SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-25-09, 11:58 PM   #151
Aleksandar the Great
Seaman
 
Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
Default

Im very much obliged to you.
Will you please change-delete on next version the precise markings, and back original Mikhayl design.
Aleksandar the Great is offline   Reply With Quote
Old 07-26-09, 01:02 AM   #152
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by Aleksandar the Great View Post
Im very much obliged to you.
Will you please change-delete on next version the precise markings, and back original Mikhayl design.
I don't have access to a Photoshop for about a week so you'll have to do it yourself.

As I said in my download post:

Quote:
The Ujagd Tools precision marks are back. Of course you have to click the AOB tool to see them first. They have the same color as the Periscope Marks. To remove them, edit the alpha channel and fill the marks with black.
Too get rid of my textures. Hmm.... so what you want is his tga's with my aplha channels. Simple. All you need to do is open up the original ACM Periscope.tga, ObsPeriscope.tga and UZO.tga. Then open up mine. Copy paste the color channels in the originals onto mine, and you're done.

PS: remember to post the files somewhere, as an optional, others may want it too.
karamazovnew is offline   Reply With Quote
Old 08-03-09, 09:55 AM   #153
Aleksandar the Great
Seaman
 
Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
Default

ACM Reloaded NPMV (No Precise Markings Version)
Download-http://www.filefront.com/14186551/ACM-Reloaded-NPMV.7z/

Last edited by Aleksandar the Great; 08-03-09 at 03:33 PM.
Aleksandar the Great is offline   Reply With Quote
Old 08-03-09, 10:17 AM   #154
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Gratz. I've been trying to place a chronometer in the nav map and the hydro room screens. Seems that some pages don't allow the reading of data from the dials.cfg file. Atm I'm hard at work to make a similar inteface for SH4. I've already managed to put all the dials into the periscope screen and they work as intended, except for one big "minor" detail. I can't move the autoupdate button from the TDC map. It seems that in SH4, the game checks a list of it's hardcoded menu id's, to figure out what to place on German and on US subs. That means that I can't, under no circumstance, place any new button in any screen with a commands.cgf command attached, or move any "glass" object to show if the TDC is on or off. My only option seems to put a button in the orders bar and assign a keyboard command. The same goes for the open/close tubes command. I think I'll resort to buttons in the orders bar for those too (probably with versions for each german sub, since they have different number of tubes). Graphic switches can be linked to the "Open tube X" dials, to show their status, but clicking them won't do anything.
karamazovnew is offline   Reply With Quote
Old 08-03-09, 12:45 PM   #155
bojan811
Engineer
 
Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
Default

This is awesome.

Because of your mod I wanna play on 100% reality.

Keep up the good work.
bojan811 is offline   Reply With Quote
Old 08-03-09, 02:29 PM   #156
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Since I'm currently trying to make an OLC/ACM type interface for SH4 I can only marvel at the amount of work that was involved in these interface mods. Yet such work is neccesary in order to adapt the game to one's needs. Especially in SH4 . But until that is finished, I have noted 2 problems with ACM:
1. the download link for the original ACM doesn't work for me.
2. combining ACM with the latest OLC is problematic.

Since ACM included an older variant of OLC, I've winmerged all of the files in order to reduce the impact of the mods and ,for the moment, it seems to work very well. The waves improvement in OLC will be lost (in case you don't mind loosing the ability to change zoom levels). But all of the other improvements work. I'll test it a bit more and, if it all works well, I'll post a link to a full archive that can be used with "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT".
karamazovnew is offline   Reply With Quote
Old 08-03-09, 03:37 PM   #157
Aleksandar the Great
Seaman
 
Join Date: Mar 2008
Posts: 41
Downloads: 45
Uploads: 0
Default

ACM Reloaded NPMV new litle correction-http://www.filefront.com/14186551/ACM-Reloaded-NPMV.7z/
Aleksandar the Great is offline   Reply With Quote
Old 08-03-09, 05:41 PM   #158
Kptlt Thomsen
Bosun
 
Join Date: Jul 2009
Location: Winnipeg, Manitoba, Canada
Posts: 68
Downloads: 82
Uploads: 0
Default

Gee..too bad Filefront doesn't have the GUI mod anymore..really sweet looking and would LOVE to have it!!! GWX 3.0 compatible?
__________________
GWX 3.0 ROCKS!
Kptlt Thomsen is offline   Reply With Quote
Old 08-03-09, 05:51 PM   #159
Lopo
Lieutenant
 
Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
Default

Quote:
Originally Posted by karamazovnew View Post
Since ACM included an older variant of OLC, I've winmerged all of the files in order to reduce the impact of the mods and ,for the moment, it seems to work very well. The waves improvement in OLC will be lost (in case you don't mind loosing the ability to change zoom levels). But all of the other improvements work. I'll test it a bit more and, if it all works well, I'll post a link to a full archive that can be used with "OLC 'Gold' MkII ~ Option 4 ~ Environment with EDE and GUI with LRT".
I have made for my personal use the same combi mod and I had the same observations as you. If it can help you there is my little contribution here, but be careful I'm not a moder and even it seems to work that's not mean that it isn't without errors.

http://www.filefront.com/14187411/Co...0%26%20ACM.rar

Take care

Lopo
__________________
Aperite Infernos



Lopo is offline   Reply With Quote
Old 08-04-09, 02:00 AM   #160
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Already downloading. Mine has an issue with the Orders Page, I can't see the exit button so I'll try yours . I'll still keep my basis.cfg file tho... I like receiving renown for arriving at the proper patrol zone (even though it's usually empty). Without that I'd just loiter around the east coast of britain and lately they've placed mines there

Thomsen, check out Lopo's link, i'll still do my job and post a smaller version without OLC's for those that already have it. About the compatibility. ACM is GWX3 compatible. Same is OLC's mark2+ACM, so enjoy...
karamazovnew is offline   Reply With Quote
Old 08-05-09, 04:03 PM   #161
bojan811
Engineer
 
Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
Default

Is there a way that I could back my auxilary stopwatch?
I realy used to have her I now I`m missing her very much.
Thaks in advance
bojan811 is offline   Reply With Quote
Old 08-05-09, 05:21 PM   #162
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

You mean the draggable watch by JonZ? The one that you couldn't click? I don't like draggable stuff on my screen as it's already too cluttered . That's why I didn't include it. Short answer NO, long answer YES, but you have to mod it yourself. This should also work on the original ACM, as I didn't mess with the dials or with the G3F page.

You need to include this in the Data\Menu\Cfg\dials.cfg file:

DialsNo=91 (AT THE START)

and add at the end:

[Dial87]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial88]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes


[Dial89]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial90]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

Then go to the Data\Menu\menu_1024_768.ini file and at this at the end of the file, or even better, at the end of the G3F page (search for "[G40 I1]" and place just above):

[G3F I387]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00000
ParentID=0x3F000000
Pos=180,990,214,248
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chronometer.tga
Crop 0=0,0.03125,0.8359375,0.96875
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I388]
Name=Reflection
Type=1030;Static bmp
ItemID=0x3FF00006
ParentID=0x3FF00000
Pos=0,13,256,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Reflex.tga
MatFlags=0x29
TexFmt=0x9

[G3F I389]
Name=Center
Type=1030;Static bmp
ItemID=0x3FF00001
ParentID=0x3FF00000
Pos=109,-126,4,4
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.0625,0.960938,1,0.984375
MatFlags=0x29
TexFmt=0x9

[G3F I390]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3FF00002
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I391]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I392]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3FF00004
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I393]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3FF00005
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
karamazovnew is offline   Reply With Quote
Old 08-05-09, 10:37 PM   #163
LiveGoat
XO
 
Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
Default

Hey, Karamazovnew,

Thanks for posting the dragable chrono tweak. I've been truing like heck to get JSGME Jonz chrono to work with this gui forever but this did it. If I could make a clarification, the first file configuration is done in ACM 1.1.0 and the second config change is in ACM Reloaded, correct? Anyway, that's how I got it to work for me.

Thanks for the mods, just started using the RFB hydrophone mod and it's made a whole new game. Guys like you, OLC, Mikayl, etc.. keep this game alive and kicking. Can't wait to see what you've got in store for SH4.
LiveGoat is offline   Reply With Quote
Old 08-06-09, 07:22 AM   #164
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

Quote:
Originally Posted by LiveGoat View Post
If I could make a clarification, the first file configuration is done in ACM 1.1.0 and the second config change is in ACM Reloaded, correct?
Sure thing, as I said, I didn't change the dials.cfg file so there isn't such a file in my mod :P The menu.ini file I only changed slightly to include my marks .

Well, I'm almost done on my upgrade version for OLC Mk2. I found a way to include Map Contacts without sacrificing difficulty. I've never used it but I love seeing the hydrophone lines (as long as I can't plot on them). Since Mikhayl turned the TDC view intro a full TDC without a map, we can't benefit from the different settings of each map. Single units can be completely hidden from the nav map and the info that you get by clicking them can be hidden too. That means both the single ship reports AND the map boxes of the visual contacts around your sub. You'll still get coloured hydrophone lines that give you a good ideea of range (but impossible to plot this time ).

The side effect is that convoys will no longer show their type, course and speed, you need to check the radio message for that. You'll never get reports of single ships (you do but you can't see them). I've never figured why a sub would report a tugboat north of Ireland, instead of just destroying the thing and then reporting it's kill . At low zoom level you'll also get the bearing overlay used in the old TDC screen. Not good enough to plot with it but very good for orientation while dodging destroyers. Oh and since I've raised the minimum zoom level you won't see the harbour maps anymore. Combined with the uber GPS of the game, harbor infiltration missions seemed too... simple.

Seems like paradise to me, but I'm not sure everyone agrees with this type of difficulty. Any thoughts?
karamazovnew is offline   Reply With Quote
Old 08-06-09, 02:49 PM   #165
bojan811
Engineer
 
Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by karamazovnew View Post
You mean the draggable watch by JonZ? The one that you couldn't click? I don't like draggable stuff on my screen as it's already too cluttered . That's why I didn't include it. Short answer NO, long answer YES, but you have to mod it yourself. This should also work on the original ACM, as I didn't mess with the dials or with the G3F page.

You need to include this in the Data\Menu\Cfg\dials.cfg file:

DialsNo=91 (AT THE START)

and add at the end:

[Dial87]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial88]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes


[Dial89]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial90]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

Then go to the Data\Menu\menu_1024_768.ini file and at this at the end of the file, or even better, at the end of the G3F page (search for "[G40 I1]" and place just above):

[G3F I387]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00000
ParentID=0x3F000000
Pos=180,990,214,248
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chronometer.tga
Crop 0=0,0.03125,0.8359375,0.96875
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I388]
Name=Reflection
Type=1030;Static bmp
ItemID=0x3FF00006
ParentID=0x3FF00000
Pos=0,13,256,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Reflex.tga
MatFlags=0x29
TexFmt=0x9

[G3F I389]
Name=Center
Type=1030;Static bmp
ItemID=0x3FF00001
ParentID=0x3FF00000
Pos=109,-126,4,4
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.0625,0.960938,1,0.984375
MatFlags=0x29
TexFmt=0x9

[G3F I390]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3FF00002
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I391]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I392]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3FF00004
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I393]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3FF00005
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
It worked just fine.
Thanks man
bojan811 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.