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Old 04-11-14, 05:07 PM   #151
elrond petit pas tapons
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Really greats mods ! Thanks !
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Old 04-11-14, 07:49 PM   #152
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Quote:
Originally Posted by TG626 View Post
.....
in that order in the "Activated Mods" list, right?
I think what you list will work ok, but you might want to consider RSRSC. I'm not sure what RFB would be like without it.

Like this:
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_RFBV5xx_Patch1

...extra mods after...

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Old 12-28-14, 11:31 PM   #153
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Default CTD with patch

Hey, I'm new to the scene and have been scouting out mods to make the game more enjoyable. Running 1.5 (Steam automatically uses the most current version), I installed NMMO using JGSME. It runs great with just 2.1 (+/- the airbases) but CTDs repeatedly when I try to start a patrol with the patch enabled; the loading progress bar stalls ~40% across and then I get the error message. It's March '42, I'm based out of Pearl. Also CTD when I zoomed too close onto Truk, but at that point I had a bunch of mods enabled (but not the Patch). Running Win 7 with a I7 processor and a ton of RAM etc.
Thanks for any insights, veterans of the deep. Maybe I should just re-install? My Snapshot comparison suggests a bunch of things have been changed

Last edited by Crannogman; 12-29-14 at 05:16 AM.
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Old 12-28-14, 11:39 PM   #154
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Default welcome aboard!

Crannogman!
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Old 12-29-14, 06:33 AM   #155
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Welcome to SubSim Crannogman
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Old 12-29-14, 06:43 AM   #156
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Thanks guys. I was watching Das Boot and thought "I gotta get me some of THAT! But surely there's something newer than the SH2 I played in college..."

Last edited by Crannogman; 12-29-14 at 12:09 PM.
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Old 12-29-14, 08:34 AM   #157
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SH3, SH4 and SH5 are all newer, plus a host of mods for each one.

Check out the respective forum areas.
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Old 12-29-14, 09:15 AM   #158
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Yeah, I think SH4 lets me sink the most ships with the clearest conscience. Sometimes I avoid liners headed towards Japan b/c they might be carrying POWs.
I guess I'll check to make sure I don't have the double-folder problem, or SH4 1.4 accidentally. I'm hoping to get this mod up and running soon, then add PE and NSSM and RFB and RSRD. I'd like to move some of the harbors, especially in New Zealand, and play around with shore batteries, but it seems like a lot of work for not much return.

Last edited by Crannogman; 12-29-14 at 04:17 PM.
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Old 12-30-14, 12:41 AM   #159
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Turns out I have (had) 1.4. $5 fixed that, and I'm up and running. I like the reduced air cover, though there are still some odd air corridors. Did you adjust the ship traffic at all? I'm finding more lone DD's than Maru's.
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Old 12-30-14, 01:07 AM   #160
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Quote:
Originally Posted by Crannogman View Post
. . . . Did you adjust the ship traffic at all? I'm finding more lone DD's than Maru's.
First of all, Welcome aboard. To answer your question, no ship traffic files were changed in any of the NMMO mods. I try to include detailed documentation with each mod to explain what you can expect to see when you activate the mod. If you have anymore questions regarding any of my mods, feel free to post them or send a PM. I still visit the subsim forms a couple time a week.
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Old 12-30-14, 08:45 AM   #161
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Thanks! I think I'm just too close to the destroyer screening lanes off Honshu. I'm really enjoying the changes you've made
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Old 01-17-15, 03:15 PM   #162
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I use these mods:
RFB_2.0=1
RFB_2.0_Patch_23April2010=2
RSRDC_RFB_V575=3
RSRDC_V5xx_Patch1=4
Bigger Better Protractors=5
ROW Sound Effect v_9=6
Sub Class Info - RFB=7
Sub Class Info - RSRDC - RFB=8
Sub Class Info - S-42 Class=9

Now, when I enable NMMO I get a CTD in pearl harbour when trying to man the TBT, periscopes and the bridge and sometimes the speed, heading and depth dials become white squares. I'm currently using Gar class.
What's goin' on??
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Old 01-18-15, 12:22 PM   #163
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Quote:
Originally Posted by moha14881 View Post
I use these mods:
RFB_2.0=1
RFB_2.0_Patch_23April2010=2
RSRDC_RFB_V575=3
RSRDC_V5xx_Patch1=4
Bigger Better Protractors=5
ROW Sound Effect v_9=6
Sub Class Info - RFB=7
Sub Class Info - RSRDC - RFB=8
Sub Class Info - S-42 Class=9

Now, when I enable NMMO I get a CTD in pearl harbour when trying to man the TBT, periscopes and the bridge and sometimes the speed, heading and depth dials become white squares. I'm currently using Gar class.
What's goin' on??
I don't know why it might be a problem, but maybe have the Sub Class Info mods installed right after the RFB/RSRDC mods. Then enable the Protractor and Sound Effect mods.
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Old 01-18-15, 09:05 PM   #164
Nbjackso
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Quote:
Originally Posted by moha14881 View Post
I use these mods:
RFB_2.0=1
RFB_2.0_Patch_23April2010=2
RSRDC_RFB_V575=3
RSRDC_V5xx_Patch1=4
Bigger Better Protractors=5
ROW Sound Effect v_9=6
Sub Class Info - RFB=7
Sub Class Info - RSRDC - RFB=8
Sub Class Info - S-42 Class=9

Now, when I enable NMMO I get a CTD in pearl harbour when trying to man the TBT, periscopes and the bridge and sometimes the speed, heading and depth dials become white squares. I'm currently using Gar class. . . .What's goin' on??
Quoted from the NMMO v2.1 readme file. "Compatible with TMO, RFB (both with and without RSRDC) and stock SH4 v1.5." I cannot comment on the compatibility with any of the other mods, simply because I have not used them. However, this mod is almost 4 years old with over 1000 downloads from Subsim. I don't get much feedback, (both positive and negitive) anymore. I figure most people use it without any issues, or have had issues and don't use it. I wish I could be more help to you.
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Old 01-19-15, 01:14 PM   #165
pdiddy
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moha14881, all I can offer is to show you my working modlist which is similar to yours. The only thing I see is maybe you want to put NMMO right after RSRD. If that doesn't work, probably a corrupted download or install etc.

Quote:
RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
Fixed_CD_sonar_RSRDC
410 TMOPlot09032013
Fixed Zero Bomb Load RSRDC
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
Small Nav Tools
Bigger Better Protractors
Sub Class Info - RFB
Sub Class Info - RSRDC - RFB
Nbjackso,
Quote:
I don't get much feedback, (both positive and negitive) anymore.
Here's some: Your mod is great. I love seeing the elevation gradients. I really like the airbase add-on. (Great for showing who is in control of what when.) We all spend alot of time looking at the map. All in all, it enhances my situational awareness greatly and makes the game much more enjoyable. Wouldn't play without it. (Well I would, but it just wouldn't be the same.)
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