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Old 04-21-12, 08:15 PM   #61
nikimcbee
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Quote:
Originally Posted by privateer View Post
The timeline is pretty slim.

A playable and fairly accurate 3D model is do-able.
With no other committed Modders?
Insides will have to be done later as it's a massive amount of 3D work by itself. Not to mention the other file work needed to activate such.
Okay, lets dump the timeline. I'm all about quality over output goals.
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Old 04-21-12, 08:30 PM   #62
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Well we got pt 109 workin, just got to make it work in a campaign, like asiatic 41, 42 tmo, use inside conning tower as cockpit, get rid of depth gauges and periscopes for a start, I've been bitchin about a pilot house for all surface units, here's a thought the early conning towers, I'm always down forward looking out the portholes, that would make a great pilothouse veiw out side of that, that's about as far as my skills go, you got to get the guys that did pt 109 too help you. Here's the link to pt 109 I changed some stuff a round in the mod to get torps too work that was 2 years ago I sent Privateer the changed files. http://www.subsim.com/radioroom/down...do=file&id=612

Last edited by yubba; 04-21-12 at 08:44 PM.
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Old 04-21-12, 10:53 PM   #63
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Why would you even need a pilot house for a PT boat, except for eye candy? All piloting was done from the cockpit up on deck. The space below was a charthouse and wardroom. There were no controls there.
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Old 04-22-12, 10:26 AM   #64
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Just watched 1 too many ep a explodes of Black Lagoon I guess, just workin with what we got, could use the rooms ahead of control room that no body can fix the lights in, and what ever happened to that torpedo room,???? delays delays
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Old 04-22-12, 10:47 AM   #65
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You would want to model the chart room because if you look at the map, you in there. But, they generally didn't go below decks during a mission (they're all on watch)and they would have the window covers closed anyway. The crew quarters would be eye candy. I don't care if that gets modeled.
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Old 04-22-12, 03:42 PM   #66
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Do you remember what PT-boat he was a skipper of? Is he still around?

If I recall, the Elco was more manuverable, but the Higgins was faster. Talking to the vets, it's like chochlate ice cream and vanilla, everybody has their favorites.

Glad to see interest increasing in the project.
Sorry Nikimcbee, I don't remember which boat numbers.

He was in the Philippines in 44 and 45. He said his first boat was shot out from under him, and his exec was killed, and 3 crewmen were injured by marauding Japanese planes. It was early in the Philippines campaign, and he was suckered into doing daylight patrols (that's how he said it to me) and was told they wouldn't see any enemy planes.

As for the boat numbers, I really can't remember. I have been trying to recollect them. I even called my ex-girlfriend to see if she had any recollection, but it's been almost 14 years ago now. Last time I saw him was 7 or 8 years ago, and he was real close to 90, so I don't know if he is still with us.

Btw, if you've not seen it, they do have a colorized version of They Were Expendable, which is actually done really well. Aside from the ELCO boats in the film, you will see a Huckin's boat. Rather rare as hey didn't get any big construction contracts like Higgins and ELCO. You can tell the Huckins boats in the film, as the charthouse has a flat front with small windows across the top of it. I think 4 of 'em.

http://www.ptboats.org/20-01-05-ptboat-007.html

Did a google search for pt boat images. Some are really good.

http://www.google.com/search?q=pt+bo...D4av6AHV-IGoBA

Pretty cool site, with both Higgins and ELCO boats.

http://www.ptboats.org/index.html

No sound, but decent color footage of PTs on the Hudson



Battle Stations episode: PT Boats

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Old 04-22-12, 03:59 PM   #67
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Try pt-323 on for size:
http://www.navsource.org/archives/12/05323.htm



PT vets:
http://www.savetheptboatinc.com/wwii_vets.htm
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Old 04-22-12, 04:39 PM   #68
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I know it's ELCO, but it's color, and it's the construcction of the boats, and how they were put together.

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Old 04-22-12, 04:57 PM   #69
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FYI everybody (Yubba).
I created a seperate thread for missions.

http://www.subsim.com/radioroom/showthread.php?t=194581
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Old 04-22-12, 07:19 PM   #70
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Yes, I saw that, if we could get pt 109 to run in campaigns would be great, of course I'm chase-ing my tail, just got the T class to work, then fell back to help with the fletcher DD, trying to get guns up then, I'm playing with some other mod, ohh that's right came here to get the north carolina bb and I haven't played through a mission on any of them. thank god for jsgme
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Old 04-22-12, 07:22 PM   #71
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Quote:
Originally Posted by yubba View Post
Yes, I saw that, if we could get pt 109 to run in campaigns would be great, of course I'm chase-ing my tail, just got the T class to work, then fell back to help with the fletcher DD, trying to get guns up then, I'm playing with some other mod, ohh that's right came here to get the north carolina bb and I haven't played through a mission on any of them. thank god for jsgme
I need to DL the 109 mod so I can test it out with missions. I'll make my mission comments in the other thread.
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Old 04-22-12, 07:30 PM   #72
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Test drive????? I gave privateer the files I made for it, if you go to data/libiary/ subparts, and take out the single 40 that clears the fore deck and gives you a twin 40 in the rear, oooopss that didn't sound good at all, I meant aft.
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Old 04-23-12, 04:16 PM   #73
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The new Hull is looking good so far.


I've got to do some reduceing and a few adjustments but it is correct to the plans and information I have.

The basic model was created in FreeShip allowing proper Chine, Keel, and Buttocks specs to be entered.

I then exported and am doing the rest in Max.

Here's a quick render....
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Old 04-23-12, 04:37 PM   #74
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that looks nice, can't wait too see what the top side looks like.
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Old 04-23-12, 04:43 PM   #75
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I haven't done the deck and stuff yet.
I'll do that after I finish the Hull and all the parts for it.
The exhausts and prop stuff will be next as I just grabbed detailed plans for those.
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