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Old 07-14-17, 03:34 PM   #4996
KaleunMarco
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Quote:
Originally Posted by propbeanie View Post
I thought it was supposed to be the 12 days of Christmas... I'll see if I can find the file. btw, how did you get that? From the start of a patrol, or from radioing in a status report? Anyone else find incomplete instructions in the game? Or maybe instructions for two months in the future, or even in the past?...

Edit: nutz... there's a few of those like that... They can be assigned anytime between July and December of 42 in this particular case, but other are like that also... What we might try to do is have different ones for the Contact / Status Report ones that would get routed through the DynamicMiss file, and another for the regular assignment that would be more restricted by time frame...
yeah...it was a contact status near the end of a patrol. i got another one on the next patrol: be there prior to October 8. same objective and same location for lifeguard duty. i showed up at the end of the patrol just to see what happens and i was presented with several survivors which kept jumping from location to location as i attempted to close with them. since i had four accomplishments already i took off for home.

12 days of christmas? well, the silent service appears to expects much more than that, sailor. you'd better square away or i'll run you out of this man's navy. (not bad after 45 years, eh?) (i left out all of the cuss words...i dont want to scare the children!)
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Old 07-14-17, 03:38 PM   #4997
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Originally Posted by propbeanie View Post

https://www.techpowerup.com/forums/t...-aware.112556/
http://www.subsim.com/radioroom/down...o=file&id=3634

I'm not sure which version Webster uploaded to here, but I don't think it's the NetFramework version. On the techpowerup site, you have to scroll down by Post #2 in order to see the "laa_2_0_4_NetFramwork_4_5.zip" link. That techpowerup link is the same one in CapnScurvy's thread.
ok...thanks for this.
i found it exactly where you indicated.
do you think there is value in uploading it to this site again?
i did not find it here when i looked yesterday.
i dont want to piss off the power-that-be but if it is not there it is not there.
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Old 07-14-17, 03:43 PM   #4998
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ok...thanks for this.
i found it exactly where you indicated.
do you think there is value in uploading it to this site again?
i did not find it here when i looked yesterday.
i dont want to piss off the power-that-be but if it is not there it is not there.
ok....one learns as they move through life....
the .Net 4.5 version that i just downloaded is exactly the same as the one available here: 2.0.4.
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Old 07-14-17, 03:53 PM   #4999
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Thanks mark bonamer. I figured it came through the DynamicMiss.cfg instead of PatrolObjectives, because the latter (PatrolObjectives) has a rather restrictive date, while the latter does not. It's easy enough to create a copy, and we'll just name it slightly different from the original, leaving out the "date" requirements in the instructions, maybe moving the "target area" a pinch, and just make it an "ASAP" set of instructions. The missions (usually) are triggered by a Map Zone anyway, and will generate the "survivors" as you're enroute. Just pretend like you don't know that next time you get the assignment...
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Old 07-14-17, 08:45 PM   #5000
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Originally Posted by mark bonamer View Post
ok....one learns as they move through life....
the .Net 4.5 version that i just downloaded is exactly the same as the one available here: 2.0.4.
To keep other users straight, the LAA version bonamer is referring to (from this SubSim download, posted by Webster) is not the same version of LAA that works with an .NetFramework version 4.5.

The date of the LAA version for a .NetFramework v3.5/2.0 which is "laa_2_0_4.zip" was put on this SubSim Download 07-31-2012.

The LAA for a .NetFramework v4.0 and later (v4.0/4.5) is "laa_2_0_4_NetFramework_4_5.zip"......it was put onto the Large Address Aware site in mid 2016...when Windows 10 was released.

These two versions of LAA are different! Intended to work with the two different .NetFramework versions that are on computers today.....either version 3.5/2.0; or version 4.0/4.5.
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Old 07-15-17, 01:45 AM   #5001
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Default NOM_Paula Wake Fix

Version in FOTRSU without bow wake:




Newer version with bow wake




Fixes included in the file "FOTRSU - Fixes V0.63x" hiding in Area 51.
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Old 07-15-17, 08:29 AM   #5002
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Quote:
Originally Posted by s7rikeback View Post
Version in FOTRSU without bow wake:

]


Newer version with bow wake



Fixes included in the file "FOTRSU - Fixes V0.63x" hiding in Area 51.

Wow! It is going to be great with no map contacts to help see in which direction the ship is going!
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Old 07-15-17, 10:42 AM   #5003
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Originally Posted by s7rikeback View Post
Version in FOTRSU without bow wake:
Newer version with bow wake
Fixes included in the file "FOTRSU - Fixes V0.63x" hiding in Area 51.
looks very nice!
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Old 07-16-17, 06:23 AM   #5004
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Default Two New Anomalies

In a career patrol assigned to drop an agent on Honshu, on 10/4/43 (12:59), position 143-15E, 41-14N, encountered a Yubari Class Light Cruiser in a mixed convoy of 5-6. The turrets on the Yubari are black; rest of skin looks ok.

Same patrol, on 10/8/43 (14:34) at 142-17E, 39-36-30 (approximate) encountered a five ship convoy travelling NNE in line with a single DDE escort. Curiosity and impatience got the better of me, so I used the "next ship" camera to check them out. The first ship in the convoy was surrounded by burning ships that were either jutting up into the air or completely in the air off the sea surface! My targeted convoy just sailed right through the firestorm. I then used the free camera to zoom to the convoy, only to see it serenely sailing along with no other ships in sight, burning or not. I have pictures, but if I attach them they will be thumbnails. Don't know if that will be of much use.

Upon dropping the agent I saw smoke in the direction of MIYAKO, so I investigated with the free camera. There I found the burning and wrecked ships run aground or burning at the docks. By "aground", I mean some were hundreds of feet uphill from the harbor facilities. Very strange that the "next ship" camera would place them in my target convoy when they were actually miles away in Miyako, and stranger still to see them up the side of a hill.

My picture (.bmp) are 1920x1080 and won't upload.

EDIT: Pictures in a new entry below.
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Old 07-16-17, 10:04 AM   #5005
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Apologies if this has been reported before. I was playing the latest public beta and found that i could see the sun through ships when it's obscured behind them or below the horizon.

June 15, 1943. 0601 base time. Approx location 119 06'E, 0 44'N





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Old 07-17-17, 07:29 AM   #5006
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Originally Posted by RampantParanoia View Post
Apologies if this has been reported before. I was playing the latest public beta and found that i could see the sun through ships when it's obscured behind them or below the horizon.

June 15, 1943. 0601 base time. Approx location 119 06'E, 0 44'N




Pray tell: what technique do you use to get the screen prints to Subsim so they will be accepted? What is the native resolution of your monitor, or rather, what is the resolution of the pictures when you get them into the SH4 base folder?
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Old 07-17-17, 08:18 AM   #5007
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My screenshots come out as 1280 x 960 Pixels (1.23 MPixels) (4:3), I believe its set to the resolution that I'm using, don't quote me on that though.
I load the image into Irfanview and go to the IMAGE menu and select RESIZE\RESAMPLE, change the width from 1280 to 800 and save it as a JPG, if you need to crop part of the said image out select the part that you want with the mouse and then go to the EDIT menu then select CROP SELECTION, save as a JPG and job is done.
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Old 07-17-17, 08:29 AM   #5008
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Quote:
Originally Posted by torpedobait View Post
Pray tell: what technique do you use to get the screen prints to Subsim so they will be accepted? What is the native resolution of your monitor, or rather, what is the resolution of the pictures when you get them into the SH4 base folder?
I run the game at my native resolution of 1920x1200, and the screenshots are the same resolution.

I used the in-game screenshot function, then used Paint.NET to change them into .jpg format to reduce the size, then I use s7rikeback's method as below:

Quote:
Originally Posted by s7rikeback View Post
Upload your screen grabs here - https://imgbb.com then in "Embed Codes" dropdown select "BBCodes full linked" copy the web address and post it with your reply within your forum post...
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Old 07-17-17, 11:06 AM   #5009
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Default Trying to make the mod work

Hello guys,

Can someone point me to the guide on how to install the mega mod? I just downloaded the 100_FalloftheRisingSun_Ultimate_v0.62_PublicBeta_ file, and I'm trying to make it work with JGSME but I'm really thickheaded today due to some personal problem that has me very distracted and for the love of me I just can't find the way to make it work.

I have the file and the FOTS mod files seem to be in the "data" folder? Do I create a new "FOTS" folder or something, please help....
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Old 07-17-17, 12:30 PM   #5010
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Run JSGME in your SH4 install folder and click "Tasks...", then click "Generate snapshot of game files". This will help if you experience any corruption issues later, and create a subfolder called "MODS" in your SH4 directory. Extract the FOTRSU archive into this folder, then run JSGME. You should now be able to install the mod.

General notes:
Make sure you haven't installed SH4 into the Program Files folders in Windows 8 or 10, and maybe 7.
Make sure you're installing the mod into an unmodded version of SH4.
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