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Old 08-01-11, 03:03 PM   #46
Victor Schutze
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Thank you ANZACMICK for your work and sharing with the community!
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Old 08-01-11, 03:12 PM   #47
pditty8811
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Quote:
Originally Posted by david-dutch View Post
Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.
Thank you. I'm definitely interested in that deck gun damage texture. I'll fiddle around with my textures later today.

-pditty8811
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Old 08-03-18, 02:22 PM   #48
Dagoth_Ur
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ANZAMICK said:
"One of the realism killers for me is the lack of variety of damage for the various impacts of torpedo and naval artillary."


That also what i think, so i made patches for 3 mods that i use.


* GWX 3 Wilhemshafen St Nazaire Schluese and xtra ship v6
-> http://www.subsim.com/radioroom/down...o=file&id=5379


* Merchant Fleet Mod Improved v3.3
-> http://www.subsim.com/radioroom/down...o=file&id=5380


* WB's USAM v69.69.1
-> http://www.subsim.com/radioroom/down...o=file&id=5381


JSGME ready, and read me inclued ;-)


Enjoy
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Last edited by Dagoth_Ur; 08-06-18 at 04:12 AM.
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