
I'm goin' down
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Default Ha Ha Ha

TMO/RSRDC - what a mod! Hit nos. 1 and 2 targets in a convoy. Target 2 exploded. Later Target 1 went down. No credit for target no. 1. Aarggh!

TMO/RSRDC - Sank a target in a convoy. The dds went berserk, and one collided with a merchant and below itself up. I got no credit for the dd that blew up. Then two other dds bombed the crap out my boat. I used decoys to throw them off as I snuck at a gallop (i.e. 2 kts.) One of the dds sat listening forever. I peaked through my periscope at 3,200 yds. a couple of hours later and there it was - silent and still as a mouse, and listening. I sank it with a torpedoe. Heh!

TMO/RSRDC - I purchased five cuties. Two hit a merchants but did not sink it. I finished it off with my deck gun. (The specialized gun crew crewman is a Really BAD Shot.) How much power do cuties pack compared to Mark14? I am not sure they are worth the cost.
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Old 03-03-11, 12:16 PM   #3043
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Originally Posted by Ducimus View Post
If your using TMO, without RSRD, id like to know the exact date, and position. I just looked over the convoy layer for late 45, and nothing really stuck out to me. The respawn time on convoy in that layer is an 11% to spawn chance every 3 to 7 days. The 83 hour timers could be a problem, but at 11% chance to spawn, im not so sure.
I don't have the savegames anymore, but I do remember it was early June 1945, and I ran into like 3 convoys in a row going from roughly from Kagoshima to Formosa. Two convoys practically ran right over me on my way to Luzon.

It wasn't 3-7 days between convoys. Maybe I just ran into a statistically unlikely situation.

By the way, do you know why SH4 keeps crashing when I try to get into Tokyo Bay? Not sure whether it's a TMO problem or not. I started a thread about it here: http://www.subsim.com/radioroom/showthread.php?t=180919

A little more info: The crashes happen when I try to go to any of the attack views (TDC, bridge, either periscope) in the discussed area. Invariably, I'll press the key to get to one of those views, the game will freeze for a while, then I get the "Silent Hunter has stopped working..." error dialog. Or sometimes it freezes for so long that I end up having to kill it manually in Task Manager.
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Old 03-03-11, 12:17 PM   #3044
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Originally Posted by I'm goin' down View Post
TMO/RSRDC - I purchased five cuties. Two hit a merchants but did not sink it. I finished it off with my deck gun. (The specialized gun crew crewman is a Really BAD Shot.) How much power do cuties pack compared to Mark14? I am not sure they are worth the cost.
Yes, Cuties are pretty much worthless. Not enough oomph to sink anything with one hit, and too slow to be useful against escorts.
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Old 03-03-11, 03:10 PM   #3045
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Default TMO 2.1 Oddity perhaps?

Playing TMO with 2.0 to 2.1 mod. No RSRD, tired of not finding may (any) capital ships. It's April 28, 1942, and I'm in northern part of Daveo Gulf. Time is around 17:00 hours, I think. Sonar then visual on a convoy 5 or 6 merchants and two escorts, their track is 330 , speed 7 Kts. I attack on surface, approach to about 3000 yds, TDC is set from the TBT. Just as I'm about to push the big red button, whaaa, the targets ALL disappear! I go looking for them but they have vanished, and I don't mean DOWN.
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