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Old 01-06-08, 05:56 PM   #1
SUBMAN1
Rear Admiral
 
Join Date: Apr 2005
Posts: 11,866
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Default Falcon 4 AF Patch 1.12

Brand new patch avail.

-S

CHANGES since release
=====================

Version 1.12 (Patch 11)
-=-=-=-=-=-=-=-=-=-=-=-

AVIONICS
* Fixed GM radar mode to now also show moving as well as static targets. GMT
mode still only shows moving targets.
o GM now shows all objects but vehicles only from 0-2km/hr, then lock
breaks.
o GMT shows vehicles above 3 km/hr speed threshold, all lockable as long as
they stay moving
* Fixed A/G radar freeze mode so now curser can be moved to lock contacts
after freeze.

DATA
* AGM -88 set so only one vehicle gets destroyed.
* Frigates (jangwei, Ulsan) will now show up on RWR with ship option on,
also both have some AAA/AD weapons.
* Adjust RWR priority sensitivity on some AC (Mig29, Su27-37 family)

CAMPAIGN
* AWAC menu fix: should fix cases where an AWACS is in the air, but from
another friendly team and thus can not be accessed.
* Limit EF-18G missions to only ECM and sead roles.




Version 1.11 (Patch 10)
-=-=-=-=-=-=-=-=-=-=-=-

ARTIFICIAL INTELLIGENCE
* Fix for package waypoint timing.
* Set the same repeat waypoint for HAVCAP flights like AWACS and JSTAR.

AVIONICS
* Fix GM mode now also shows moving as well as static targets. GMT still
only shows moving targets.

COCKPIT
* Fix speed display in glance forward 3D view.

GRAPHICS
* Enhanced night-lighting of airbases and a few other objects.

STABILITY
* Fix CTD when using Vector to Tanker radio call.
* Several more CTD fixes.




Version 1.10 (Patch 9)
-=-=-=-=-=-=-=-=-=-=-=-

ARTIFICIAL INTELLIGENCE
* The "Vector to Tanker" call now calls the closest tanker when the assigned
one is too far away at the time of request.
* Fix SAM units being sometimes fixated on far away flights.
* "Vector to Package" now tells the vector to the next flight in the package
(e.g. Escort) when player is lead in the first package flight.
* Increased lethality of enemy AI.
* Better energy management when entering merge of engagement.
* Fix MADDOG missiles not being recognized by the locked AI plane.

AVIONICS / WEAPONS
* Fix for A2G missiles with large blast radius exploding way up in the air.
* Fix for prioritizing best weapon regarding the R60 and R13m (MiG-21Mbis).
* Adjustment on letality of SA7, SA14, SA16, HN-5.
* Fix so R27RE and -TE aren't fired at extreme range, losing lock.

DATA
* Fixed an issue with Matra-530D missiles not showing on a Mirage 2000.
* Fixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.
* Fixed an issue with A-10 center hardpoint not showing both bombs loaded.
* Fixed an issue with sandbag revetment causing damage to aircraft. Also
fixed an issue to make the three-sandbag revetments usable next to depot at
some airbases.
* Fix the wingman facing your way at Seosan airbase, taking off in TAXI mode.

CAMPAIGN
* Added EF-18G Growler to Tactical Engagement and Campaign for manual
tasking.
* For Korea: Iron Fortress, make Russia and China entering the war more
probable.
* Slight increase of aircraft per squadron count when each side enters the
war, especially Russia and China in 2005+ campaigns
* Increase of manpads available in the SAM AD units.

COCKPIT
* Fixed too large AOA bracket on Head Up Display.
* Fixed jumping CCRP release cue in GMT radar mode.
o the cue can still "jump" by a specific amount, as the cue now shows a lead
on moving vehicles - when they change heading, the cue "jumps".
* Fixed position of RWR symbols in 3D cockpit.
* Fix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.
* Correct HUD/MFD text alignment and position in 3d cockpit.
* Adjusted Simple avionics HUD/MFD text position as well.
* Fixed DED position in 3D cockpit.
* Fix for the famous MARK point bug.
* Display HUD numbers < 10 with a leading 0.

GRAPHICS
* Enhanced night-lighting of airbases and a few other objects.
o Fixed issue with runway and taxi-signs so they show at night.
o Added point lighting to water tower and some bridges.
o Raised visibility range for VASI lights at night.
o Fixed some texture issues on hangars at night.
o New nosewheel spotlight for F-16.
* Fixed an issue with some small bridges disappearing after being destroyed.
* Fixed some issues with runways and taxiways so they match better at all
distances.

MULTIPLAYER
* While waiting for others to join in Dogfight, a flashing "PLEASE WAIT"
message will appear on screen.
o When being the only one left in 3D world, a message saying so appears
instead.
* Send weather information now to other clients in dogfight games.

USER INTERFACE
* Correct country flags in all modes and theaters.

STABILITY
* Workaround for Geforce 8800GTX hang in pie screen.

OTHER
* Fix the need to hold down Shift+N (SimCursorEnable) to switch the AIM-120
avionics to BORE mode. Using the keyboard, it is now a toggle function,
with a mapping to the joystick, the joystick button still has to be held.




Version 1.09 (Patch 8)
-=-=-=-=-=-=-=-=-=-=-=-

ARTIFICIAL INTELLIGENCE
* Gave player a little more time to clear the runway after landing.
* Fix AI pulling up aggressively at takeoff and not flying the flyout modes
anymore.
* Section takeoffs reenabled.
* ATC will no longer at the last second give a hold short order (because of
aircraft landings) while the player is rolling onto the runway following a
previous take runway instruction.

AVIONICS / WEAPONS
* Fix an issue with Ramp Start / Idle detent not working correctly in specific
cases.

CAMPAIGN
* Correct team names for news messages in Balkans theaters.

COCKPIT
* Fix the RWR large font bug.
* Display correct AOA bracket
* Correct HUD scaling in narrow resolutions (1280x1024)
* Fix the "R" for Alt Radar position on HUD.

MULTIPLAYER
* Fix for "Ace Factor" not being updated in dogfights human vs. human.
* No client can change the server's Dogfight settings anymore. Furthermore,
only the own and AI aircraft types can be changed now.
* Fix AI bombing runways not causing hits when the host is in the UI.
* Set maximum dogfight range to 75 nm.

USER INTERFACE
* No more sound playing while importing ACMI files.
* Fix loadout view of missing fuel tank for aircraft without A2G munition
(e.g. F-14A/B).

STABILITY
* Fix CTD when joining a TE with longer callsigns.




Version 1.08 (Patch 7)
-=-=-=-=-=-=-=-=-=-=-=-

ARTIFICIAL INTELLIGENCE
* Improved ground avoidance for low altitude flying of AI.
* Fixed AI continuing landing pattern when human lead switches from landing
waypoint back to route waypoints.
* AWACS comms now continue if a package-assigned FAC is shot down.
* AI will use rockets more effectively on ground targets.
* Made AI more responsive on Weapons Free command for A2G missions - read the
Addendum manual for further information about AI handling.
* Fixed issue where AI jets spawning on the runway would sometimes taxi onto
the grass causing the departure queue to stall forever.
* Resolved problem where sometimes AI would sometimes chase after enemy A/C
with guns instead of engaging with air to air missiles after a Weapons Free
command was given.
* ATC gives more time for the player to leave the runway after landing.
* Fixed AI taxiing onto the runway without permission because they're going
too fast.
* Refueling changes (also read the Addendum manual):
o Inability of the tanker to refill external tanks fixed.
o Large warps occasionally seen in multiplayer refueling fixed.
o In realistic refueling model, the AI boom driver now applies forces to
help position the thirsty aircraft.
o In realistic mode, connecting to the boom now cushions the speed of the
refueling aircraft.
o In realistic mode, the player must now use the "Done" tanker radio
command, the AI no longer does this on behalf of the player.
o In simplified refueling mode where the AI is providing throttle
assistance, a heavily loaded player jet would struggle to catch the
tanker. This has been addressed.
o Aircraft in the refueling queue will be ignored by the tanker if they fly
away, land or are dead.
o Subtle vertical stabilisation added as the refueling aircraft closes in
on the tanker.

AVIONICS / WEAPONS
* Smoke marker rockets for FAC flights won't smoke when exploding in the air
anymore.
* Fix a bug that caused the RWR to continue chirping when a beamriding
missile was switching sensors or lost lock.
* Revised ripple bombing: the impact point shown on the HUD now designates
the center of the bomb string.
* CCIP pipper in 2D cockpit fixed.
* Display own bullseye location in the HUD when Bullseye information is
turned on (ICP Misc/Bullseye page).
* Fixed the 5900lbs limit sometimes imposed on refueling.
* Fixes for Helmet Mounted Sighting (HMS) system - read the Addendum Manual
for more information.
* SAM units work more effectively now. Target selection (previous fixation
on the lead aircraft) is improved.
* Alignment of radar displays in AA and AG modes fixed.
* During ramp start do not delay engine start with the need to move throttle.

DATA
* Improve 2000lb effectiveness compared to 500lb (2000lb slight increase in
footprint/damage).
* Adjust drag index on center rail with ECM pod/camera.
* Slight update on F-16 flight model (small leading-edge flap issue and F-16
block 40/42 weight adjusted).
* Added CBU-58/52 to center bay of B-52 (27 count).
* Fixed issue where F-117 would be tasked with no weapons on SEAD strikes.
* Fixed issue with some aircraft not being able to be destroyed (e.g. Mi-28,
C-17, C-5, E-8E).
* Fixed an issue where landing on an apron would destroy the aircraft (e.g.
north-south airstrip).
* Fixed a issue where some aircraft would load a rocket launcher with no
pylon.

CAMPAIGN
* Flights won't takeoff from destroyed aircraft carrier anymore. Squadrons
with flights that were airborne are being relocated to a land-based airbase
and continue to operate from there.
* Battalions planned to be stationary should do so more reliably.
* Stocks of fuel tanks added to some F-14 squadrons in Balkans.
* Fixed mission tasking on strike packages so escorts can be added by the
ATO.
* On the campaign map, air-to-ground strike missions will now abort less
frequently when under attack.
* Improved assigning of engineers to objectives.
* Engineer units now work more effectively, while adding some dynamics to
repair times.
* Improved squadron relocation among allied teams.
* Fixed squadron relocation under some conditions.
* Fixed Balkans Powderkeg reporting stalemate without ending the campaign.
* Some other campaign triggers and report strings updated.
* JSTARS added to all Korean campaigns.
* Fixed some objective settings for Balkans campaigns.
* Fixed a couple of units in Korea Rolling Fire that were wrong type for
team.
* Balkans PAKs adjusted.
* Names for batallions, brigades and naval units updated.
* 2005/2010 campaigns now have different reinforcement schedules to
standard-timeframe campaigns.
* Adjusted some balancing for 2005/2010 campaigns.
* Improved listing of rocket kills for mission debrief.
* Addressed rare instances of the player aircraft colliding with another
aircraft when the player moves from 2D to 3D when joining the flight
already in-air.

COCKPIT
* Fixed wrong TACAN channels on cockpit maps.
* Glance forward in 3D cockpit will now cover the whole RWR.
* Adjust 2d cockpit light level for NVG mode
* Outside labels are no longer showing in front of the 3D cockpit

GRAPHICS
* Floating buildings fixed.
* Give CBU-103/105 proper model/textures.
* Fixed self-illuminating light sources (like airbases) being darkened by
cloud shadows.
* Outside labels are now translucent and fade with distance

MULTIPLAYER
* Support for Hyperlobby added. The bandwidth is now set in the RULES OF
ENGAGEMENT screen for Hyperlobby users.
* Commanding AI planes to turn on/off radar won't be automatically performed
for human wingmen anymore.
* Fix for floating aircraft at airbases.
* Fixed the black object textures for hosts re-entering the 3D world.
* A few more fixes to the debrief.txt: show the correct aircraft type and
list flight members in correct pilot slot order.
* All players can now hear ATC's Resume Own Navigation radio calls during
climb-out.
* Fix wrong ATC voices being assigned to airbases.
* Sound loops fixed.

USER INTERFACE
* Allow assigning victory conditions on naval units by right clicking on a
unit on the TE map editor.
* ACMI data processing progress now displayed on mission exit screen.
* Fix for dropped airmobile units not being controllable.
* Sometimes music would play at full volume returning to the UI after a
multiplayer game, even when music volume was set to zero. This should now
be fixed.

STABILITY
* Several more CTD fixes.

OTHER
* New command line option "-print2file" will print briefing to Briefing.txt
file instead of sending it to default printer.
* TrackIR can be initialized within 3d simulation in case you forget to
start it before starting Falcon. Just ALT-TAB to Desktop, load TrackIR
software, get back to Falcon and press ALT-C + T.
* Correctly load pilot/patch pictures in Targa (.TGA) format.




Version 1.07 (Patch 6)
-=-=-=-=-=-=-=-=-=-=-=-

AVIONICS & WEAPONS
* Fix for not beeing able to cycle through radarmodes with a target locked.
* Fix a bug where the radar would not be radiating in certain instances when
going from MRM ACM modes back to default modes.
* Fix a bug where the radar can get confused about the modes and display a
blank MFD.
* F1 key now works properly again -> when in ACM modes, it takes us out to
CRM modes. If ACM modes are to be cycled, F11 can be used.

COCKPIT
* Fix for accidentially removed range information from MRM HUD with a locked
target.

MULTIPLAYER
* Fix for dedicated server crashing after about 20 minutes of play.
* Fix for empty debrief text files after MP missions.
* Fix for Rules of Engagement "Comply" button not enforcing "Unlimited Ammo"
setting.
* "Unlimited Ammo" is not selectable anymore in Setup when not allowed by
the host.
* Improved multiplayer positioning and smoothing.
* Fix for clients sometimes unable to join a dogfight game.

HARDWARE
* Added cursor to Logitech G15 DED display.
* Enabled simplified avionics DED to be displayed on G15 display.


STABILITY
* A few more CTD fixes added.




Version 1.06 (Patch 5)
-=-=-=-=-=-=-=-=-=-=-=-

ARTIFICIAL INTELLIGENCE
* Fixed a bug that sometimes caused On-call CAS AI flights to attack targets
before attempting to check in with FAC.
* On-call CAS flights now request targets from the FAC after two minutes
instead of four if unassigned.
* Fixed TARCAP flights continuing to press on aircraft like An-124 even
after it has been identified.
* AI now able to use afterburner power for a short time after Rejoin command
is received.
* Mid-air refuelling rewritten. Tanker now maintains correct speed and
altitude. Many changes to AI refuelling and multiplayer-specific code.

AVIONICS & WEAPONS
* Fixed HSD showing wingmen in Dogfight after they have been destroyed.
* Fixed static ground vehicles not showing up in GM radar mode.
* ALOW and MSLFloor warnings are now played whether the HUD is visible on
screen or not.
* Fixed TGP going into POINT lock immediately upon first designation.
* Fixed Com1 and Com2 Volume knobs to work again.
* Fixed TACAN station bearing indicator on HSI to not display bearing if the
station can not be received.
* Fixed PL-5E seeker range to be shorter.
* Fixed bug where contacting an airbase other then the landing one was
impossible in certain situations.
* Various fixes/improvements to A-A Weapon handling:
o Each Mastermode remembers which weapon type has been selected
(AIM-9M/P etc) and will set the weapon again when the mode is
reselected at a later point.
o All A-A Radarmodes are available from all A-A Mastermodes. Dogfight
Override mode, for example,
can have RWS as selected radar mode, and Missile Override can use the
ACM modes.
o Each Mastermode remembers its gun submode.
o AIM-9M and AIM-9X can be switched properly if in the same loadout.
* The Mastermodes will no longer have the radar turned on when selecting
another weapon by either the Enter key or the OSB buttons. The radar only
starts emitting when a mode is selected.
* Fixed gun rounds counter sometimes showing zero when there were still
bullets left.
* Fixed bug where a target could not be locked to STT mode in TWS mode when
the azimuth scan was set to something other then 60 degrees.
* Fixed bug where stealthy vehicles like F-117A were not even lockable
using IR sensors even at closest ranges.
* Frame-rate improvement to HSD display.
* Fix bug where designating/undesignating with the HSD as SOI and the
cursor over a pre-planned threat did not toggle it's range-ring.
* Fix the new CBU burst altitude value not being shown in the MFD when
pressing the decrement burst altitude keystroke.
* When changing target in simplified radar, set padlock target to the new
target.

DATA
* Fixed all 05/23 airbase tower voice calls to wrong runway.
* Added many more "Vehicle position points" and "ship points" to airbases,
ports , army-base, HARTs etc.
* Fixed position of building at Wonsan airbase type.
* Added R-77M and AGM-65E/K missile types.
* Updated radar data for few aircraft and seekers (F/A-18, F-22, R-77).
* Fixed missing bridge feature on one bridge objective type.
* Lowered Kirov ship damage amounts.
* Updated some 2D weapon ranges.
* Vehicles (ground, aircraft and ships) will fire closer to real-life
ranges in 2D now.
* Adjusted weapons positioning on Tornado fuselage racks.
* Added Brimstone and rack back to Typhoon in 2005 and 2010 theaters.
* Fixed rocket pylons so they now show in loadout and in game under wings.
* Changed CBU-97 hardpoint count to be the same as CBU-87. (Standard
loadout 4xCBU and two fuel tanks).
* Updated AWACS screen icon symbols for more objects to be shown.
* Removed CAS roles from UH-60L.
* Updated SA-3 so it will now fire more than one missile in the air per
volley.
Also adjustments to range being too short and loft angle too high .
* Allow night missions for AH-1, C-130 and few other airlift aircraft.
* Adjusted JSTAR patrol waypoints so they have approximately up to 50nm of
ground coverage of enemy side.
* Objective feature value lists prioritized better.
* Removed FA-37 from TE list as it was a testbed only.
* Lower large ammo dump damage value for high-explosive types so two 2000lb
bombs can destroy it.

CAMPAIGN / TACTICAL ENGAGEMENT:
* Updated stores for some squadrons in campaigns.
* Some ROK infantry changed to correct unit type in Korean campaign.
* EF/A-18G added to all 2010 campaigns.
* Mission times tasked according to threat/range (fewer deep strikes in
first hours of campaign that just abort).
* Changing the takeoff waypoint time sometimes resulted in the flight not
getting pilots assigned. Fixed for single and multiplayer.
* In Tactical Engagement, naval units can now be set as victory conditions
and in Campaign they can be a target
now for self-created missions.
* Saving a Tactical Engagement file now resets the "TE won" situation so
new successive missions
and victory conditions can be added as an ongoing "mini-campaign".
* Prevent AWACS from setting up waypoints that lead them flying too close
to the FLOT.

COCKPIT
* Fixed RWR position in all three 2D 1600x1200 resolution cockpits in
wide-view, one click down.
* Speed up of drawing 2D cockpit views without visable outside view.
* Improved instruments in padlock situational awareness bar.
* Adjusted RWR position in all 3D cockpit views.
* Support for all available resolutions and aspects greater than 800x600.
Since 2D cockpit is of 4:3 aspect ratio, on wide screens there will be
black bars on the sides. All pure 3D views and outside views are full
screen.
* Fixed fontsize of HUD and DED data in wideview in 1024x768 res 2D cockpit
of the MLU.
* Increased down-tilt limit in 3D cockpit so we can see the whole MFD when
looking closer.

GENERAL GAMEPLAY
* Added the ability for emergency braking. In case the Hydraulic B system
fails (flameout or damage), the pilot can still use his brakes for 15
seconds to stop the Jet on the runway.
* If the plane has blown up with a comms window on the screen, ESC will
still work to close the window so the simulation can be exited.
* If Joystick button 0 or 1 is pushed, but no function is assigned to them,
do not fire the gun/ pickle weapons.
* Retain controllability of ACMI on/off even when shot down for
documentation purposes. Now, ACMI is not turned off automatically when
the plane gets destroyed.
* Fixed bug where a newly created .key file could not be loaded properly
without exiting and re-entering the sim.
* Help with frame rates at airbases.
* Elimination of general graphic jitter (eg when refuelling, taxiing or
viewing from tower cam).
* Reduced on-ground aircraft pitch during braking.
* Complex aircraft code now supports models containing rotatable wheels
and swing-wing DOF's.
* In Dogfight mode, colored padlock boxes are back in Realistic padlock
setting.
* Fixed shared memory electrical fault bit when on ground and shutting
power off.
* Moved labels up so they don't obscure objects.
* Dynamically scale label offset based on object radius and distance.
* Don't show opposite (wrong) tanker lights when in extreme relative
position to tanker.

HARDWARE
* Added power detection for notebooks that warns when battery is low both
in 3D and the User Interface.
* Added support for DED display on Logitech G15 keyboard LCD.
* Fix for missing cursor, buttons and lights issues on nVidia graphics
devices at resolutions greater than 1024x768 and FSAA enabled.

MODELS & TEXTURES
* Fixed texture on flaps of F/A-18D.
* Added texture to F/A-18E.
* Adjust LOD of the building "Hotel" at some airbases so it does not
"pop up" visually.
* Fixed many buildings with missing parts (walls, roof, etc).
* Fixed texture issue on Wonsan airbase type, center runway.
* Fixed many fuel tanks not shown textured
(they are used on J-22, F-5E/A, Su-7BK, Su-39, MiG-23, Su-24, Su-25, AMX,
Typhoon).
* Fixed AMX texture issues on nose.
* Added Challenger tank texture green and desert cammoes.
* Most F16's and some other aircraft models edited for wheel rotation.
* Some aircraft models edited to rotate engine fan blades.
* Added texture to F-22A made by Dave "The Shova" Vogel submitted through
TPAA.

MULTIPLAYER
* Fixed IR weapons losing lock on ground vehicles when being fired at
distances greater 8nm and moving away from target, especially in
Multiplayer.
* Fuel dump is disabled for online dogfights.
* When "No Player Voice" is turned on in the Sound Setup user interface,
Flight comms of other human pilots, for example to AWACS, are still
audible.
* Master Arm switch now defaults to SAFE when a player enters an aircraft
on the server (previously it would be SAFE on clients, and ARM on server).
* Aircraft canopy open/close state now correctly shown in a multiplayer
environment.
* Make sure the location of the bullseye is the same for all connected
sessions.
* ACMI's now record and play back orientation of non-local missiles
correctly.
* Connection state fix.
* Clients are now able to order flights to RTB.
* Fixed several issues where deleting flights or a package through the ATO
list was not correctly working in Multiplayer.
* Packages containing a flight with a remote human player can not be
deleted anymore.

SOUND
* Fix specific sounds sometimes not being played, like missile launch sound.
* De-hissed some sounds.
* New in-cockpit engine sound.

STABILITY
* CTD Fixes including dogfight module and dedicated server stability
increased.

USER INTERFACE
* Added a "Clear" button to the key assignment dialog.
* Fixed a bug where only pressing a DirectX Joystick button would clear the
keystroke assigned to a function.
* A keystroke and joystick button press at the same time in key assignment
dialog are now properly saved.
* Fixed some abbreviation mistakes.
* Fixed E-2 ATO icon so that it is centered.
* Added cockpit switcher to Graphics setup menu.
* Changed color of user interface bullseye view to make it better visible.
* Fixed misaligned Briefing print-out.
* Now sorting some more list-boxes alphabetically.
* Resizing of splash screens to fit full screen.
* When joining a flight using the UI map popup menu "Join Flight" option,
the Munitions screen is now correctly showing the new flight's loadout.
* Removed 'Keep' button from MP UI Connection screen.
* Added Mipmapping option in Graphics Setup section for terrain and 3D
models, to reduce shimmering.
* Some updated to Tacref.




Version 1.05 (Patch 4)
-=-=-=-=-=-=-=-=-=-=-=-
This is mostly a bug fix release. Bugs fixed include

* CTD on maverick zoom with no mavericks loaded
* Ghost missile on wing when firing final missile (also possibly reason for
buildings loaded on Hardpoints, and also some CTDs)
* Force Feedback reenabled
* Yet another CTD on eject bug fixed.
* Fix Missile and Threat Volume knobs resetting themselfs
* Fix Maverick CAT Config bug
* Fix Centerline Tank to be CATI config
* Do not stop ACMI recording whenever any AI pilot ejected from the plane.
* Fix for Mig23 icon showing as mig21 icon
* Fix for Mig29SM, Mig21-93 and SU33 turning into mig21
* Adjustments on CAP roles so Mig21 get less CAP missions compared to
stronger Mig29
* 2D cockpit datfile 1024 block 40, adjacent panel # in HUD only view fixed
* 2D cockpit datfile 1024 MLU, adjacent panel # in HUD only view fixed
* Fix issue where logbook for Viper callsign was being overwritten after
patching




Version 1.04 (Patch 3)
-=-=-=-=-=-=-=-=-=-=-=-

AIRCRAFTt & FLIGHT MODELS
* J-22 flight parameters updated.
* F-4SDK parameters adjusted.
* Loadout changes for mavericks with LAU-88.
* Hardpoint/weapons drag computation corrected to be more accurate.
* Loadout changes on AGM-88 HARM. Two on 3/7 hardpoints only.
* Jaguar loadouts adjusted.
* More Tornado loadout changes
* Flight models for the F-16A-MLU, F-16A-15, F-16C-25, F-16C-30, F-16C-32,
F-16D-40, and F-16D-52 updated.
* Fix to load correct amount of external fuel for assymetric, multi-tank
and unusual hardpoint filling.
* Make rudder inertia when going from full left to full right NWS rudder
deflection again invariant of the game FPS.
* F-16, F-5, F-18D/F get smoke rockets added for FAC missions.
* New Dual-Seater F-16 model

ARTIFICIALl INTELLIGENCE & GENERAL IMPROVEMENTS
* Rudder sensitivity toned down.
* Force Feedback effects should be back.
* Fix a bug with the FCRPowerOn/Off keystrokes.
* Instant Action should now have avionics properly configured when entering
the pit.
* Repairtime lowered on small bridges.
* Adjustment to SA-6 radar acquire/track times.
* Stop the AI circling the target during ground attack.
* AI pilot ground avoidance improvements following a 'weapons free'
instruction.
* Improvements to AI pilots receiving the RTB and Rejoin commands.
* Fix for active missiles losing lock prematurely.
* Fix for AI not firing air to air missiles after a bombing run.
* Addressed ATC violation when told to clear the runway after a valid
landing.
* AI attack profile improved when flying low through a valley and the
target is on top of a hill.
* Math fixes to some AI WVR routines for aircraft and helicopters.
* AI attempt to exit combat at Joker fuel level instead of Bingo.
* Improvements to AI pilot afterburner usage.
* Better TrackIR support in 2D pit. 2D pit panels are switched to using
absolute TIR azimuth/elevation position.
* Using keyboard, mouse or POV in 2D pit to change view, will temporarily
disable TIR view changes, until TIR is moved preset angle (70 deg) from
last position, or until view is returned to the last view where TIR was
used.
* 12 o'clock one-click down view is skipped over during TrackIR panning
since it's too close to main view and would be too easy to change to it
by accident. Using normal POV/keyboard panning you can still change to
this view.
* In realistic mode, the padlock box is not displayed anymore, only the
yellow rhombus depicting the next locked padlock object when switching.

ART & TEXTURES
* Airbase tiling error fixed.
* Some objects lods fixed for various errors.
* Positional adjustments to missile burner placement to missile model.
* LAU-68 texture added.
* 2D cockpit kneemap for Balkan theater updated with roads, rivers and
Tacandata.
* 2D cockpits Balkan theater reference views updated with rivers, roads and
Tacandata.
* UI map of Balkan theater updated with roads, rivers and Tacandata.
* UI map of Korea theater was fixed for gap near the coast. (missing land).
* New animating flame exhausts for missiles

AVIONICS
* Fix issue where the avionics could end up selecting an empty hardpoint
when dropping LGB's and switching to another weapon in the meantime.
* Removed redundant AIM-9 missile reticle in A-A Mode.
* Fix selective Jettison Bug with Maveriks as selected weapon.
* Wingman display fix for the HSD.
* Cockpit switch error corrected.
* Missile and Threat Volume knobs fixed.
* Fixes to A-A weapon switching if different types of the same missile were
loaded.
* If the last A-A missile of a certain type is fired, automatically switch
to the next type.
* Changes to Reference symbol and AG MasterModes:
o When the radar is in an AG mode, display the reference symbol
instead of the bullseye, regardless of the ICP selection.
o In A-A Modes and BE mode deselected, the bullseye solution readout
shows bearing and range from the current steerpoint to the cursors.
o In A-A STT Modes and with a locked target and BE mode deselected,
the bullseye solution readout shows range and bearing from the
bugged target to the current steerpoint.
* Do not display the radar cursors with an STT Lock.
* Change to the RWR newguy sound. Instead of playing the 3 beeps, play 3
bursts of audio at the emitters PRF.

CAMPAIGN
* More activity by teams in defensive and consolidation modes.
* Mission planning improvements.
* New modes added for Airborne Forward Air Controller (FAC[A]) / Close Air
Support (CAS) / Battlefield Air Interdiction (BAI).
* Missile AIM 120-C5 added to 2005 / 2010 campaigns.

CONFIGURATION OPTIONS
* Setup options for intro movie, current player selection and Instant
action scores are now stored in \config\options.cfg so they are not lost
again during future patching, installing and uninstalling.
* Make sure to go over all of the Setup screen options once again after
applying patch 3.

DOCUMENTS
* FR Keyboard layout amended.

FORWARD AIR CONTROLLER (Airborne) (FAC[A]) Changes
* On-Call CAS flights now check in with the FAC when the FAC is on station.
* CAS and BAI flights will look for an FAC in their package if they can't
find a target within their patrol area. FAC can hand-off targets.
* FAC capable aircraft now carry marker rockets.
* FAC now launches white smoke marker rockets into the target area whenever
it has aircraft checked in.
* FAC and AWACS radio calls now function if player voice option is turned
off in the setup panel.
* CAS and BAI flights no longer look to engage ground targets en route to
their assigned patrol area.
* FAC will continue to assign targets even if it has run out of rockets.
* FAC missions will no longer issue formation commands.

MULTIPLAYER
* A padlock box shifted up on some ground vehicles fixed.
* ACMI recording is now more precise in MP.
* ATC voices from the same tower should now be consistent in MP.
* Successive Request Takeoff commands should now be answered by ATC in MP.
* Instances of duplicate pilot entries in debriefs corrected in MP.
* Addressed issue of player flight lead influencing other player aircraft
steerpoint.
* The AWACS user interface can now be accessed for Tactical Engagements as
well.
* No long distance warps or ground crashes anymore when joining an already
airborne flight.

STABILITY
* Several crashes fixed including
o Font drawing in the UI
o Force Feedback stick crashes
o MFD drawing while switching views
o Mission Evaluation post flight
o Occasionally when Radar mode change
o Multiplayer issues
o Some occasional terrain loading issues
o Sound playing while switching views
o Some more post ejection crashes.

USER INTERFACE
* Briefing layout adjusted for longer aircraft names.
* UI Music now loops correctly.
* When adding a package, deleting a created flight and readding a flight
caused it not to be flyable.
* Fog slider values correctly displayed in TE editor, Instant Action and
Dogfight.
* Setup option for using TrackIR in 2D pit views in Controllers section
(only availabe if TrackIR is detected).




Version 1.03 (Patch 2)
-=-=-=-=-=-=-=-=-=-=-=-
AIR TRAFFIC CONTROL
* ATC now responds correctly to "request landing number" radio calls.
* Fixed problem where ATC would occasionally identify itself wrongly.
* Training mission 09 Landing Final Approach wind direction has been
changed to be correct.
* Request Landing radio call no longer adds the player's wingies to the ATC
queue.
* CombatAP would use full afterburner forever, ignoring ATC instructions
after a touch and go.
* ATC was not acknowledging the Abort Approach player radio call.
* ATC could sometimes clear the player immediately onto final approach even
if they were at a high altitude. They now give vectors.
* Fix so that the correct tower responds correctly when the player is in
Nav mode.

ARTIFICIAL INTELLIGENCE
* Adjust altitude on AI climb-out to negotiate the mountains at Ivangrad.
* AI now ask for permission to attack ground targets if player has IP or
target WP selected.
* Fixed bug where wingmen would only perform one ground attack pass.
* Removed enemy ships too close to allied coastline.
* In specific instances, a 2D map flight unit could not change its heading
until it reached the map border.
* You can now join a flight that has taken off from a runway which has been
destroyed after the takeoff of this flight. Previously one was not able
to join these flights.
* Fixed bug where wingmen would only perform one ground attack pass.

AVIONICS / WEAPONS SYSTEMS
* Precision steerpoints can now be entered into the ICP. This allows
players who recon the target in the mission screen to enter precise
attack co-ordinates and create a steerpoint on the HSD and HUD at that
exact point.
* For a ground radar in STP mode, the cursor snaps to the entered precise
steerpoint position.
* F1 key does not cycle ACM modes anymore. If in an ACM mode and pushing
F1, the Radar returns to RWS mode.
* Trees removed from Air to Ground radar display.
* Bullseye mode now preserved between 3D and 2D.
* EPU is no longer switched on when you join a flight in the air.
* Allow external lights functions in simplified avionics.
* AIM-9 no longer warmed when the MasterArm is set to SAFE.
* MasterArm status no longer saved/restored in cockpit configuration.
* Correction to prevent going into ACM Modes in MRM mode.
* Fixed bug where the RWR could end up in an endless loop thinking a
missile was launched.
* Fix bug where an empty Hardpoint would be selected after launching a
HARM, then switching to an AA mode and back to HARM again.
* DTOS Box can only be slewed if the HUD is the SOI.
* Adjustment of how missile Rmax2 ranges gets calculated from Rmax1.
* The gear down indicator lights will now show correctly when gear is
damaged.

CAMPAIGN
* New data for 2005 and 2010 theaters (weapons and loadouts)
* 3D/2D damage changes: now scales per veh/weapon (M-60, T-80, T90, etc).
* Adjustments to sam firing and threat circles. Also they fire now at
higher ranges according to altitude.
* Buildings cleared from runways and AAA / SAM units from structures.
* New F-16 CCIP versions for 2005/2010 campaigns/theaters.
* Fix for EA-6B Prowlers loading no weapon at all for SEAD Strike missions
on a target without radar vehicle.
* Added Engineer units to Korea Iron Fortress campaign (requires campaign
restart to take effect).
* Corrected some PAK names in Korea.
* Corrected some ship waypoints for better land avoidance (requires
campaign restart to take effect).
* Tactical Engagement missions with altitudes set too high corrected.
* Reinstated news reports for Balkans campaigns.
* Better relocation in campaigns.
* Loadout improvements to J-22 and Tornado UK.
* Tactical Engagement Victory conditions can now use values up to 6 digits.
* F-4E/D aircraft should now have their wheels on the runway, and so no
longer hover.
* MiG-29SM and Su-27SM are now available for SEAD Escorts and Strikes roles
* Command line -logfps added to record FPS logging to a file.
* Debriefs are being saved in a file "debrief.txt" in main folder.
* Raised cloud ceiling of overcast clouds, so they don't conflict with
mountains.
* Fix bug where a ejected player with a communications window open would
need to wait until the chute hit the ground before the sim could be left.

CONTROLLERS
* Multi-controller capability added.
* Up to 16 different controllers supported.
* Buttons can be assigned to functions as desired.
* New User Interface screen.
* Autodetects desired axis based on movement.
* Fix for rudder keys not auto-centering when released.
* Force Feedback now applies Centering force.
* Cougar trigger detents fixed in the sample profiles.
* Digital TM fix for TMS button, RNG and ANT axis changed to analog.
* Additional keystrokes for pitbuilders added (seperate .key file).
* Saitek X45 profile: Changed Rotaries from using 'Bands' to 'Axis' for use
with new Controller UI.
* Fixed errors in keystrokes file
o Removed duplicate entry for HUD Scales Type (Shift-Ctrl-Alt+H is no
longer assigned, H key is the same)
o Removed duplicate entry for HUD Pitch Ladder (HUD FPM Shift-Ctrl-Alt+F
was duplicate for Shift-Ctrl-Alt+P)
* Fixed function call for HOTAS DMS Right (Shift+NUM6)

DOCUMENTATION
* Manual addition included to document new controller interface.
* New key layouts included for a number of common keyboards.
* Tacref has had a few errors fixed.

GRAPHICS
* Improved FPS at airbases.
* Hardpoint changes to EA-6B so weapons are correctly shown.
* 1024 res 2D cockpit blk 40 HUD data field aligned in all views.
* 1024 res 2D cockpit MLU ECM XMIT lights fixed for all views.
* Cloud shadows lightened.
* Missing landing gear on some aircraft fixed.
* Updated missile burner effects.
* Shorter low smoke aim120 trail
* New CAF CF-18A Skins.
* Improved explosion effects.
* Support for 5:4 resolution display ratios (e.g. 1280x1024)
* Sky improvements
o blueish night blackened,
o increased light levels during the day,
o faster progression (dusk and dawn)

FLIGHT MODELS
Improvements to the handling characteristics of most of the F-16 variants.
* Improvements to the Mig29 flight model.
* J-22 and A-1H minor updates to performance and loadout.

MULTIPLAYER
* Improved positioning updates.
* Addressed issue of airbases occasionally not appearing for clients.
* Waypoint planning changes sent to all sessions in multiplayer.
* Fix an issue where changing waypoint times at one session in Multiplayer
was not propagated to other sessions.
* Fix for password multiplayer window.
* Fixed the "security leak" on server password appearing in server list.
* Under specific conditions, the password window would not disappear - now
fixed.
* On connection to an internet server, first check if patch version
matches, then theater.
* For Multiplayer cheat protection, set vehicle magnification to 1x
regardless of single player option.
* Removal of "ghost pilot" taking control after human pilot ejects (for
single player too).
* Improvements to multiplayer client expiry / timeout / removal logic.
* Human flights should now ignore ECM/Smoke/Drop wingman commands unless
they are in Combat AP.
* Disconnected sessions or loss of connection to host is now announced.

STABILITY
* Further stability enhancements for Single Player, Multi Player, Tactical
Engagement, Dogfight and Campaign, including
o CTD fixes
o Alt-tab during exit from 3-d
o A number of graphical errors caught.
o Crash when cancelling missions.
o Memory corruption when AI aircraft do ramp starts.




Version 1.02 (Patch 1)
-=-=-=-=-=-=-=-=-=-=-=-
* Large number of fixes for reported stability issues.
* Updates to all cockpits
o Aligning HUD in wideview blk 40 cockpit
o HSI instruments lighting in down view (panel 100)
o Graphics anomaly popping up when damaged in 11 oclock view in blk
40/50 pits
* Changes to allow the cockpit buttons more visibility at night.
* Some missing ATC fragments in the debrief list added.
* Remove the vehicle magnification option from the MP screen.
* Instruments lighting keystoke Shift-Ctrl-L fixed
* Reset Track IR keystroke added Alt-C, T
* Minor fix to formatting of connection speeds
* Correct weather help button test.
* Fix for airbase distance.
* Coordinates added to the recon screen.
* Some errors in the TACREF corrected.
* AAA batallion removed from training mission 19.
* Training mission 2 changed to allow for ramp starts.
* Fix for some TE editing crashes.
* Fix for the -hires switch crash - -hires is now redundant.
* Allow OSBs to step the weapons in HARM mode.
* Fix for loading log book patches.
* Glance forward/back now work with TrackIR enabled.
* Various Alt-Tab errors caught.
* A-G Radar preformance improved.
* Fix for OCA target missing crash.
* Fix for AI taxiing when changing steerpoint (ramp start).
* Fix for combat Autopilot requiring double toggle in some cases.
* Fix for ATC aborting players on final approach.
* Fix for helicopter getting killed after exiting 3-d.
* Remove spurious popups over airbases.
* Fixed problem of AI not firing mavericks in multiplayer.
* Landing help removed in dogfight and instant action.
* ATC introduce more time between landings if departing aircraft are late.
* Takeoff button now places you on the runway unless you are in a queue.
* Fix for AI ignoring certain ATC instructions.
* TrackIR no longer supported in 2-d cockpit
* Fix for switching missile types in dogfight mode.
* Fix for crash in simplified avionics with the R key.
* Fix HUD range readout when guns selected
* Allow rudder keyboard keys to work regardless of joystick controls.
* Fix for dark horizon strip when making large yaw movements.
* ACMI delete option now deletes the files.
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Old 01-10-08, 05:47 PM   #2
Steel_Tomb
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? 1.12 has been out for ages...they're working on 1.13 now, or am I missing something?
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Old 01-10-08, 06:18 PM   #3
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There is an inconsistency in their counting, it seems.

While the summer 2007 patch is labelled as 11th patch on their news site, it is called patch 1.0.12 on their download site. A patch 1.0.01 is not listed under downloads, so there is the missing one.

Judging by the dates alone, a new patch is planned early 2008 (I gave a head up on it in the "other games" forum and called it 12th patch myself there, so Subman is forgiven), but their homepage so far does not list it for downloads. It will be 1.0.12, and will be the 11th patch indeed.

As long as I did not get it totally wrong and confused.
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Old 01-14-08, 05:02 PM   #4
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I think this is a 1.0.12 patch upgrade. It probably fixed a minor bug.

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