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Old 07-02-09, 02:41 PM   #1
Silverwolf
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Default NSS Blackwolf

Hello I am a new guy here to the forums and fairly new to Silent Hunter IV. I've had the game for about two months now and just love to play it. So when I figured out that the game could be modded I knew exactly what I wanted to do, make subs for the game. However keep in mind that the subs I make are not something one would find in WWII.

So here's a sub I've been working on and it's pretty much done. I've just been tweaking a few things for the deck guns. I call her the NSS Blackwolf, she's an attack sub with twelve broadside cannons and two deck guns that look sort of like mini battleship main cannons. She also has an 80cm hull so just incase a forced surface is needed she can hold her own against some larger ships.

Download Links
http://www.filefront.com/14027417/BlackWolf.rar/

The ShipParts link has been removed because the newly uploaded file has everything in the correct folders. Just unzip it to the mods folder in your SH4 directory and install with JSGME

For RFB and TMO

http://www.filefront.com/14086077/BlackWolf-RFB.rar/
http://www.filefront.com/14086083/BlackWolf-TMO.rar/

TMO 1.9 Update

http://www.filefront.com/16056919/Ti...MO-Update.rar/



Also did some work on the interior, nothing much just made it longer added a large map and moved a few things around. This really is just a test so I can see how the interior works so I can make my own.

http://i175.photobucket.com/albums/w...nterior1-1.jpg
http://i175.photobucket.com/albums/w...nterior2-1.jpg

You can also see the sub in action here. The mission is kind of cheesy cause everything is set up for me to win but it's just so I could test all the systems and broadside cannons.


Last edited by Silverwolf; 04-07-10 at 05:51 PM. Reason: Download links added for RFB and TMO
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Old 07-02-09, 04:26 PM   #2
SgtPotato
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Damn, That's quite over-powered.
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Old 07-02-09, 05:15 PM   #3
Silverwolf
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You could look at it that way. However it is a big surprise to an unsuspecting enemy when this pops out of the water guns blazing.
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Old 07-02-09, 05:19 PM   #4
keltos01
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I just love it !

It's a very refreshing idea, kindo like the movie Lorelei (the witch of the Pacific)

The interior looks totally different with this mod, and do I love the broad side guns !

Great Work and very promising

keltos
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Old 07-02-09, 06:06 PM   #5
runningdeer
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Wow ...I like the exterior, as well as the interior.

I think it would be cool too, if somebody could make the 'SeaView' from 'voyage to the Bottom of the sea'.

Refreshing to sea a different submarine.

Will you be making it available for dl?
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Old 07-02-09, 06:22 PM   #6
Sledgehammer427
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You know, I've seena lot of supersub mods that only change a stock sub.

but this is one supersub that I can see me using!
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Old 07-02-09, 07:01 PM   #7
Silverwolf
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I'm glad you all are liking the sub. It is ready for release and will be JSGME compatible. The only problem I am seeing is that the deck guns when set to auto fire will decide to fire through the conning tower if the target is in front of or behind the sub. However if you take control of the turret it won't let you fire at the conning tower even if you try to. I'm guessing this is a game bug because I do have collision on the conning tower.
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Old 07-02-09, 07:50 PM   #8
Sledgehammer427
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I don't think it's that bigga deal, you can always try to modify the travrse properties in the subs .sim folder
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Old 07-02-09, 08:10 PM   #9
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I tried messing with that but it didn't work that well. It can't be perfect but at least it works.

Just to note also in order for the broadside cannons to work the guns_radars.dat and .sim files need to be replaced.
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Old 07-03-09, 04:38 AM   #10
DarkFish
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Quote:
Originally Posted by keltos01 View Post
Great Work and very promising
yep, 1st post and then right away releasing this great sub if that ain't promising...

note that guns don't have to be in guns_radars.dat, as long as they are in the library folder. They could be in Library\AnimGraphs\Somefancyfilename.dat and they'd still work.
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Old 07-03-09, 05:55 AM   #11
gile
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Dude, thats some nice work. Its obvius you got some heavy skils there. Perhaps Ivank and the rest of the surface mod could use your help, I beleive they are on a tight schedule and there are a lot of us waiting for that supermod.
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Old 07-03-09, 06:02 AM   #12
Sledgehammer427
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hey now, we'll do the recruiting thank you

Dont worry Sivlerwolf, we may just nees your mad skillz
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114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 07-03-09, 11:55 AM   #13
Silverwolf
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Well Sledgehammer, if you feel you could use me I would be glad to help.

---------------------
Ok so I have the sub uploaded and ready for download. Just one thing to note, I did what DarkFish said and made the broadside cannons their own files. However before I knew about that I uploaded the sub with the guns_radars.dat and .sim file. And don't want to reupload the 275 mb file again.

So once downloaded you will also have to download the new ShipParts.rar.
Then delete the ShipParts folder that is already in the Blackwolf/data/Library folder and replace it with the new one.

Also the 3_50 Deck gun files are going to be replaced. All it does is add the new models to the files and does not modify the original deck gun. I could not get my deck guns to work even with making new files and renaming all the id's. The models would show up but wouldn't rotate. I never figured out why so I did the next best thing and added them to the 3_50 gun files.

If anyone wishes to try and get the guns to work in their own separate files be my guest. There's always a possiblity that I forgot something along the way. So without futher ado here's the links.

http://www.filefront.com/13957473/BlackWolf.rar/
http://www.filefront.com/13960169/ShipParts.rar/
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Old 07-03-09, 01:01 PM   #14
Sophont
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Can this boat be played in the campaign? I can't find it anywhere when I try to start a new game.
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Old 07-03-09, 01:17 PM   #15
Silverwolf
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Quote:
Originally Posted by Sophont View Post
Can this boat be played in the campaign? I can't find it anywhere when I try to start a new game.
I did not enable it for campaign as of yet. I'm still trying to get both deck guns to appear during the campaign mode.
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